Skellozaur the level 3 Skeleton Arcane Blade by dantedarkstar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp3 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity17 (base 10)
Constitution14 (base 14)
Magic17 (base 17)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life149/149
Mana100/112
Stamina106/106
Healing Factor1.1326086956522
Regeneration1.8688043478261

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage18
Accuracy25
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue2
Physical Save11
Spell Save9
Mental Save13

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance31%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

Saving done.
Resting starts...

Talent Flame is ready to use.
Talent Rune: Shielding is ready to use.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Rune: Heat Beam is ready to use.
Talent Rush is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


An illusion appears around Skellozaur making him appear human.
You are sent back to the material plane!
Skellozaur casts Rune: Shielding.

A shield forms around Skellozaur.

Skellozaur casts Flame.

Skellozaur's Flame hits Skeleton magus for
35 fire damage.

You collect a new ingredient:
skeleton mage skull (1).
Skellozaur hits Skeleton magus for 21 physical, 5 lightning (27 total damage).
Burning from Skellozaur hits Skeleton magus for
26 fire damage.
Burning from Skellozaur killed Skeleton magus!

You pickup 0.90 gold pieces.

Skellozaur picks up (a.):
insidious poison infusion of the warrior (16 nature damage, 24% healing reduction).
Talent Flame is ready to use.

You don't see how to get there...

The shield around Skellozaur crumbles.


Talent Rune: Shielding is ready to use.