Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 22 / 52% |
Size | medium |
Lifes / Deaths | Killed by Vorakira the deformed wolf at level 18 on the 36th Profit 122nd year of Ascendancy at 19:27 / 2Killed by Layeba the shadowblade at level 22 on the 21st Wealth 122nd year of Ascendancy at 10:06 |
Primary Stats
Strength | 62 (base 46) |
Dexterity | 8 (base 10) |
Constitution | 23 (base 11) |
Magic | 14 (base 10) |
Willpower | 83 (base 51) |
Cunning | 24 (base 10) |
Resources
Life | -43/845 |
Stamina | 376/376 |
Equilibrium | 207 |
Healing Factor | 1.1099022211821 |
Regeneration | 12.476458185387 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
See Invisible | 3 |
Offense: Mainhand
Damage | 72 |
Accuracy | 32 |
Crit Chance | 16% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Lightning | +25% |
Temporal | +5% |
Physical | +12% |
Fire | +46% |
Nature | +12% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +25% |
Light | +5% |
Cold | +25% |
Blight | +20% |
Arcane | +25% |
Fire | +30% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 42.08934837382 (81.151787968034%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 30 |
Physical Save | 47 |
Spell Save | 37 |
Mental Save | 39 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 23%( 70%) |
All | + 7%( 70%) |
Lightning | + 11%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 29%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Poison Resistance | 0% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Islina (0 def, 7 armour) Islina (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +25 (+6 eff.) Apr +3 ----- def ----- Armour +7 Fatigue -6% Resists +2% physical Phys.save +18 (+6 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Curewarden the hardened leather cap (0 def, 3 armour) Curewarden the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +6% nature ----- def ----- Armour +3 Fatigue +3% Resists +12% acid Die.at -40.00 life A cap made of leather. |
On hands | Lelalen (0 def, 2 armour) Lelalen (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Cun +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 temporal Ranged+ 8 temporal Dmg.mod +5% temporal Acc +7 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness +8% temporal ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Dagaroddarig (dig speed 36 turns) Dagaroddarig (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Dmg.mod +6% nature Acc +10 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Belabrera the steel ring Belabrera the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +5 Wil +6 Cun dps ---------- Mind.crit +4% Mind.pwr +7 (+3 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.08 Max.hate +4.00 Rings make your fingers look great! |
Around neck | Arunor the steel amulet Arunor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Lck +2 Con dps ---------- Dmg.mod +3% blight Res.pen +20% blight Acc +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% blight Phys.save +10 (+3 eff.) Spell.save +12 (+5 eff.) Mind.save +13 (+5 eff.) Unseen.red 12% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
In main hand | Sunknight (118% power, 3 apr) Sunknight (118% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire While equipped: Stats +5 Con +7 Wil dps ---------- Dmg.mod +15% fire Res.pen +5% fire ----- def ----- Resists +3% cold +3% fire Max.HP +10.00 Blunt and deadly. |
Around waist | Bokiharadas the rough leather belt Bokiharadas the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Acc +15 (+6 eff.) ----- def ----- Armour +4 Defense +15 (+5 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 See.Invis +3 A belt that goes around your waist. |
In off hand | steel shield 'Yvinne' (10 def, 4 armour, 119% power, 40.5 block) steel shield 'Yvinne' (10 def, 4 armour, 119% power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 120% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 Melee+ +10 cold While equipped: Stats +2 Wil dps ---------- Melee+ 6 lightning Res.pen +5% mind On shield block: * Deals 156 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 3 lightning ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +8% Resists +10% cold +5% arcane +17% fire HP.reg +2.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Radianceriver' (7 def, 0 armour) linen cloak 'Radianceriver' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +3% physical Res.pen +5% light ----- def ----- Defense +7 (+3 eff.) Phys.save +7 (+2 eff.) ---------- misc Psi/ret +0.04 Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hekan the Smoldersting (20 def, 11 armour) Hekan the Smoldersting (20 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Dmg.mod +9% physical +6% fire Res.pen +10% physical ----- def ----- Armour +11 Defense +20 (+7 eff.) Fatigue +22% Resists +12% blight +2% physical +17% darkness ---------- misc Max.stam +30.00 Light +1 A suit of armour made of metal plates. |
Inventory
healing infusion of the titan (heal 104; cd 10) healing infusion of the titan (heal 104; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -134; dur 7; cd 31) heroism infusion of the duelist (die at -134; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -134 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 267 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 472%; cd 12) movement infusion of the sneak (speed 472%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 342; 15 cd) regeneration infusion of the psychic (heal 342; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, temporal, arcane, fire) Prismatic Rune (6 turns; physical, temporal, arcane, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 temporal, 4 arcane, 5 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 116; dur 4; cd 16) biting gale rune of the sneak (damage 116; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 116.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 4; phase 14; cd 10) blink rune of the titan (range 4; phase 14; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 17; cd 12) blink rune of the warrior (range 6; phase 17; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 242; dur 5; cd 16) shielding rune of the titan (absorb 242; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 250; dur 4; cd 15) shielding rune of the warrior (absorb 250; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Skyward the copper amulet Skyward the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- S.pwr/crit +6 Dmg.mod +9% lightning ---------- misc Max.mana +20.00 Amulets make your neck look great! |
