Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 38 / 56% |
Size | medium |
Lifes / Deaths | Killed by Lies2 at level 38 on the 1st Mirth 122nd year of Ascendancy at 15:21 7 / 1 |
Primary Stats
Strength | 70 (base 31) |
Dexterity | 84 (base 60) |
Constitution | 46 (base 12) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 71 (base 60) |
Resources
Life | -11/1132 |
Stamina | 228/228 |
Healing Factor | 1.11 |
Regeneration | 5.2084241178098 |
Speed
Mental | +15% |
Attack | +15% |
Movement | -21% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Barehand
Damage | 118 |
Accuracy | 43 |
Crit Chance | 60% |
APR | 15 |
Speed | 0.70 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 34% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 32.15 |
Crit Chance | 31% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 15 (46.071428571429%) |
Defense | 41.728389691854 |
Ranged Defense | 43.061723025188 |
Fatigue | 3 |
Physical Save | 42.533333333333 |
Spell Save | 27.175 |
Mental Save | 31.9 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 150.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 185.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 67. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 65.54 fire damage per turn. Burning |
beneficial effect | Has a 40% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.9 throws remaining) Grappling Defensively |
beneficial effect | Countering melee attacks: Has a 40% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
detrimental effect | This character's flames are feeding the source, healing them for 1 per turn and giving them 0 vim. Devouring flames |
detrimental effect | The target is disabled, reducing movement speed by 31% and accuracy by 25. Disable |
detrimental effect | The target has recently suffered, and cannot do so again yet. Suffered |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | wanderer's pair of hardened leather boots of uncanny dodging (5 def, 3 armour) wanderer's pair of hardened leather boots of uncanny dodging (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Con Physical save: +16 Mental save: +13 A pair of boots made of leather. |
On hands | naturalist's voratun gauntlets of war-making (0 def, 3 armour) naturalist's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 12 nature Changes resistances: +6% nature Changes damage: +7% nature Critical mult.: +14.00% Spell crit. chance: +15% Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 37.5 - 52.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +20.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +11 nature Metal gloves protecting the hands up to the middle of the lower arm. |
On head | warlord's rough leather cap of knowledge (0 def, 1 armour) warlord's rough leather cap of knowledge (0 def, 1 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Fatigue: +1% Changes stats: +4 Str / +7 Wil / +3 Cun Changes resistances: +6% physical Physical save: +6 Mindpower: +4 A cap made of leather. |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 3/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +5 Str / +6 Con Rings can have magical properties. |
Around neck | wanderer's gold amulet of strength (+4) wanderer's gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str / +6 Dex / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Main armor | drakeskin leather armour of alacrity (5 def, 8 armour) drakeskin leather armour of alacrity (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of battle (7 def, 0 armour) enveloping linen cloak of battle (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Defense: +7 Fatigue: -3% Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
Inventory
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
quick stralite battleaxe of nature (42-63 power, 3 apr) quick stralite battleaxe of nature (42-63 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% When wielded/worn: Accuracy: +16 Changes stats: +7 Dex Changes resistances: +10% all Changes resistances penetration: +13% nature Massive two-handed battleaxes. |
umbral drakeskin leather gloves (0 def, 3 armour) umbral drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 darkness Changes resistances: +6% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 8% chance to inflict damage reduction Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
searing voratun plate armour of command (19 def, 23 armour) searing voratun plate armour of command (19 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +19 Fatigue: +26% Damage (Melee): 21 acid / 20 fire Damage when hit (Melee): 12 acid / 14 fire Changes stats: +5 Cun Changes resistances: +19% acid / +23% fire Mental save: +18 A suit of armour made of metal plates. |
warded stralite torque of thermal psionic shield [power 115] (20 cooldown) warded stralite torque of thermal psionic shield [power 115] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +3 physical / +3 mind / +4 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 115 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Punchy the Skeleton Brawler level 18
76th Pyre 122nd year of Ascendancy at 11:21 see stats
By Punchy the Skeleton Brawler level 31
79th Pyre 122nd year of Ascendancy at 12:11 see stats
By Punchy the Skeleton Brawler level 10
75th Pyre 122nd year of Ascendancy at 07:12 see stats
By Punchy the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 17:35 see stats
By Punchy the Skeleton Brawler level 30
78th Pyre 122nd year of Ascendancy at 22:06 see stats
By Punchy the Skeleton Brawler level 34
1st Mirth 122nd year of Ascendancy at 02:46 see stats
By Punchy the Skeleton Brawler level 27
78th Pyre 122nd year of Ascendancy at 05:35 see stats
Log
Lies2 receives 20 healing from Lightbringer.
Lies2 hits Punchy for (462 absorbed), 0 physical, 16 fire, 106 fire (123 total damage).
Lies2 hits Lightbringer for 115 fire damage.
Lies2 killed Lightbringer!
Lies2 steals life from Punchy!
Lies2 receives 36 healing from Punchy.
Burning from Lies2 hits Punchy for 133 fire damage.
Lies2 receives 1 healing from Devouring flames from Lies2.
You pickup 2.50 gold pieces.
Lies2 casts Fearscape Shift.
Lies2's spell attains critical power!
Punchy shrugs off the critical damage!
Lies2 steals life from Punchy!
Lies2 receives 24 healing from Punchy.
Lies2 hits Punchy for 91 fire damage.
Lies2 steals life from Punchy!
Lies2 receives 35 healing from Punchy.
Burning from Lies2 hits Punchy for 130 fire damage.
Lies2 receives 1 healing from Devouring flames from Lies2.
Lies2 casts Draining Assault.
You twist your body in complex ways mitigating the blow by 31.
Lies2's weapon surges with fire!
Lies2 performs a melee critical strike against Punchy!
Lies2's spell attains critical power!
Lies2 steals life from Punchy!
Punchy hits Lies2 for 190 healing, (7 absorbed), 0 light, 8 healing, 28 healing, (7 absorbed), 0 light (0 total damage) [227 healing].
Lies2 hits Punchy for 318 physical, 16 fire, 63 fire (398 total damage).
Punchy the level 38 skeleton brawler was scorched to death by Lies2 on level 61 of The Arena.
Lies2 killed Punchy!