Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Female |
Race | Drem |
Class | Archmage |
Level / Exp | 18 / 15% |
Size | medium |
Lifes / Deaths | Killed by protoplasmic controller at level 1 on the 16th Voratun 122nd year of Ascendancy at 14:00 / 80Killed by thought-forged warrior at level 2 on the 16th Voratun 122nd year of Ascendancy at 21:59 Killed by The Spinal Cord at level 3 on the 17th Voratun 122nd year of Ascendancy at 03:16 Killed by The Spinal Cord at level 3 on the 17th Voratun 122nd year of Ascendancy at 06:13 Killed by Ce'Nemira the large brown snake at level 12 on the 24th Voratun 122nd year of Ascendancy at 23:46 Killed by Lisaramina the war bear at level 12 on the 25th Voratun 122nd year of Ascendancy at 04:57 Killed by Layimira the cave bear at level 12 on the 25th Voratun 122nd year of Ascendancy at 08:02 Killed by Lisaramina the war bear at level 12 on the 25th Voratun 122nd year of Ascendancy at 10:36 Killed by Isolle the slumbering warg at level 13 on the 26th Voratun 122nd year of Ascendancy at 14:37 Killed by Emodhewen the dozing black bear at level 13 on the 26th Voratun 122nd year of Ascendancy at 16:52 Killed by Ce'Nunor the dozing grizzly bear at level 13 on the 26th Voratun 122nd year of Ascendancy at 22:48 Killed by Lisille the dreaming treant at level 13 on the 27th Voratun 122nd year of Ascendancy at 11:13 Killed by Emilraseba the slumbering cave bear at level 14 on the 27th Voratun 122nd year of Ascendancy at 13:04 Killed by Yvykira the slumbering warg at level 14 on the 27th Voratun 122nd year of Ascendancy at 19:09 Killed by enthralled slave at level 14 on the 1st Acquisition 122nd year of Ascendancy at 04:44 Killed by enthralled slave at level 14 on the 1st Acquisition 122nd year of Ascendancy at 07:24 Killed by Bethotha the slaver at level 14 on the 1st Acquisition 122nd year of Ascendancy at 09:16 Killed by slaver at level 14 on the 1st Acquisition 122nd year of Ascendancy at 10:42 Killed by enthralled slave at level 14 on the 1st Acquisition 122nd year of Ascendancy at 12:51 Killed by enthralled slave at level 14 on the 1st Acquisition 122nd year of Ascendancy at 16:34 Killed by enthralled slave at level 14 on the 1st Acquisition 122nd year of Ascendancy at 18:40 Killed by enthralled slave at level 15 on the 2nd Acquisition 122nd year of Ascendancy at 01:33 Killed by Nerille the slaver at level 15 on the 2nd Acquisition 122nd year of Ascendancy at 04:39 Killed by Nerille the slaver at level 15 on the 2nd Acquisition 122nd year of Ascendancy at 06:45 Killed by enthralled slave at level 15 on the 2nd Acquisition 122nd year of Ascendancy at 10:35 Killed by enthralled slave at level 15 on the 2nd Acquisition 122nd year of Ascendancy at 12:14 Killed by Porykira the slaver at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 07:11 Killed by Layatha the slaver at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 15:03 Killed by Porykira the slaver at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 16:49 Killed by Layatha the slaver at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 18:11 Killed by Bethenn the slaver at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 23:25 Killed by Blood Master at level 15 on the 1st Profit 122nd year of Ascendancy at 02:31 Killed by Blood Master at level 15 on the 1st Profit 122nd year of Ascendancy at 04:50 Killed by Gedavena the chitinous spider at level 15 on the 1st Profit 122nd year of Ascendancy at 14:56 Killed by Gloridhetta the midge swarm at level 15 on the 1st Profit 122nd year of Ascendancy at 18:00 Killed by Gloridhetta the midge swarm at level 15 on the 1st Profit 122nd year of Ascendancy at 20:01 Killed by Aerarikira the hummerhorn at level 15 on the 1st Profit 122nd year of Ascendancy at 22:20 Killed by Salatta the netherworm mass at level 16 on the 2nd Profit 122nd year of Ascendancy at 01:16 Killed by Salatta the netherworm mass at level 16 on the 2nd Profit 122nd year of Ascendancy at 03:19 Killed by Salatta the netherworm mass at level 16 on the 2nd Profit 122nd year of Ascendancy at 05:17 Killed by Salatta the netherworm mass at level 16 on the 2nd Profit 122nd year of Ascendancy at 06:33 Killed by Velemina the blade horror at level 16 on the 2nd Profit 122nd year of Ascendancy at 08:24 Killed by Ce'Nussra the cave troll at level 16 on the 2nd Profit 122nd year of Ascendancy at 09:30 Killed by Ce'Nussra the cave troll at level 16 on the 2nd Profit 122nd year of Ascendancy at 11:37 Killed by Urakot the onilug at level 16 on the 2nd Profit 122nd year of Ascendancy at 13:52 Killed by snow giant boulder thrower at level 16 on the 2nd Profit 122nd year of Ascendancy at 16:07 Killed by Iselle the white wolf at level 16 on the 2nd Profit 122nd year of Ascendancy at 18:38 Killed by Ce'Nussra the cave troll at level 16 on the 2nd Profit 122nd year of Ascendancy at 20:33 Killed by Iselle the white wolf at level 16 on the 2nd Profit 122nd year of Ascendancy at 22:31 Killed by Iselle the white wolf at level 16 on the 3rd Profit 122nd