Diath the level 8 Cornac Rogue by sasmusashi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp8 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity32 (base 28)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning24 (base 24)

Resources

Life227/227
Stamina116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision2
Stealth24.717668308077

Offense: Mainhand

Damage35
Accuracy41
Crit Chance20%
APR7
Speed0.90

Offense: Offhand

Damage25
Accuracy41
Crit Chance20%
APR7
Speed1.00

Offense: Spell

Spellpower5
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)5 (57.811550151976%)
Defense31
Ranged Defense33
Fatigue0
Physical Save8
Spell Save12
Mental Save18

Defense: Resistances

Lightning+ 15%( 70%)
Physical+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
4/5
1/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
3/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

active
done
done
active
active
done

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Diath the Cornac Rogue level 7
7th Mirth 122nd year of Ascendancy at 21:22
see stats

Log

Diath the level 8 cornac rogue was blazed to death by a ritch flamespitter on level 2 of Heart of the Gloom.
--------------------------------

You have 3 life(s) left.
Diath deactivates Lacerating Strikes.

Diath feels pain again.

Diath deactivates Apply Poison.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Ritch flamespitter killed Diath!
Saving done.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Diath activates Stealth.

Diath activates Lacerating Strikes.

Talent Vitality is ready to use.
Talent Heartseeker is ready to use.
Ran for 2 turns (stop reason: interesting character).


--------------------------------

Resting starts...

Talent Tumble is ready to use.
Talent Apply Poison is ready to use.
Talent Flurry is ready to use.
Diath activates Apply Poison.

Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


--------------------------------

Saving game...