









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Corruptor |
| Level / Exp | 20 / 27% |
| Size | small |
| Lifes / Deaths | Killed by Silinn the snow giant at level 20 on the 26th Haze 122nd year of Ascendancy at 19:31 1 / 4Killed by Eilinumira the bee swarm at level 20 on the 27th Haze 122nd year of Ascendancy at 00:12 Killed by Eilinumira the bee swarm at level 20 on the 27th Haze 122nd year of Ascendancy at 01:32 Killed by Eilinumira the bee swarm at level 20 on the 27th Haze 122nd year of Ascendancy at 02:44 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 53 (base 48) |
| Willpower | 27 (base 13) |
| Cunning | 40 (base 34) |
Resources
| Life | 384/384 |
| Vim | 176/176 |
| Healing Factor | 1.1505405405405 |
| Regeneration | 0.28763513513512 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 23 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Cold | +26% |
| Fire | +21% |
| Nature | +9% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 23 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 36 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 8%( 70%) |
| Lightning | + 14%( 70%) |
| Darkness | + 17%( 70%) |
| Temporal | + 3%( 70%) |
| Cold | + 43%( 70%) |
| Fire | + 6%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Silence Resistance | 85% |
| Confusion Resistance | 100% |
| Stun Resistance | 80% |
| Pinning Resistance | 21% |
| Poison Resistance | 51% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 365 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Aleldil' (0 def, 1 armour) =stun+21,silence+20=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +2 Wil +2 Cun +1 Con ----- def ----- Armour +1 Fatigue +1% Silence- +20% Confus- +21% Stun/Frz- +21% ---------- misc Infravis +3 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eladara the Scorchorder (6 def, 1 armour) =stun+15=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +21% fire ----- def ----- Armour +1 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +1% Resists +6% mind Poison- +5% Stun/Frz- +15% A cap made of leather. |
| Tool | quick iron torque of psychoportation [power 19] (19 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 19) Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +20% ---------- misc Max.enc +20 Rings can have magical properties. |
| On fingers | savior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+5 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Layimira the rough leather belt =poison+15,silence+5=1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +3% darkness +6% fire +9% nature +6% cold Heal/summ +30 Poison- +15% Silence- +5% A belt that goes around your waist. |
| In main hand | yew vilestaff of blasting (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +16 (+5 eff.) Dmg.mod +20% blight ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 21.35 to 25.62 blight damage in a radius 4 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Abyssvalor (0 def, 1 armour) =stun=1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 Resists +9% darkness +3% temporal Stun/Frz- +15% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tempestraven (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +1 Str +4 Wil +5 Con dps ---------- Dmg.mod +9% nature +26% cold On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +3% lightning +38% cold Poison- +31% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Nerywe (1 def, 4 armour) =stun+5=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +6% darkness Phys.save +18 (+9 eff.) Spell.save +16 (+7 eff.) Stun/Frz- +5% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets can have magical properties. |
Inventory
regeneration infusion of the wizard (heal 371 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.13 Corruption / Plague)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Corruption/Plague Amulets can have magical properties. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets can have magical properties. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +12% cold Amulets can have magical properties. |
Getevor0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +3.0% Dmg.mod +12% light Res.pen +25% mind ----- def ----- Resists +24% light ---------- misc Max.hate +10.00 Max.psi +20.00 Rings can have magical properties. |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
marksman's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% fire Acc +4 (+2 eff.) ----- def ----- Resists +22% fire Rings can have magical properties. |
marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+3 eff.) ----- def ----- Resists +20% cold Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
acidic stralite dagger of paradox (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 29.0 - 37.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 acid +7 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Resists +5% temporal Sharp, short and deadly. |
glacial iron dagger (9-11.7 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 9.0 - 11.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +7 ice While equipped: dps ---------- Res.pen +4% cold ----- def ----- Armour +5 Sharp, short and deadly. |
stralite mace 'Betaretha' (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 4 On Hit: * 26% chance to disease On Crit: * wounds the target for 7 turns: 7 bleeding, 32% reduced healing While equipped: Stats +1 Con dps ---------- Phys.crit +8.0% Phys.pwr +8 (+8 eff.) Dmg.mod +9% mind ----- def ----- Die.at -40.00 life HP.reg +0.40 Disease- +18% Blunt and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.9 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 112.69 physical damage to all targets in line, and inflicting bleeding for another 56.35 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
yew vilestaff of illumination (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness On Hit (Melee): * 10% chance to blind ----- def ----- Defense +7 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 79.07 light damage. Staves designed for wielders of magic, by the greats of the art. |
