Loh the level 2 Ghoul Cursed by random_taffer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassCursed
Level / Exp2 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 17)
Dexterity11 (base 10)
Constitution23 (base 11)
Magic10 (base 10)
Willpower10 (base 14)
Cunning8 (base 10)

Resources

Life168/168
Hate38/100
Healing Factor0.79875891373056
Regeneration0.19968972843264

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower17
Crit Chance0%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save17
Spell Save7
Mental Save6

Defense: Resistances

Darkness+ 20%( 70%)
Mind -4%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance0%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

On fingers
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Lore found:
note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Loh picks up (a.):
wild infusion of the psychic (res 18%; magical; dur 2; cd 16).

Loh picks up (h.):
ametrine.

You don't see how to get there...


There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


You gain 1.11 gold from the transmogrification of
mindwoven linen robe of lightning (+15%) (0 def, 0 armour).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (Misfortune) (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (Shrouds) (10-12 power, 2 apr, cold element).
You gain 2.60 gold from the transmogrification of
arcing iron mace of vileness (Misfortune) (13-18 power, 2 apr).
You gain 1.20 gold from the transmogrification of
fungal elm longbow (Shrouds).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; magical; dur 2; cd 16).
There is a next level here (press '' or right click to use).

Ran for 5 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


Saving game...

Saving done.