Artharig the Brightfist Artharig the Brightfist0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +15% light Acc +21 (+8 eff.) Melee Ret 4 physical ----- def ----- Resists +1% physical Rings make your fingers look great! |
gladiator's steel ring gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
marksman's copper ring of the mountain (+11%) marksman's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% physical Acc +6 (+3 eff.) ----- def ----- Resists +11% physical Rings make your fingers look great! |
psionicist's gold ring of perseverance psionicist's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) HP.reg +3.00 Stun/Frz- +28% Rings make your fingers look great! |
iron greatmaul 'Windstoker' (118% power, 1 apr) iron greatmaul 'Windstoker' (118% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 119% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +3% light ---------- misc Infravis +3 Massive two-handed mauls. |
Polalrayatira the Pusoozer (113% power, 10 apr) Polalrayatira the Pusoozer (113% power, 10 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +3.0% Atk.spd 100% Phasing +11% Melee+ +6 cold On Hit.r1 +4 nature +8 fire While equipped: dps ---------- Dmg.mod +12% nature +18% arcane Sharp, long, and deadly. |
Bethanor the iron mace (102% power, 2 apr) Bethanor the iron mace (102% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +1 Dex +1 Mag +3 Wil +2 Con Blunt and deadly. |
Mardaldir the iron mace (108% power, 2 apr) Mardaldir the iron mace (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: ----- def ----- Resists +3% temporal +12% fire Die.at -60.00 life Max.HP +40.00 Poison- +10% Blunt and deadly. |
creative vined mindstar (83% power, 18 apr, mind damage) creative vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron waraxe 'Vorath' (107% power, 2 apr) iron waraxe 'Vorath' (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con +6 Wil dps ---------- Crit.mult +5.00% ----- def ----- Defense +5 (+2 eff.) Resists +6% mind +2% physical Max.HP +20.00 One-handed war axes. |
Aeramirinne Aeramirinne1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +9 (+3 eff.) Stealth +6 ---------- misc See.Invis +6 A belt that goes around your waist. |
Blindvile Blindvile1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) Res.pen +20% mind On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- HP.reg +0.80 Heal.mod +12% A belt that goes around your waist. |
Darkwild the hardened leather belt Darkwild the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% acid +15% fire On Hit (Melee): * 20% chance to reduce armor by 18% * 20% chance to reduce damage dealt by 23% ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Salelradhekira the Voidbone Salelradhekira the Voidbone1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +2 Max.HP +40.00 HP.reg +2.90 Heal.mod +12% ---------- misc Equi/ret +0.20 A belt that goes around your waist. |
Sparkspawn Sparkspawn1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Str +1 Mag ----- def ----- Resists +14% lightning +6% temporal ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Brenudar the Morbuswither (2 def, 0 armour) Brenudar the Morbuswither (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Mag +4 Wil +7 Cun +5 Con dps ---------- Mind.crit +6% Dmg.mod +9% nature ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chamelarek (8 def, 0 armour) Chamelarek (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con ----- def ----- Defense +8 (+3 eff.) Resists +6% acid +3% darkness +3% blight Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorpiongasher (2 def, 0 armour) Scorpiongasher (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +2 Wil dps ---------- Res.pen +10% nature ----- def ----- Defense +2 (+1 eff.) Resists +6% nature Phys.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Brenoromirath' (2 def, 0 armour) cashmere cloak 'Brenoromirath' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +10% darkness Res.pen +7% darkness ----- def ----- Defense +2 (+1 eff.) Resists +21% acid +3% temporal +18% darkness Mind.save +6 (+2 eff.) Stealth +16 HP.reg +4.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindkiller the pair of rough leather boots (0 def, 1 armour) Blindkiller the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Dex +6 Lck dps ---------- Dmg.mod +9% darkness Apr +2 Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +1 Stealth +6 A pair of boots made of leather. |
Ce'Niwyn the Glitteridol (0 def, 1 armour) Ce'Niwyn the Glitteridol (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Resists +6% lightning +11% temporal A pair of boots made of leather. |
Lustrefear (0 def, 12 armour) Lustrefear (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% light ----- def ----- Armour +12 Fatigue +3% Resists +3% acid ---------- misc Stam/turn +1.60 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Relgugaldir the Furnacebore (0 def, 3 armour) Relgugaldir the Furnacebore (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +2% Resists +11% fire +6% cold ---------- misc Max.hate +4.00 Max.psi +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Healwild' (17 def, 3 armour) pair of hardened leather boots 'Healwild' (17 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% nature Acc +10 (+5 eff.) ----- def ----- Armour +3 Defense +17 (+6 eff.) Resists +4% physical Die.at -80.00 life Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of iron boots 'Xeralrabeth' (0 def, 3 armour) pair of iron boots 'Xeralrabeth' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.crit +2% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Crit.chn- 5.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Murkvice (0 def, 1 armour) Murkvice (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Dex +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Phys.save +3 (+1 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) polar dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 cold Dmg.mod +4% cold Acc +10 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glorivea the linen wizard hat (6 def, 4 armour) Glorivea the linen wizard hat (6 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +6% lightning +6% temporal +3% light Spell.save +3 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life A pointy cloth hat, very wizardly... |
