Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Arcane Blade |
Level / Exp | 9 / 48% |
Size | big |
Lifes / Deaths | Killed by Poryvena the copperhead snake at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:44 / 1 |
Primary Stats
Strength | 30 (base 20) |
Dexterity | 24 (base 10) |
Constitution | 13 (base 10) |
Magic | 45 (base 33) |
Willpower | 18 (base 10) |
Cunning | 17 (base 13) |
Resources
Life | -61/360 |
Mana | 39/188 |
Stamina | 22/144 |
Healing Factor | 1.0283363011315 |
Regeneration | 4.370429279809 |
Speed
Mental | +6.6613381477509E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 45 |
Accuracy | 25 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Nature | +11% |
Blight | +4% |
Arcane | +20% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 30.413408721348 (65.897138898113%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 4 |
Physical Save | 20 |
Spell Save | 29 |
Mental Save | 19 |
Defense: Resistances
Nature | + 16%( 70%) |
Lightning | + 3%( 70%) |
Light | + 12%( 70%) |
Temporal | + 13%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 10%( 70%) |
Darkness | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 21% |
Pinning Resistance | 23% |
Knockback Resistance | 60% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 113 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots of phasing (0 def, 3 armour) pair of iron boots of phasing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Fatigue +2% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Cuthurig' (1 def, 0 armour) linen wizard hat 'Cuthurig' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +3% lightning Die.at -40.00 life Max.HP +20.00 HP.reg +4.00 A pointy cloth hat, very wizardly... |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | wizard's copper ring of aether (+10%) wizard's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Bethuta Bethuta0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +5 Dex dps ---------- Res.pen +5% mind ----- def ----- Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Crystalline Iron greatsword (118% power, 1 apr) Crystalline Iron greatsword (118% power, 1 apr)3.0 T1 greatsword 2H weapon [Unique] Arcane A part of set. Power 118% Range: 1.6x Uses 120% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Massive two-handed swords. Transformed with the power of the Spellblaze. |
On hands | blighted rough leather gloves of dexterity (+3) (0 def, 1 armour) blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 blight Dmg.mod +4% blight Acc +11 (+5 eff.) ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Emulle (2 def, 16 armour) Emulle (2 def, 16 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Apr +1 ----- def ----- Armour +16 Defense +2 (+1 eff.) Fatigue +12% ---------- misc Max.hate +2.00 Max.psi +10.00 A suit of armour made of mail. |
Cloak | Delohad the Flashwither (8 def, 0 armour) Delohad the Flashwither (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% fire Apr +1 ----- def ----- Defense +8 (+4 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Shadeglory Shadeglory0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Resists +13% temporal +12% light +10% darkness Blind- +22% Pinning- +23% Knockbk- +20% ---------- misc Light +1 Amulets make your neck look great! |
Inventory
teleportation rune (range 20; cd 12) teleportation rune (range 20; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
marksman's copper ring of light (+20%) marksman's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% light Acc +4 (+2 eff.) ----- def ----- Resists +20% light Rings make your fingers look great! |
mule's copper ring of frost (+20%) mule's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Fatigue -4% Resists +20% cold ---------- misc Max.enc +21 Rings make your fingers look great! |
Amidor (101% power, 5 apr) Amidor (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +4 acid While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +11 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +9% mind Disarm- +23% Sharp, short and deadly. |
mighty elm longbow mighty elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Dazzlewind the iron longsword (101% power, 2 apr) Dazzlewind the iron longsword (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 mind On Hit.r1 +4 light On Hit: * 31% chance to reduce all saves and defense by 13 While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +3% darkness +3% acid Sharp, long, and deadly. |
arcing iron mace of massacre (115% power, 2 apr) arcing iron mace of massacre (115% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Blunt and deadly. |
Aroriawen the mossy mindstar (77% power, 12 apr, mind damage) Aroriawen the mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 blight While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 mind 4 darkness Dmg.mod +3% mind +2% darkness ---------- misc Infravis +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel elm vilestaff (100% power, 2 apr, blight element) cruel elm vilestaff (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Camodoregodas (103% power, 2 apr) Camodoregodas (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 acid +5 mind On Hit: * 10% chance to reduce all saves and defense by 13 While equipped: Stats +1 Cun +2 Wil dps ---------- Melee Ret 4 acid On Hit (Melee): * 10% chance to slow global speed by 38% One-handed war axes. |
