










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Doomed |
| Level / Exp | 14 / 73% |
| Size | small |
| Lifes / Deaths | Killed by ultimate shivgoroth at level 13 on the 38th Dusk 122nd year of Ascendancy at 07:35 3 / 2Killed by shadow at level 14 on the 54th Dusk 122nd year of Ascendancy at 07:35 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 51 (base 36) |
| Cunning | 44 (base 35) |
Resources
| Life | 372/372 |
| Hate | 100/100 |
| Healing Factor | 0.99921727116931 |
| Regeneration | 1.5487867703124 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 33 |
| Crit Chance | 14% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Darkness | +4% |
| Physical | +5% |
| Temporal | +6% |
| Mind | +8% |
| Arcane | +18% |
| Fire | +10% |
| Nature | +2% |
Offense: Damage Penetration
| Physical | +10% |
| Light | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 22 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 21% |
| Confusion Resistance | 64% |
| Fear Resistance | 44% |
| Knockback Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 56 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Elesenor the Glintbender (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% light On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +6% light +3% temporal Silence- +21% Confus- +20% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Lightgrind' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Wil dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) HP.reg +0.40 ---------- misc Stam/turn +0.20 Light +3 A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 0/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 94.02 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | warded dwarven-steel torque of mindblast [power 165] (1/6 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Ward Fire a blast of psionic energies in a range 8 beam dealing 82.50 to 165.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Daimeyarim0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% arcane On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +3% acid +5% arcane Blind- +22% ---------- misc Infravis +4 See.Stealth +10 See.Invis +5 Rings can have magical properties. |
| On fingers | wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings can have magical properties. |
| Around neck | grounding gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +13% lightning Stun/Frz- +28% Amulets can have magical properties. |
| In main hand | mossy mindstar 'Uratodur' (Madness) (2.5-2.75 power, 16 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +16 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind +4% darkness Melee Ret 3 mind 3 darkness ----- def ----- Resists +6% nature +3% blight Crit.dmg- 10.00% Blind- +10% Stun/Frz- +40% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Delyrafang the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Wil +1 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -6% HP.reg +0.90 Heal.mod +11% ---------- misc Telepathy Humanoid/Orc A belt that goes around your waist. |
| In off hand | nature's thorny mindstar of the jelly (Nightmares) (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 7.0 - 7.7 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% acid +2% nature ----- def ----- Resists +3% blight Disease- +13% ---------- misc Equi/ret +1.00 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ivyressra (7 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Armour +6 Defense +7 (+4 eff.) Rng.Def +6 (+3 eff.) Resists +12% lightning +6% nature +3% acid Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 39.20 to 49.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 1/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 132)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 132 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the titan (heal 48)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 48 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 233 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 237 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper amulet 'Xibeth'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Fatigue -4% Resists +6% acid HP.reg +1.10 ---------- misc Hate/m.crit +5.00 Amulets can have magical properties. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +24% Knockbk- +22% Amulets can have magical properties. |
dwarven-steel greatsword 'Blindrigor' (Madness) (38.5-61.6 power, 2 apr) =str+5=3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 38.5 - 61.6 Mind Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +4 mind On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +5 Str dps ---------- Phys.crit +12.0% Dmg.mod +10% physical Acc +10 (+6 eff.) ----- def ----- Resists +3% mind +12% light ---------- misc Stam/ret +2.00 Curse of Madness Massive two-handed swords. |
mossy mindstar of resolve (Nightmares) (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Bregihir' (Misfortune) (4.5-4.95 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This honing mindstar will focus other psionic mindstars. Power 4.5 - 5.0 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to disease While equipped: Stats +2 Mag +2 Wil +1 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning +2% physical +2% darkness +6% blight +11% fire +3% mind +7% cold Res.pen +4% physical Melee Ret 4 mind 3 darkness ----- def ----- Resists +2% physical ---------- misc Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivaremina (9 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +9 (+5 eff.) Rng.Def +3 (+2 eff.) Resists +6% nature +1% physical Phys.save +6 (+3 eff.) Cut- +15% Stun/Frz- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Isolaith' (1 def, 0 armour) =str+2=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Mind.save +9 (+4 eff.) Heal/summ +30 ---------- misc Equi/ret +0.04 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerinor the Jetsweeper (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +10% darkness ----- def ----- Armour +7 Fatigue +2% Resists +6% fire Phys.save +15 (+7 eff.) Cut- +10% Disarm- +10% Knockbk- +25% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Xerakira' (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+8 eff.) Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +15% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic rough leather gloves of strength (+3) (0 def, 5 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+5 eff.) ----- def ----- Armour +5 Mind.save +5 (+2 eff.) Max.HP +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Isuwe the Firewyrd (dig speed 31 turns) =str+5=3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Dex +5 Mag dps ---------- Phys.pwr +4 (+4 eff.) Mov.spd +10% Dmg.mod +12% fire ----- def ----- Resists +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poleda the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% arcane ----- def ----- Fatigue -5% Resists +9% lightning +3% acid Blind- +10% Cut- +10% Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Demonjam2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 4 darkness ----- def ----- Resists +3% temporal +12% cold +3% light +3% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 302/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic dwarven-steel torque of psychoportation [power 36] (1/30 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +1 Telekinetic Blast Teleport randomly (rad 36) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By doomed the Halfling Doomed level 9
4th Dusk 122nd year of Ascendancy at 11:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By doomed the Halfling Doomed level 10
19th Dusk 122nd year of Ascendancy at 07:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By doomed the Halfling Doomed level 9
9th Flare 122nd year of Ascendancy at 07:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By doomed the Halfling Doomed level 10
22nd Dusk 122nd year of Ascendancy at 21:32 see stats
Log
Ce'Noth the giant ice ant hits doomed for (17 deflected), 180 mind (180 total damage).
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Doomed's mind surges with critical power!
Arithra the fire drake is on fire!
Arithra the fire drake resists the searing flame!
Ce'Noth the giant ice ant is on fire!
Ce'Noth the giant ice ant is stunned by the burning flame!
Shadow is on fire!
doomed hits Ce'Noth the giant ice ant for 122 fire damage.
doomed hits Arithra the fire drake for 0 fire damage.
doomed hits Shadow for 122 fire damage.
Shadow casts Blindside.
Your hatred grows even as your life fades! (+4 hate)
doomed hits Shadow for 11 fire, 2 mind, 0 darkness (14 total damage).
Shadow hits doomed for (4 gestured), 30 physical (30 total damage).
doomed the level 14 halfling doomed was battered to death by a shadow on level 1 of Old Forest.
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You have 3 life(s) left.
Doomed deactivates Deflection.
Doomed is firmly planted in reality.
Doomed deactivates Call Shadows.
Doomed deactivates Gesture of Pain.
Doomed is no longer evading attacks.
Doomed no longer hears the hateful whisper.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadow killed doomed!
Saving done.


































































