Mad King Quantum the level 2 Higher Temporal Warden by HammerNNail

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassTemporal Warden
Level / Exp2 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic21 (base 20)
Willpower13 (base 12)
Cunning10 (base 10)

Resources

Life115/115
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy20
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

Physical+ 10%( 70%)
Temporal-10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Ran for 2 turns (stop reason: taken damage).
Wasting from Weaver hatchling hits
Mad King Quantum for 2 temporal damage.

Mad King Quantum stops wasting away.

Talent Warp Blade is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the southeast (weaver hatchling)).


Mad King Quantum hits Weaver hatchling for 22 physical damage.
Mad King Quantum killed Weaver hatchling!

Mad King Quantum casts
Arrow Stitching.
Mad King Quantum warps space-time to equip:
elm longbow
quiver of elm arrows.
Mad King Quantum warps space-time to equip:
iron longsword
iron dagger.
Resting starts...

Mad King Quantum retunes the fabric of spacetime.

Rested for 15 turns (stop reason: all resources and life at maximum).


Mad King Quantum is firmly planted in reality.

There is a Temporal Rift here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Mad King Quantum wears (replacing
iron longsword (10.5-14.7 power, 2 apr)): arcing iron waraxe (12-16.8 power, 2 apr).

Mad King Quantum wears:
linen wizard hat (1 def, 0 armour).

You gain 2.16 gold from the transmogrification of
arcing iron mace of daylight (11-15.4 power, 2 apr).
Mad King Quantum deactivates
Weapon Folding.
Mad King Quantum activates
Weapon Folding.
Mad King Quantum deactivates
Weapon Folding.