




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 13 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 269/270 |
| Mana | 155/155 |
| Stamina | 138/138 |
| Healing Factor | 1.3605276639344 |
| Regeneration | 1.3605276639344 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18.317011280365 (73.452380952381%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 18 |
| Spell Save | 10 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 18%(100%) |
| Acid | + 10%(100%) |
| Mind | + 12%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour 'Dryhell' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +5% mind +3% acid Mind.save +20 (+10 eff.) ---------- misc Max.psi +30.00 A suit of armour made of mail. |
| In main hand | Galylar the iron greatsword (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 8 While equipped: Stats +3 Wil +2 Cun +1 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +6 Massive two-handed swords. |
Inventory
Achievements
Log
You pickup 0.80 gold pieces.
You pickup 0.55 gold pieces.
Golem (servant of Zulky) casts Rune: Shielding.
A shield forms around golem (servant of Zulky).
You pickup 0.85 gold pieces.
There is an exit to Derth here (press '' or right click to use).
The shield around golem (servant of Zulky) crumbles.
You gain 3.45 gold from the transmogrification of truestriking steel battleaxe (20-30 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Golem (servant of Zulky) casts Rune: Shielding.
A shield forms around golem (servant of Zulky).
The shield around golem (servant of Zulky) crumbles.
Character control switched to golem (servant of Zulky).
Zulky casts Rune: Manasurge.
Zulky starts to surge mana.
Character control switched to Zulky.
Character control switched to golem (servant of Zulky).
Saving game...
Saving done.
Zulky stops surging mana.
Zulky deactivates Frost Infusion.
Zulky deactivates Defensive Posture.















