Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 22 / 75% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 22 on the 77th Pyre 122nd year of Ascendancy at 00:59 5 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 18 (base 17) |
Magic | 8 (base 10) |
Willpower | 52 (base 51) |
Cunning | 39 (base 37) |
Resources
Life | -12/414 |
Equilibrium | 43 |
Healing Factor | 1.07 |
Regeneration | 16.1035 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 28 |
Accuracy | 33 |
Crit Chance | 12% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 33 |
Crit Chance | 12% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 39.996085755224 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 5.75 |
Ranged Defense | 5.75 |
Fatigue | 0 |
Physical Save | 24.775 |
Spell Save | 20.5 |
Mental Save | 28.925 |
Defense: Resistances
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Bleed Resistance | 51% |
Instadeath Resistance | 100% |
Poison Resistance | 51% |
Blind Resistance | 51% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 11% for 4 turns. |
Class Talents
Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-gift / Slime | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Mitosis |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
beneficial effect | Reduces all incoming fire, cold, light, arcane damage by 101. Thermal Psionic Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 1.14 nature damage per turn and decreasing all heals received by 8%. Insidious Poison |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Acid damage increased by 5%. Corrosive Nature |
detrimental effect | The target is hexed. Each time it uses an ability it takes 40.02 fire damage, and talent cooldowns are increased by 35% plus 1 turn. Burning Hex |
beneficial effect | You gain 15% resistance against nature. Resolve |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +12 A cap made of leather. |
Tool | telekinetic stralite torque of thermal psionic shield [power 101] (18/20 cooldown) telekinetic stralite torque of thermal psionic shield [power 101] (18/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 101 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Around neck | grounding steel amulet of cunning (+2) grounding steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
In main hand | gifted vined mindstar of life (5.5-6.05 power, 26 apr, mind damage) gifted vined mindstar of life (5.5-6.05 power, 26 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 55% Wil, 23% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +11.00 Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
In off hand | mossy mindstar (2.5-2.75 power, 17 apr, nature damage) mossy mindstar (2.5-2.75 power, 17 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 47% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +17 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | thick linen cloak of battle (1 def, 6 armour) thick linen cloak of battle (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Armour: +6 Defense: +1 Fatigue: -2% Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | slimy silk robe of life (3 def, 0 armour) slimy silk robe of life (3 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes resistances: +9% blight Life regen: +2.30 Maximum life: +46.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Newly picked up Silent Blade (25-32.5 power, 10 apr)Silent Blade (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
mindwoven woollen robe of protection (2 def, 3 armour) mindwoven woollen robe of protection (2 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 Physical save: +16 Mental save: +17 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Czar the Thalore Oozemancer level 16
75th Pyre 122nd year of Ascendancy at 22:50 see stats
By Czar the Thalore Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 02:52 see stats
By Czar the Thalore Oozemancer level 20
76th Pyre 122nd year of Ascendancy at 12:35 see stats
Log
Talent Acidbeam is ready to use.
Talent Infusion: Regeneration is ready to use.
Czar is invigorated by the attack!
Czar is invigorated by the attack!
Czar is invigorated by the attack!
Czar shares damage with his oozes!
Skeleton warrior hits Czar for 24 physical, 4 nature, 4 temporal (34 total damage).
Insidious Poison from Shadowblade hits Czar for 0 nature damage.
Czar hits Skeleton warrior for 0 arcane damage.
Czar is invigorated by the attack!
Anorithil's light area effect hits Czar for (29 resist armour), 0 light (0 total damage).
Czar is invigorated by the attack!
Dremling slows down.
Czar shares damage with his oozes!
Dremling hits Czar for 22 physical, (4 resist armour), 0 fire (22 total damage).
Czar hits Dremling for 0 arcane damage.
Czar uses Infusion: Regeneration.
Czar starts regenerating health quickly.
Anorithil stops being poisoned.
Talent Corrosive Seeds is ready to use.
Czar is invigorated by the attack!
Mucus ooze uses Slime Spit.
Czar shares damage with his oozes!
Mucus ooze hits Dremling for 36 nature damage.
Skeleton warrior hits Czar for 41 physical damage.
Insidious Poison from Shadowblade hits Czar for 0 nature damage.
Czar hits Skeleton warrior for 0 arcane damage.
Czar the level 22 thalore oozemancer was splattered to death by a skeleton warrior on level 31 of The Arena.
Insidious Poison from Shadowblade killed Czar!