Glow the level 11 Ogre Sun Paladin by SlamXL

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp11 / 55%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 19)
Dexterity9 (base 10)
Constitution15 (base 14)
Magic41 (base 34)
Willpower11 (base 10)
Cunning14 (base 10)

Resources

Life354/354
Positive38/40
Stamina132/132
Healing Factor1.1505405405405
Regeneration3.6242027027027

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage23
Accuracy3
Crit Chance21%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+8%
Acid+6%
Fire+5%
All0%

Defense: Base

Armour (hardiness)39.416050405667 (76.629213483146%)
Defense7
Ranged Defense11
Fatigue24
Physical Save21
Spell Save22
Mental Save24

Defense: Resistances

Temporal+ 6%( 70%)
Cold+ 21%( 70%)
Fire+ 37%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Celestial / Sun1.30
5/5
1/5
3/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
3/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
failed
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Glow the Ogre Sun Paladin level 10
4th Flare 122nd year of Ascendancy at 23:00
see stats
The Arena Unlocked Arena mode.
By Glow the Ogre Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 21:44
see stats

Log

Glow is no longer out of phase.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton warrior killed Glow!
Glow killed Skeleton warrior!
Resting starts...

Talent Rune: Phase Door is ready to use.
Talent Dig is ready to use.
Talent Wave of Power is ready to use.
Talent Shield Pummel is ready to use.
Talent Sun Ray is ready to use.
Talent Block is ready to use.
Talent Healing Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Glow activates Weapon of Light.

Glow activates Weapon of Wrath.

Talent Chant of Fortitude is ready to use.
Glow activates Chant of Fortitude.

Talent Barrier is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Talent Path of the Sun is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Saving done.

Glow deactivates Chant of Fortitude.

Glow deactivates Weapon of Light.

Glow deactivates Weapon of Wrath.