iron waraxe 'Layatha' (103% power, 2 apr) iron waraxe 'Layatha' (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature While equipped: ----- def ----- Max.HP +20.00 HP.reg +2.00 Disarm- +20% One-handed war axes. |
Darkmarrow Darkmarrow1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +3% mind Res.pen +5% light ----- def ----- Resists +3% darkness Phys.save +6 (+3 eff.) Mind.save +3 (+2 eff.) ---------- misc Max.psi +10.00 A belt that goes around your waist. |
blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 7 blight Dmg.mod +6% blight +4% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal rough leather gloves (0 def, 1 armour) temporal rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Resists +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yvomira (1 def, 6 armour) Yvomira (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +11% nature Acc +5 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +16% nature ---------- misc Stam/turn +2.00 Max.stam +10.00 A pointy cloth hat, very wizardly... |
Saloressra the Glitterkill (3 def, 2 armour) Saloressra the Glitterkill (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +3 Cun ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% mind +6% light Mind.save +11 (+6 eff.) ---------- misc Infravis +1 A suit of armour made of leather. |
Layereth the iron shield (0 def, 5 armour, 59 block) Layereth the iron shield (0 def, 5 armour, 59 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +11% blight +11% nature +3% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Radiancequick the iron shield (0 def, 2 armour, 20.5 block) Radiancequick the iron shield (0 def, 2 armour, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +8% Resists +16% cold +6% nature +3% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield 'Manedondur' [power 25] (19/25 cooldown) iron torque of psionic shield 'Manedondur' [power 25] (19/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +5 Str +2 Mag ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +1 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of stinging [power 122] (19/15 cooldown) powerful elm totem of stinging [power 122] (19/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 135 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of clairvoyance [power 9] (19/15 cooldown) elm wand of clairvoyance [power 9] (19/15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 60 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Naonariara the Ogre Arcane Blade level 8
5th Mirth 122nd year of Ascendancy at 02:35 see stats
Log
Shivgoroth's glacial vapour area effect hits Aerovea the rattlesnake for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Ce'Netha the white wolf for 5 cold damage.
Shivgoroth's glacial vapour area effect hits Ritch flamespitter for 15 cold damage.
Poryvena the copperhead snake shoves Black bear aside.
Poryvena the copperhead snake hits Naonariara for 23 physical damage.
Aerovea the rattlesnake shoves Something aside.
Naonariara hits Ce'Netha the white wolf for (14 parried), 56 arcane, 5 lightning, 5 blight, 18 fire (84 total damage).
Mindrot hits Naonariara for 5 mind, 4 darkness (9 total damage).
Ce'Netha the white wolf hits Naonariara for 8 physical, 2 nature, 3 darkness, 6 physical (20 total damage).
Talent Lightning is ready to use.
Bleeding from Ce'Netha the white wolf hits Naonariara for 8 physical damage.
Shivgoroth HEALS from cold damage!
Poryvena the copperhead snake hits Naonariara for 27 physical damage.
Shivgoroth's glacial vapour area effect hits Poryvena the copperhead snake for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Naonariara for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Large white snake for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 5 healing (0 total damage) [5 healing].
Shivgoroth's glacial vapour area effect hits Aerovea the rattlesnake for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Ce'Netha the white wolf for 5 cold damage.
Shivgoroth's glacial vapour area effect hits Ritch flamespitter for 15 cold damage.
Aerovea the rattlesnake shoves Black bear aside.
Large white snake hits Naonariara for 5 physical damage.
Great wolf howls
Ce'Netha the white wolf performs a melee critical strike against Naonariara!
Ce'Netha the white wolf hits Naonariara for 7 physical, 2 nature, 3 darkness, 14 physical (26 total damage).
Mindrot hits Naonariara for 5 mind, 4 darkness (9 total damage).
Poryvena the copperhead snake hits Naonariara for 27 physical damage.
Naonariara the level 9 ogre arcane blade was smashed to death by Poryvena the copperhead snake on level 2 of Norgos Lair.