





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 32 (base 32) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 18) |
Magic | 12 (base 12) |
Willpower | 19 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 333/333 |
Mana | 154/193 |
Stamina | 124/158 |
Healing Factor | 1.6661689685205 |
Regeneration | 0.41654224213014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 59 |
Accuracy | 46 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 6 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 27.54934837382 (100%) |
Defense | 12 |
Ranged Defense | 20 |
Fatigue | 28 |
Physical Save | 20 |
Spell Save | 12 |
Mental Save | 21 |
Defense: Resistances
Acid | + 28%(100%) |
Light | + 18%(100%) |
Blight | + 44%(100%) |
Darkness | + 36%(100%) |
Cold | + 27%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
In off hand | ![]() Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +3 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes stats: +5 Cun / +4 Wil Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn Burst (radius 2) on crit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% blight / +3% light / +15% acid Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes resistances: +13% acid / +12% fire / +13% lightning / +12% cold Spell save: +7 (+7 eff.) Life regen: +0.40 Only die when reaching: -40.00 life Light radius: +3 Massive two-handed mauls. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.5 - 56.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 12% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +5 blight / +7 acid Blunt and deadly. |
![]() Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +6 (+6 eff.) Fatigue: -2% Effects on melee hit: * 7% chance to blind Changes stats: +2 Str Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +2 Infravision radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 27.30 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 fire When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes damage: +10% darkness / +3% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes resistances: +17% cold Talent granted: +3 Block Handheld deflection devices. |
Achievements
Log
Lore found: Elemental Fury
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: dialog is displayed).
Saving game...
Saving done.
Soriki wears (replacing Mayorethra the Arcglamour): Elemental Fury.
The unstable sand tunnel collapses!
You give Black Mesh (8 def, 2 armour, 120 block) to golem (servant of Soriki).
You give acidic dwarven-steel mace of vileness (29-40.6 power, 4 apr) to golem (servant of Soriki).
You give flaming steel greatmaul of massacre (37.5-56.25 power, 2 apr) to golem (servant of Soriki).
Character control switched to golem (servant of Soriki).
New shimmer option unlocked: Black Mesh
Golem (servant of Soriki) wears (replacing icy dwarven-steel shield of cold resistance (+17%) (8 def, 2 armour, 83 block)): Black Mesh (8 def, 2 armour, 120 block).
Character control switched to Soriki.
The unstable sand tunnel collapses!
You give elm starstaff 'Chargelash' (10-12 power, 2 apr, darkness element) to golem (servant of Soriki).
You give Emetha (10-12 power, 2 apr, physical element) to golem (servant of Soriki).
Soriki wears (replacing shimmering linen robe (0 def, 0 armour)): Isiriawen the Pyresteel (0 def, 0 armour).
Saving game...
Character control switched to golem (servant of Soriki).
Saving done.
Golem (servant of Soriki) can not wear (in main hand): flaming steel greatmaul of massacre (37.5-56.25 power, 2 apr) (cannot use currently due to an other worn object).
Soriki deactivates Acid Infusion.