Kiregogund the Bleakkiller (0 def, 1 armour) Kiregogund the Bleakkiller (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce armor by 18% * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% cold Mind.save +6 (+2 eff.) A cap made of leather. |
Poralaith the rough leather cap (0 def, 1 armour) Poralaith the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Dex +4 Con dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +30 (+10 eff.) Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Starraptor the rough leather cap (0 def, 1 armour) Starraptor the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% light +9% cold Res.pen +15% light +15% fire ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened leather cap 'Barkqueller' (0 def, 3 armour) hardened leather cap 'Barkqueller' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +5 Con dps ---------- Acc +10 (+5 eff.) Melee Ret 8 nature ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness +3% physical Teleport- +20% ---------- misc Infravis +5 A cap made of leather. |
iron helm 'Hailvault' (0 def, 3 armour) iron helm 'Hailvault' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +3% cold Res.pen +15% acid Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of the deep (3 def, 10 armour) dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
cured leather armour of the deep (6 def, 6 armour) cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
Brightenvy (0 def, 16 armour) Brightenvy (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +16 Fatigue +22% Resists +17% lightning +16% cold +6% temporal A suit of armour made of metal plates. |
steel plate armour 'Rhathel' (0 def, 9 armour) steel plate armour 'Rhathel' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +16% cold +12% darkness Die.at -80.00 life Max.HP +23.00 Blind- +10% Disarm- +10% ---------- misc Light +1 A suit of armour made of metal plates. |
Umbraobeisance (0 def, 2 armour, 94% power, 23 block) Umbraobeisance (0 def, 2 armour, 94% power, 23 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 95% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +23 Melee+ +13 physical +20 darkness On Hit: * 20% chance to reduce damage dealt by 23% While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +2 Fatigue +8% Resists +11% physical Shield.near.proj +17 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
155 alchemist agate 155 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islille (dig speed 38 turns) Islille (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +6% nature +9% physical ----- def ----- Armour +2 Resists +11% nature ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Wintertrencher' (dig speed 38 turns) iron pickaxe 'Wintertrencher' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% cold Res.pen +15% cold ----- def ----- Fatigue -5% Resists +6% nature +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(137 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Greenwrest' brass lantern 'Greenwrest'2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% nature Res.pen +5% nature Acc +25 (+10 eff.) Apr +1 Melee Ret 2 nature ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful yew totem of healing [power 260] (15 cooldown) powerful yew totem of healing [power 260] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sebe the Dwarf Wyrmic level 10
1st Profit 122nd year of Ascendancy at 18:38 see stats
By Sebe the Dwarf Wyrmic level 20
40th Profit 122nd year of Ascendancy at 05:29 see stats
By Sebe the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 07:15 see stats
By Sebe the Dwarf Wyrmic level 9
30th Voratun 122nd year of Ascendancy at 17:34 see stats
By Sebe the Dwarf Wyrmic level 12
9th Profit 122nd year of Ascendancy at 01:38 see stats
By Sebe the Dwarf Wyrmic level 17
28th Profit 122nd year of Ascendancy at 21:31 see stats
By Sebe the Dwarf Wyrmic level 18
36th Profit 122nd year of Ascendancy at 19:28 see stats
Log
Armoured skeleton warrior uses Shield Pummel.
Sebe instinctively hardens her skin and ignores the attack!
Sebe repels an attack from Armoured skeleton warrior.
Armoured skeleton warrior hits Sebe for 25 physical, 7 acid (33 total damage).
Minotaur of the Labyrinth hits Sebe for 116 physical damage.
Curse of Death from Glomira the minotaur hits Sebe for 17 darkness damage.
Melee retaliation hits Armoured skeleton warrior for 0 fire, 0 cold, 0 lightning, 0 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane (9 total damage).
Melee retaliation hits Minotaur of the Labyrinth for 0 fire, 0 cold, 0 lightning, 0 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane (10 total damage).
Layeba the shadowblade misses Sebe.
Sebe uses Burrow.
Sebe uses One with Nature.
Sebe casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Glomira the minotaur uses Sunder Arms.
Mirror Image's fighting ability is impaired!
Minotaur of the Labyrinth shoves Ghoulking aside.
Sebe is dazed!
Sebe is not dazed anymore.
Sebe is not stunned anymore.
Armoured skeleton warrior is no longer out of phase.
Curse of Death from Glomira the minotaur hits Sebe for 17 darkness damage.
Layeba the shadowblade casts Invoke Darkness.
Layeba the shadowblade hits Mirror Image for 133 darkness damage.
Layeba the shadowblade hits Mirror Image for 133 darkness damage.
Layeba the shadowblade hits Mirror Image for 133 darkness damage.
Layeba the shadowblade hits Sebe for 113 darkness damage.
Sebe the level 22 dwarf wyrmic was shadowed to death by Layeba the shadowblade on level 2 of The Maze.