










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 24 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:19 / 50Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:04 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:49 Killed by lesser vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:13 Killed by Alabrogna the dwarf at level 7 on the 9th Mirth 122nd year of Ascendancy at 09:39 Killed by Betharin the large brown snake at level 8 on the 2nd Summertide 122nd year of Ascendancy at 09:46 Killed by Silimina the rogue at level 12 on the 10th Flare 122nd year of Ascendancy at 21:30 Killed by Yvyvena the king cobra at level 12 on the 2nd Dusk 122nd year of Ascendancy at 01:08 Killed by Layyma the snow giant chieftain at level 14 on the 20th Dusk 122nd year of Ascendancy at 20:03 Killed by Layyma the snow giant chieftain at level 14 on the 20th Dusk 122nd year of Ascendancy at 21:38 Killed by telugoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 08:20 Killed by Gedhetira the telugoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 09:03 Killed by dredge at level 14 on the 23rd Dusk 122nd year of Ascendancy at 04:42 Killed by Glassra the dredge at level 15 on the 23rd Dusk 122nd year of Ascendancy at 18:46 Killed by dredgling at level 15 on the 23rd Dusk 122nd year of Ascendancy at 22:20 Killed by Rantha the Worm at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:11 Killed by snow giant chieftain at level 16 on the 25th Dusk 122nd year of Ascendancy at 01:47 Killed by snow giant boulder thrower at level 16 on the 25th Dusk 122nd year of Ascendancy at 06:50 Killed by Cyruretha the snow giant boulder thrower at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:21 Killed by Nerekira the venom drake hatchling at level 17 on the 49th Dusk 122nd year of Ascendancy at 20:49 Killed by Salerawe the Guardian at level 17 on the 50th Dusk 122nd year of Ascendancy at 20:26 Killed by Salerawe the Guardian at level 17 on the 50th Dusk 122nd year of Ascendancy at 22:08 Killed by Xurin the Guardian at level 17 on the 51st Dusk 122nd year of Ascendancy at 08:01 Killed by Porumira the carrion worm mass at level 18 on the 75th Dusk 122nd year of Ascendancy at 09:18 Killed by Belagavena the grave wight at level 19 on the 76th Dusk 122nd year of Ascendancy at 01:09 Killed by Emelurin the ghast at level 20 on the 79th Dusk 122nd year of Ascendancy at 11:15 Killed by Borfast the Broken at level 20 on the 79th Dusk 122nd year of Ascendancy at 12:32 Killed by Emelurin the ghast at level 20 on the 79th Dusk 122nd year of Ascendancy at 13:55 Killed by ghoul at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:51 Killed by ghoulking at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:02 Killed by skeleton archer at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:30 Killed by void horror at level 20 on the 1st Haze 122nd year of Ascendancy at 05:33 Killed by emperor wight at level 21 on the 2nd Haze 122nd year of Ascendancy at 10:03 Killed by cold drake at level 21 on the 3rd Haze 122nd year of Ascendancy at 19:53 Killed by ice wyrm at level 21 on the 3rd Haze 122nd year of Ascendancy at 20:55 Killed by cold drake at level 21 on the 4th Haze 122nd year of Ascendancy at 00:06 Killed by skeleton magus at level 22 on the 5th Haze 122nd year of Ascendancy at 02:37 Killed by dread at level 22 on the 5th Haze 122nd year of Ascendancy at 04:07 Killed by skeleton archer at level 22 on the 5th Haze 122nd year of Ascendancy at 12:52 Killed by skeleton master archer at level 22 on the 5th Haze 122nd year of Ascendancy at 15:48 Killed by skeleton archer at level 22 on the 6th Haze 122nd year of Ascendancy at 01:24 Killed by skeleton magus at level 23 on the 6th Haze 122nd year of Ascendancy at 08:07 Killed by elder vampire at level 23 on the 6th Haze 122nd year of Ascendancy at 11:43 Killed by fire drake hatchling at level 23 on the 6th Haze 122nd year of Ascendancy at 12:55 Killed by skeleton master archer at level 23 on the 6th Haze 122nd year of Ascendancy at 13:50 Killed by skeleton master archer at level 23 on the 6th Haze 122nd year of Ascendancy at 14:30 Killed by skeleton master archer at level 23 on the 6th Haze 122nd year of Ascendancy at 15:45 Killed by skeleton mage at level 23 on the 7th Haze 122nd year of Ascendancy at 03:45 Killed by The Master at level 23 on the 7th Haze 122nd year of Ascendancy at 14:27 Killed by Layegadanne the armoured skeleton warrior at level 24 on the 8th Haze 122nd year of Ascendancy at 06:55 |
Primary Stats
| Strength | 26 (base 17) |
| Dexterity | 75 (base 54) |
| Constitution | 12 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 61 (base 43) |
Resources
| Life | 513/513 |
| Stamina | 219/219 |
| Healing Factor | 1.1964835164835 |
| Regeneration | 9.7777967466762 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 8 |
| See Stealth | 62.031272458843 |
| See Invisible | 72.031272458843 |
| Stealth | 59.575907074641 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 59 |
| Crit Chance | 56% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 59 |
| Crit Chance | 54% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Blight | +18% |
| Arcane | +6% |
| Physical | +8% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Lightning | +8% |
| Fire | +8% |
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 22 (70.376569037657%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 18 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 5%( 70%) |
| Nature | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.2 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 23 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Belagavena the grave wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by ghoul. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinynn the pair of rough leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes stats: +6 Lck / +4 Dex Changes resistances: +3% blight / +3% temporal / +6% nature Stealth bonus: +5 Spell save: +3 (+2 eff.) A pair of boots made of leather. |