year of Ascendancy at 00:44 Killed by Isliriakira the bone giant at level 16 on the 3rd Profit 122nd year of Ascendancy at 03:35 Killed by shadowblade at level 16 on the 3rd Profit 122nd year of Ascendancy at 06:38 Killed by Cyreyakira the bee swarm at level 16 on the 3rd Profit 122nd year of Ascendancy at 08:41 Killed by Silira the Guardian at level 17 on the 3rd Profit 122nd year of Ascendancy at 10:45 Killed by Silira the Guardian at level 17 on the 3rd Profit 122nd year of Ascendancy at 12:49 Killed by Xilravea the storm drake hatchling at level 17 on the 3rd Profit 122nd year of Ascendancy at 15:16 Killed by Zubyssra the gigantic gravity worm at level 17 on the 3rd Profit 122nd year of Ascendancy at 17:56 Killed by Zubyssra the gigantic gravity worm at level 17 on the 3rd Profit 122nd year of Ascendancy at 19:36 Killed by Zubethra the Guardian at level 17 on the 4th Profit 122nd year of Ascendancy at 04:26 Killed by Gloleth the Guardian at level 17 on the 4th Profit 122nd year of Ascendancy at 08:21 Killed by Gloleth the Guardian at level 17 on the 4th Profit 122nd year of Ascendancy at 09:38 Killed by Veluyanor the forest troll at level 17 on the 4th Profit 122nd year of Ascendancy at 12:13 Killed by Lisille the Guardian at level 17 on the 4th Profit 122nd year of Ascendancy at 20:22 Killed by orc blood mage at level 17 on the 5th Profit 122nd year of Ascendancy at 03:08 Killed by Badar the krog at level 18 on the 25th Profit 122nd year of Ascendancy at 05:26 Killed by Badar the krog at level 18 on the 25th Profit 122nd year of Ascendancy at 07:46 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 10:25 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 13:11 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 15:12 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 17:10 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 19:22 Killed by Nsibo the thalore at level 18 on the 25th Profit 122nd year of Ascendancy at 21:20 Killed by treant at level 18 on the 25th Profit 122nd year of Ascendancy at 23:37 Killed by treant at level 18 on the 26th Profit 122nd year of Ascendancy at 01:16 Killed by Nsibo the thalore at level 18 on the 26th Profit 122nd year of Ascendancy at 02:41 Killed by treant at level 18 on the 26th Profit 122nd year of Ascendancy at 04:28 Killed by Nsibo the thalore at level 18 on the 26th Profit 122nd year of Ascendancy at 06:17 Killed by Nsibo the thalore at level 18 on the 26th Profit 122nd year of Ascendancy at 08:21 Killed by Enyodum the krog at level 18 on the 29th Profit 122nd year of Ascendancy at 11:08 Killed by Enyodum the krog at level 18 on the 29th Profit 122nd year of Ascendancy at 11:13 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 54 (base 46) |
Magic | 55 (base 46) |
Willpower | 52 (base 46) |
Cunning | 51 (base 39) |
Resources
Life | 686/686 |
Mana | 509/509 |
Healing Factor | 1.2997803169826 |
Regeneration | 0.87735171396326 |
Speed
Mental | +2.55% |
Attack | +2.55% |
Movement | -61% |
Spell | +2.55% |
Global | +101.7% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Invisible | 15 |
Offense: Mainhand
Damage | 23 |
Accuracy | 6 |
Crit Chance | 19% |
APR | 6 |
Speed | 0.98 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 23% |
Speed | 0.97513408093613 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 17% |
Speed | 0.97513408093613 |
Offense: Damage Bonus
Acid | +26% |
Blight | +20% |
Cold | +10% |
All | 0% |
Darkness | +26% |
Temporal | +6% |
Mind | +21% |
Fire | +32% |
Lightning | +13% |
Offense: Damage Penetration
Blight | +25% |
Fire | +25% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 6.595 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 40 |
Mental Save | 28 |
Defense: Resistances
Acid | + 18%( 70%) |
Physical | + 8%( 70%) |
Temporal | + 13%( 70%) |
Lightning | + 19%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 31%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 10% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (124 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane elements | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Drem | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the repented thief from death by Maleha. Escort: repented thief (level 2 of Trollmire) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | pair of rough leather boots 'Tempestbane' (0 def, 1 armour) pair of rough leather boots 'Tempestbane' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 temporal Changes resistances: +6% temporal Changes damage: +3% lightning / +6% temporal Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
Light source | Hathimas the brass lantern Hathimas the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% lightning Physical save: +3 (+1 eff.) Disarm immunity: +10% Stun/Freeze immunity: +20% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.77 to 131.32 lightning damage (87.55 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | elm totem of healing [power 122] (15 cooldown) elm totem of healing [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Flashstar FlashstarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +3 Wil / +5 Cun / +4 Con Changes resistances penetration: +25% fire Changes damage: +6% darkness / +12% fire Infravision radius: +3 Rings make your fingers look great! |
