Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 0.9.8 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Barbarian |
| Level / Exp | 21 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by anorithil at level 20 on the 76th Pyre 122nd year of Ascendancy at 09:59 5 / 1 |
Primary Stats
| Strength | 36 (base 28) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 2 (base 2) |
| Willpower | 40 (base 40) |
| Cunning | 38 (base 30) |
Resources
| Life | -6/494 |
| Stamina | 51/145 |
| Healing Factor | 1 |
| Regeneration | 6.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +415% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2.75 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 30 |
| Crit Chance | 23% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 30 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.6 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
Defense: Base
| Armour (hardiness) | 15.8 (30%) |
| Defense | 20.4 |
| Ranged Defense | 20.4 |
| Fatigue | 8 |
| Physical Save | 21.15 |
| Spell Save | 14.7 |
| Mental Save | 29.65 |
Defense: Resistances
| Mind | + 5%( 70%) |
| All | 0%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 10%( 70%) |
| Cold | + 5%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 78 life over 5 turns. |
Class Talents
| Cunning / Thug | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Raider | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Executioner | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mutations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Guard |
| talent | Hitman |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Movement is 400% faster. Escape Plan |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 A pair of boots made of leather. |
| On hands | psychic's rough leather gloves (0 def, 1 armour) psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 mind Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | insulating iron helm of strength (+2) (0 def, 3 armour) insulating iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| Main armor | rough leather armour of command (7 def, 6 armour) rough leather armour of command (7 def, 6 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +7 Fatigue: +6% Changes stats: +2 Cun Mental save: +12 A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | flaming dwarven-steel waraxe of massacre (31-43.4 power, 4 apr) flaming dwarven-steel waraxe of massacre (31-43.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire One-handed war axes. |
| Cloak | enveloping linen cloak of resilience (6 def, 0 armour) enveloping linen cloak of resilience (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | arcing dwarven-steel longsword of crippling (24-33.6 power, 4 apr) arcing dwarven-steel longsword of crippling (24-33.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 lightning When wielded/worn: Physical crit. chance: +6.0% Sharp, long, and deadly. |
Inventory
wild infusion (resist 12%; cure physical) wild infusion (resist 12%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 12% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
gold amulet of strength (+3) gold amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
Newly picked up restful copper amuletrestful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +0.40 Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
treant's steel ring treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature Physical save: +6 Poison immunity: +13% Disease immunity: +12% Rings can have magical properties. |
voratun ring of blasting voratun ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 lightning / 6 physical Damage when the wearer is hit: 6 lightning / 5 physical Rings can have magical properties. |
warrior's gold ring of clarity warrior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Mental save: +7 Confusion immunity: +22% Rings can have magical properties. |
iron greatmaul (10.5-15.75 power, 1 apr) iron greatmaul (10.5-15.75 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed maul. |
arcing steel greatsword of massacre (25.5-40.8 power, 2 apr) arcing steel greatsword of massacre (25.5-40.8 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Massive two-handed swords. |
ash longbow of lightning ash longbow of lightningRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +6 lightning When wielded/worn: Changes damage: +10% lightning Longbows are used to shoot arrows at your foes. |
cruel ash starstaff (15-18 power, 3 apr, darkness damage) cruel ash starstaff (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of vileness (7-9.8 power, 2 apr) iron waraxe of vileness (7-9.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +5 blight Burst (radius 2) on crit: +6 corrupted blood One-handed war axes. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spiked steel mail armour of cold resistance (2 def, 6 armour) spiked steel mail armour of cold resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 10 physical Changes resistances: +15% cold A suit of armour made of mail. |
spiked hardened leather armour of fire resistance (3 def, 6 armour) spiked hardened leather armour of fire resistance (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 13 physical Changes resistances: +18% fire A suit of armour made of leather. |
flaming dwarven-steel shield (8 def, 2 armour, 85.5 block) flaming dwarven-steel shield (8 def, 2 armour, 85.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 fire Talent granted: +3 Block Handheld deflection devices |
349 alchemist agate 349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
steel torque of charged psionic shield [power 23] (20 cooldown) steel torque of charged psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Kevyail the Cornac Barbarian level 19
76th Pyre 122nd year of Ascendancy at 03:15 see stats
Level 10
Got a character to level 10.By Kevyail the Cornac Barbarian level 10
75th Pyre 122nd year of Ascendancy at 01:31 see stats
Level 20
Got a character to level 20.By Kevyail the Cornac Barbarian level 20
76th Pyre 122nd year of Ascendancy at 07:56 see stats
Log
Anorithil casts Moonlight Ray.
Kevyail speeds up!
Anorithil hits Kevyail for 78 darkness damage.
Kevyail uses Butcher.
Kevyail performs a critical strike!
Anorithil resists the mind attack!
Anorithil is crippled.
Kevyail performs a critical strike!
Kevyail performs a critical strike!
Kevyail hits anorithil for 61 physical, 5 lightning, 4 mind, 49 physical, 7 mind, 5 fire, 45 physical, 5 lightning, 7 mind, 61 physical damage (total 243.31).
Kevyail killed anorithil!
Anorithil hits Kevyail for 21 darkness damage.
Anorithil killed Kevyail!
Kevyail the level 20 cornac barbarian was darkened to death by an anorithil on level 24 of The Arena.
Welcome to level 21 [Kevyail].
Kevyail has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Wave clear!
Clear bonus: 358! Score bonus: 645! Danger bonus: 50.5! Rank bonus: 80!
Your experience increases by2833.75!
You earn 2.5 gold for your victory!
Items lying around will disappear in 101 turns!
Miniboss round!
Miniboss round starts!!
The gates open!
Drem activates Carbon Spikes.
The gates close!
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
