Fefnir the level 6 Halfling Summoner by Kiwisame

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassSummoner
Level / Exp6 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity19 (base 14)
Constitution11 (base 10)
Magic12 (base 10)
Willpower24 (base 23)
Cunning16 (base 13)

Resources

Life-66/166
Equilibrium22
Healing Factor1.1082872928177
Regeneration13.576519337017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage18
Accuracy15
Crit Chance7%
APR5
Speed1.00

Offense: Offhand

Damage8
Accuracy20
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+6%
Physical+11%
Light+10%
Nature+3%

Defense: Base

Armour (hardiness)3 (35.629139072848%)
Defense23
Ranged Defense24
Fatigue0
Physical Save12
Spell Save23
Mental Save17

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 22%( 70%)
Blight+ 12%( 70%)
Physical+ 11%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
1/5

Effects

detrimental effect
beneficial effect

Quests

done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Turtle uses Taunt.

The Shade casts Freeze.

The Shade's spell attains critical power!
Turtle is encased in ice!

The Shade hits Turtle for 103 cold damage.

Your summoned turtle disappears.

Fefnir summons a 3-headed hydra!

The Shade casts Manathrust.

The Shade hits Fefnir for 90 arcane damage.
Talent Infusion: Wild is ready to use.

3-headed hydra breathes acid!

3-headed hydra hits The Shade for 61 acid damage.
Talent War Hound is ready to use.
Talent Turtle is ready to use.

3-headed hydra breathes lightning!

3-headed hydra hits The Shade for 28 lightning damage.
Talent Infusion: Regeneration is ready to use.

Fefnir uses Infusion: Regeneration.

Fefnir starts regenerating health quickly.

3-headed hydra breathes poison!

The Shade is poisoned!

3-headed hydra hits The Shade for 11 nature damage.
The Shade casts Manathrust.

Saving game...