On fingers | Icebiter IcebiterPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +12% acid / +6% cold Changes resistances penetration: +25% blight Changes damage: +6% acid Spell save: +22 (+8 eff.) Mana each turn: +0.08 Maximum mana: +80.00 Spell crit. chance: +2% Rings make your fingers look great! |
Around waist | Cheruigund the rough leather belt Cheruigund the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +1 Mag / +4 Wil / +7 Cun / +2 Con Changes resistances: +1% physical Damage against: +17% Summoned Reduced damage from: +17% Summoned Reduces incoming crit damage: 5.00% Only die when reaching: -40.00 life A belt that goes around your waist. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | linen cloak 'Lelimarab' (21 def, 5 armour) linen cloak 'Lelimarab' (21 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +5 Defense: +21 (+11 eff.) Changes resistances: +10% cold Spell save: +3 (+1 eff.) Spell crit. chance: +1% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Sepsiswrack the yew vilestaff (20-24 power, 4 apr, blight element) Sepsiswrack the yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +1 Mag / +1 Con Changes resistances penetration: +15% nature Changes damage: +20% acid / +20% darkness / +20% blight / +20% fire / +21% mind Talent granted: +1 Command Staff Spellpower: +14 (+5 eff.) Spell crit. chance: +3% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 82; cd 19) shatter afflictions rune of the sneak (absorb 82; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+10 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Astral Blade (20-28 power, 5 apr) Astral Blade (20-28 power, 5 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 2). Damage Shield penetration (this weapon only): +20% When wielded/worn: Changes stats: +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 88.00 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.00 (up to a maximum of 44.00 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Focus Whip (19-21 power, 7 apr) Focus Whip (19-21 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
grounding rough leather belt of the mystic grounding rough leather belt of the mysticPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Mental save: +5 (+2 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 46% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Soleguard (0 def, 5 armour) Soleguard (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Armour Hardiness: +5% Fatigue: +1% Physical save: +5 (+2 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 58.95 to 176.85 lightning damage (117.90 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
197 alchemist agate 197 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.6 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 211.97 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing elm totem of healing [power 110] (15 cooldown) soothing elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Maleha the Drem Archmage level 18
11st Profit 122nd year of Ascendancy at 21:17 see stats
By Maleha the Drem Archmage level 10
21st Voratun 122nd year of Ascendancy at 22:05 see stats
By Maleha the Drem Archmage level 6
18th Voratun 122nd year of Ascendancy at 06:46 see stats
By Maleha the Drem Archmage level 15
1st Profit 122nd year of Ascendancy at 06:43 see stats
By Maleha the Drem Archmage level 15
3rd Acquisition 122nd year of Ascendancy at 20:34 see stats
By Maleha the Drem Archmage level 18
11st Profit 122nd year of Ascendancy at 21:16 see stats
By Maleha the Drem Archmage level 9
20th Voratun 122nd year of Ascendancy at 09:44 see stats
Log
Maleha casts Rune: Shielding.
A shield forms around Maleha.
Maleha uses Frenzy.
Maleha casts Chain Lightning.
Maleha's spell attains critical power!
Maleha hits Enyodum the krog for 382 lightning damage.
Maleha hits Enyodum the krog for 17 lightning damage.
Enyodum the krog uses Dual Strike.
Your shield crumbles under the damage!
The shield around Maleha crumbles.
Maleha is stunned!
Maleha is poisoned!
Enyodum the krog performs a melee critical strike against Maleha!
Poison bursts out of Maleha's corpse!
Enyodum the krog hits Maleha for (326 absorbed), 100 physical, 10 fire, 639 physical (749 total damage).
Melee retaliation hits Enyodum the krog for 1 temporal, 1 temporal (2 total damage).
Maleha the level 18 drem archmage was raked to death by Enyodum the krog on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Enyodum the krog killed Maleha!
Saving done.
Saving game...
Talent Command Staff is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Lightning is ready to use.
Talent Teleport: Kroshkkur is ready to use.
Talent Manathrust is ready to use.
Talent Dig is ready to use.
Saving done.