Tay Archer the level 6 Halfling Archer by taylormellen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassArcher
Level / Exp6 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity31 (base 26)
Constitution11 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life226/226
Stamina65/65
Healing Factor1.1082872928177
Regeneration0.27707182320443

Speed

Mental-10%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage38
Accuracy29
Crit Chance12%
APR1
Speed1.11

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+3%
Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (38.536585365854%)
Defense35
Ranged Defense35
Fatigue0
Physical Save10
Spell Save8
Mental Save9

Defense: Resistances

Light+ 35%( 70%)
Blight+ 12%( 70%)
Cold+ 26%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

failed
done
active

Equipment

On feet
Quiver
On hands
On head
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (regen 691% over 10 turns; mana 35; cd 12).
You gain 2.01 gold from the transmogrification of
blink rune of the psychic (range 4; phase 11; cd 14).
You gain 2.00 gold from the transmogrification of
blink rune of the psychic (range 3; phase 11; cd 17).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 2; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 2; cd 16).
You gain 0.72 gold from the transmogrification of
regeneration infusion (heal 76; 15 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 420%; cd 17).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Tay Archer deactivates
Intuitive Shots.
Tay Archer deactivates
Precise Strikes.