| Light source | brass lantern 'Betheriaba'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +2% physical Changes damage: +3% physical Physical save: +12 (+6 eff.) Only die when reaching: -20.00 life Maximum life: +30.00 Light radius: +5 Healing mod.: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Deledraharatar' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +3 Wil / +4 Cun Changes damage: +15% blight / +6% arcane Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+2 eff.) A cap made of leather. |
| On hands | blighted hardened leather gloves of dexterity (+4) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Damage (Melee): 7 blight Changes stats: +4 Dex Changes resistances: +7% blight Changes damage: +3% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Duskquarry (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes stats: +8 Str / +5 Wil Changes resistances: +9% darkness Changes damage: +9% darkness Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | EmelimaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Dex / +2 Mag Changes resistances: +3% physical Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +7 (+3 eff.) Mindpower: +8 (+4 eff.) Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | elemental stralite dagger of projection (29-37.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +8% fire / +8% lightning / +8% cold Sharp, short and deadly. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +5 Lck Reduced damage from: +21% Summoned Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | insidious dwarven-steel dagger of massacre (25-32.5 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +14 insidious poison Sharp, short and deadly. |
| Cloak | marshal's linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Mag / +2 Wil / +2 Con Physical save: +5 (+2 eff.) Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +3.70 Maximum life: +40.00 Healing mod.: +13% A suit of armour made of leather. |
Inventory
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Obsidiankin (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Changes resistances: +5% arcane / +3% darkness Changes resistances penetration: +8% acid / +4% physical / +10% cold / +9% lightning / +8% fire Changes damage: +9% arcane Sharp, short and deadly. |
blazebringer's dwarven-steel dagger (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +6 fire When wielded/worn: Changes resistances penetration: +6% fire Global speed: +2% Sharp, short and deadly. |
caustic dwarven-steel dagger (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 8% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.56 Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (24-31.2 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.0 - 31.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire Sharp, short and deadly. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
marauder's cured leather armour of the deep (4 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Physical save: +6 (+3 eff.) A suit of armour made of leather. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of quickening (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By aasdasda the Shalore Rogue level 18
56th Dusk 122nd year of Ascendancy at 10:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By aasdasda the Shalore Rogue level 10
2nd Summertide 122nd year of Ascendancy at 19:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By aasdasda the Shalore Rogue level 20
79th Dusk 122nd year of Ascendancy at 07:11 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By aasdasda the Shalore Rogue level 16
28th Dusk 122nd year of Ascendancy at 12:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By aasdasda the Shalore Rogue level 23
6th Haze 122nd year of Ascendancy at 15:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By aasdasda the Shalore Rogue level 16
25th Dusk 122nd year of Ascendancy at 01:24 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By aasdasda the Shalore Rogue level 17
37th Dusk 122nd year of Ascendancy at 20:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By aasdasda the Shalore Rogue level 18
62nd Dusk 122nd year of Ascendancy at 07:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By aasdasda the Shalore Rogue level 17
37th Dusk 122nd year of Ascendancy at 20:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By aasdasda the Shalore Rogue level 24
8th Haze 122nd year of Ascendancy at 12:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By aasdasda the Shalore Rogue level 16
25th Dusk 122nd year of Ascendancy at 23:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By aasdasda the Shalore Rogue level 23
7th Haze 122nd year of Ascendancy at 15:29 see stats
Log
Deadly Poison from Aasdasda hits Ancient elven mummy for 38 nature damage.
Insidious Poison from Aasdasda hits Ancient elven mummy for 2 nature damage.
Poison bursts out of Ancient elven mummy's corpse!
You collect a new ingredient: mummified bone (1).
aasdasda performs a melee critical strike against Ancient elven mummy!
aasdasda hits Ancient elven mummy for 92 physical damage.
Ancient elven mummy hits aasdasda for 9 acid, 7 fire, 9 acid, 7 fire (32 total damage).
aasdasda killed Ancient elven mummy!
Grave wight's glacial vapour area effect hits aasdasda for 22 cold damage.
Talent Stealth is ready to use.
Grave wight's glacial vapour area effect hits aasdasda for 22 cold damage.
Aasdasda activates Stealth.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Grave wight's glacial vapour area effect hits aasdasda for 22 cold damage.
Resting starts...
Rested for 13 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: hostile spotted to the west (carrion worm mass)).
Something briefly catches sight of you!
Something briefly catches sight of you!
Aasdasda deactivates Stealth.
Aasdasda deactivates Apply Poison.








































