balanced steel waraxe of erosion (12.5-17.5 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature +8 temporal While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% One-handed war axes. |
Lisitta the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +2 Mag +3 Wil +6 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Telepathy Dragon A belt that goes around your waist. |
Lisivena =str+2=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical Acc +8 (+4 eff.) Apr +1 ----- def ----- Resists +3% physical +6% light +6% darkness A belt that goes around your waist. |
linen cloak 'Lustrevalor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +6% blight +9% light Res.pen +15% light On Hit (Melee): * 15% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +6% light +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Sunjam' (1 def, 0 armour) =str+2=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Cun +1 Con dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% fire Mind.save +3 (+1 eff.) Heal/summ +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
focusing woollen robe of frost (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +13% cold ----- def ----- Resists +19% cold ---------- misc Mana/turn +0.18 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Runarion' (2 def, 2 armour) =str+4=2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Dmg.mod +6% lightning +7% physical +11% fire +7% cold Res.pen +5% acid ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% lightning +5% cold +16% fire Phys.save +15 (+7 eff.) ---------- misc Max.hate +2.00 Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Lustrestreak' (0 def, 5 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +3% light Apr +2 ----- def ----- Armour +5 Fatigue +1% Phys.save +12 (+6 eff.) Max.HP +20.00 A pair of boots made of leather. |
Bregiruihell (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +2 (+1 eff.) Apr +4 ----- def ----- Armour +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) =poison+20=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
iron gauntlets 'Elyth' (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+6 eff.) ----- def ----- Armour +1 Resists +3% blight +1% physical +9% fire Poison- +5% Disease- +15% Silence- +5% Pinning- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Berythel the iron helm (0 def, 3 armour) =water=3.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Phys.pwr +4 (+4 eff.) Dmg.mod +3% arcane Res.pen +10% physical Phasing +20% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Die.at -20.00 life ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.21 to 81.64 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Gimitira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +25% acid +6% temporal Phys.save +9 (+4 eff.) Cut- +20% Disarm- +20% A pointy cloth hat, very wizardly... |
Layimina (0 def, 3 armour) =str+4=3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Dex +3 Wil +3 Con ----- def ----- Armour +3 Fatigue -3% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +11% blight +21% cold +12% nature A suit of armour made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
161 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (79 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By corruptor the Yeek Corruptor level 18
38th Dusk 122nd year of Ascendancy at 11:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By corruptor the Yeek Corruptor level 10
10th Mirth 122nd year of Ascendancy at 23:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By corruptor the Yeek Corruptor level 20
74th Dusk 122nd year of Ascendancy at 07:54 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By corruptor the Yeek Corruptor level 20
74th Dusk 122nd year of Ascendancy at 14:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By corruptor the Yeek Corruptor level 11
10th Flare 122nd year of Ascendancy at 15:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By corruptor the Yeek Corruptor level 10
5th Flare 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By corruptor the Yeek Corruptor level 18
38th Dusk 122nd year of Ascendancy at 13:36 see stats
Log
Corruptor casts Soul Rot.
Corruptor's Soul Rot hits Eilinumira the bee swarm for 175 blight damage.
Turtle misses corruptor.
Eilinumira the bee swarm performs a melee critical strike against corruptor!
Eilinumira the bee swarm hits corruptor for 50 nature, 5 cold, 35 mind, 5 cold (98 total damage).
Blight Poison from Corruptor hits Carrion worm mass for 0 blight damage.
Blight Poison from Corruptor hits Turtle for 18 blight damage.
Rotting Disease from Corruptor hits Turtle for 10 blight damage.
Blight Poison from Corruptor hits Eilinumira the bee swarm for 55 blight damage.
Corruptor's blight poison area effect hits Eilinumira the bee swarm for 11 blight damage.
Corruptor's blight poison area effect hits Carrion worm mass for 0 blight damage.
Corruptor's blight poison area effect hits Turtle for 4 blight damage.
Corruptor's blight poison area effect hits Xerubrema the carrion worm mass for 0 blight damage.
Blight Poison from Corruptor hits Xerubrema the carrion worm mass for 0 blight damage.
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Corruptor casts Drain.
Eilinumira the bee swarm hits corruptor for 35 nature, 5 cold, 37 mind, 5 cold (85 total damage).
Corruptor's Drain hits Turtle for 58 blight damage.
Eilinumira the bee swarm bites poison into corruptor.
Eilinumira the bee swarm hits corruptor for 66 nature damage.
corruptor the level 20 yeek corruptor was treehugged to death by Eilinumira the bee swarm on level 1 of Old Forest.
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You have 1 life(s) left.
Corruptor deactivates Bone Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinumira the bee swarm killed corruptor!
Saving done.

















































































