Ignor Electromaic the level 16 Higher Archmage by Gornt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp16 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution18 (base 10)
Magic59 (base 43)
Willpower36 (base 33)
Cunning27 (base 11)

Resources

Life211/211
Mana150/150
Healing Factor1.0711363549267
Regeneration2.4100567985851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision12
See Stealth7
See Invisible16

Offense: Mainhand

Damage27
Accuracy19
Crit Chance16%
APR4
Speed1.00

Offense: Spell

Spellpower46
Crit Chance17%
Speed1

Offense: Mind

Mindpower32
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+6%
Nature+3%
Lightning+28%
Cold+26%
Arcane+18%
Fire+6%
All0%

Offense: Damage Penetration

Mind+15%
Light+5%
Nature+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense27
Fatigue0
Physical Save11
Spell Save29
Mental Save29

Defense: Resistances

Lightning+ 53%( 70%)
Temporal+ 24%( 70%)
Arcane+ 31%( 70%)
Mind+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance37%
Pinning Resistance73%
Silence Resistance30%
Instadeath Resistance100%
Blind Resistance49%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
3/5
3/5
4/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
2/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
4/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
active
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Ignor Electromaic the Higher Archmage level 10
53rd Dusk 122nd year of Ascendancy at 21:11
see stats
Matrix style! (Nightmare (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Ignor Electromaic the Higher Archmage level 6
75th Pyre 122nd year of Ascendancy at 08:48
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Ignor Electromaic the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:49
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Ignor Electromaic the Higher Archmage level 16
27th Haze 122nd year of Ascendancy at 13:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Ignor Electromaic the Higher Archmage level 9
3rd Mirth 122nd year of Ascendancy at 01:26
see stats

Log

Thunderstorm hits Zubybeth the sandworm for 51 lightning damage.
Thunderstorm killed Zubybeth the sandworm!
Zubybeth the sandworm's corrosive acid area effect hits
Ignor Electromaic for (13 absorbed), (13 mana), 0 acid (0 total damage).

Ignor Electromaic picks up (r.):
Neryba the yew magestaff (20-24 power, 4 apr, cold element).
Zubybeth the sandworm's corrosive acid area effect hits
Ignor Electromaic for (13 absorbed), (13 mana), 0 acid (0 total damage).

Zubybeth the sandworm's corrosive acid area effect hits
Ignor Electromaic for (13 absorbed), (13 mana), 0 acid (0 total damage).
The unstable sand tunnel collapses!


Ignor Electromaic shrugs off the effect 'Corrode'!
Zubybeth the sandworm's corrosive acid area effect hits
Ignor Electromaic for (13 absorbed), (13 mana), 0 acid (0 total damage).

Ignor Electromaic has shook off the effects of their corrosion.

Talent Born into Magic is ready to use.

Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 17 turns (stop reason: all resources and life at maximum).


Ignor Electromaic wears (replacing
shimmering ash magestaff of illumination (15-18 power, 3 apr, lightning element)): Neryba the yew magestaff (20-24 power, 4 apr, cold element).

You gain 4.19 gold from the transmogrification of
shimmering ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 4.86 gold from the transmogrification of
scholar's pair of rough leather boots of speed (0 def, 1 armour).
New shimmer option unlocked: Wind's Whisper
Ignor Electromaic wears (replacing
Polorera the linen cloak (7 def, 0 armour)): Wind's Whisper (4 def, 0 armour).

The furious lightning storm around Ignor Electromaic calms down and disappears.