











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Archer |
| Level / Exp | 12 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:47 0 / 5Killed by Usel the halfling at level 11 on the 4th Flare 122nd year of Ascendancy at 06:04 Killed by snow giant boulder thrower at level 12 on the 31st Dusk 122nd year of Ascendancy at 10:10 Killed by Salywe the snow giant chieftain at level 12 on the 31st Dusk 122nd year of Ascendancy at 12:37 Killed by Xanara the Guardian at level 12 on the 42nd Dusk 122nd year of Ascendancy at 08:55 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 38 (base 34) |
| Constitution | 11 (base 10) |
| Magic | 24 (base 20) |
| Willpower | 17 (base 9) |
| Cunning | 23 (base 17) |
Resources
| Life | -9/300 |
| Mana | 201/201 |
| Stamina | 138/138 |
| Positive | 51/83 |
| Healing Factor | 1.2482872928177 |
| Regeneration | 55.036986740332 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 31 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 21 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +9% |
| Light | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Physical | +9% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 10 (49.309173272933%) |
| Defense | 35 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 14 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 21%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 6%( 70%) |
| Lightning | + 14%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 5% |
| Knockback Resistance | 15% |
| Confusion Resistance | 5% |
| Stun Resistance | 35% |
| Pinning Resistance | 5% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 0.80 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Venomous Ammunition |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target's combat ability is reduced, reducing its attack by 8. Sunder Arms |
| beneficial effect | A flow of life spins around the target, regenerating 37.84 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Voritta' (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Resists +18% acid +9% cold +6% darkness Disarm- +5% Confus- +5% Pinning- +5% A pair of boots made of leather. |
| Quiver | arcing pouch of dwarven-steel shots of wind (19/19, 31-37.2 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane/Nature Power 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Proj.spd +200% Ranged+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Emelonne' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Apr +1 Melee Ret 8 physical ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal Stun/Frz- +15% Knockbk- +15% A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 86.66 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings can have magical properties. |
| On fingers | psionicist's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Mind.save +6 (+3 eff.) Rings can have magical properties. |
| Around neck | Cloudburst0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% acid Res.pen +25% lightning ----- def ----- Resists +3% acid +6% lightning Amulets can have magical properties. |
| In main hand | fungal cured leather sling of power4.0 T2 sling 1H weapon [Ego] Nature/Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical Res.pen +9% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
| Around waist | rough leather belt 'Cracklestone'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 16 lightning 4 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Focus Whip (19-20.9 power, 7 apr)3.0 T3 whip 1H weapon [Unique] Psionic Power 19.0 - 20.9 Mind Uses 20% Wil, 70% Dex, 10% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
| Cloak | linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of command (8 def, 8 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +7% Mind.save +14 (+7 eff.) Max.HP +32.00 HP.reg +4.40 Heal.mod +13% A suit of armour made of leather. |
Inventory
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
arcing steel greatmaul of massacre (35-52.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 35.0 - 52.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed mauls. |
steel greatmaul of daylight (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 29.5 - 44.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 light Against +13% Undead Massive two-handed mauls. |
steady rough leather sling of lightning4.0 T1 sling 1H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Ranged+ +6 lightning While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% lightning Acc +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
magewarrior's short elm magestaff of wizardry (10-12 power, 2 apr, arcane element)5.0 T1 staff 1H weapon [Ego++] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag dps ---------- Phys.crit +5.0% Spell.crit +3% Crit.mult +8.00% Phys.pwr +6 (+3 eff.) Spell.pwr +11 (+5 eff.) Dmg.mod +10% arcane Acc +6 (+3 eff.) ---------- misc Max.mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
coruscating dwarven-steel shield of radiance (8 def, 2 armour, 87 block)7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego++] Arcane While equipped: Stats +3 Str +2 Mag +4 Con dps ---------- Melee Ret 13 fire On Melee Ret: * 10% chance to blind ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +10% light +12% fire ---------- misc Talents +3 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (16/16, 14.5-17.4 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 16 Shots are used with slings to pummel your foes to death. |
steel torque of kinetic psionic shield [power 49] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Reeeeeeeeeeeeeeeeeeeeeeee the Higher Archer level 11
1st Dusk 122nd year of Ascendancy at 21:41 see stats
Level 10
Got a character to level 10.By Reeeeeeeeeeeeeeeeeeeeeeee the Higher Archer level 10
7th Mirth 122nd year of Ascendancy at 00:11 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Reeeeeeeeeeeeeeeeeeeeeeee the Higher Archer level 12
17th Dusk 122nd year of Ascendancy at 01:53 see stats
The Arena
Unlocked Arena mode.By Reeeeeeeeeeeeeeeeeeeeeeee the Higher Archer level 8
79th Pyre 122nd year of Ascendancy at 18:43 see stats
Log
Numbing Poison from Reeeeeeeeeeeeeeeeeeeeeeee hits Minotaur for 14 nature damage.
Reeeeeeeeeeeeeeeeeeeeeeee shoots!
You collect a new ingredient: minotaur nose (1).
Reeeeeeeeeeeeeeeeeeeeeeee's Shoot hits Minotaur for 76 physical damage.
Reeeeeeeeeeeeeeeeeeeeeeee's Shoot killed Minotaur!
Talent Steady Shot is ready to use.
Ran for 3 turns (stop reason: taken damage).
Xanara the Guardian's Shoot hits Reeeeeeeeeeeeeeeeeeeeeeee for 53 physical, 5 temporal, 6 physical, 6 nature, 10 darkness (79 total damage).
Xanara the Guardian's Shoot hits Reeeeeeeeeeeeeeeeeeeeeeee for 53 physical, 5 temporal, 6 physical, 10 darkness, 8 fire (81 total damage).
Reeeeeeeeeeeeeeeeeeeeeeee uses Infusion: Regeneration.
Reeeeeeeeeeeeeeeeeeeeeeee starts regenerating health quickly.
Reeeeeeeeeeeeeeeeeeeeeeee is poisoned!
Something hits Reeeeeeeeeeeeeeeeeeeeeeee for 28 nature damage.
Reeeeeeeeeeeeeeeeeeeeeeee seems more focused.
Talent Infusion: Healing is ready to use.
Poison from Xanara the Guardian hits Reeeeeeeeeeeeeeeeeeeeeeee for 28 nature damage.
Reeeeeeeeeeeeeeeeeeeeeeee uses Infusion: Healing.
Reeeeeeeeeeeeeeeeeeeeeeee stops being poisoned.
Reeeeeeeeeeeeeeeeeeeeeeee receives 139 healing from Infusion: Healing.
Xanara the Guardian's Strafe hits Reeeeeeeeeeeeeeeeeeeeeeee for 49 physical, 5 temporal, 6 physical, 10 darkness, 8 fire (78 total damage).
Xanara the Guardian's Strafe hits Reeeeeeeeeeeeeeeeeeeeeeee for 49 physical, 5 temporal, 6 physical, 6 nature, 10 darkness (76 total damage).
Xanara the Guardian shoots!
Xanara the Guardian's Shoot performs a ranged critical strike against Reeeeeeeeeeeeeeeeeeeeeeee!
Ran for 2 turns (stop reason: taken damage).
Saving game...














































































