KEEKO the level 6 Halfling Archer by Chenchilla

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 29)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning18 (base 15)

Resources

Life186/186
Stamina120/120
Healing Factor1.1297162075846
Regeneration0.96025877644693

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy40
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (57.155997060385%)
Defense37
Ranged Defense37
Fatigue0
Physical Save-3
Spell Save2
Mental Save10

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.55 gold pieces.

KEEKO picks up (e.):
pair of rough leather boots (0 def, 1 armour).
KEEKO picks up (a.):
healing infusion of the psychic (heal 64; cd 13).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.75 gold from the transmogrification of
acidic iron longsword (12-17 power, 2 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 64; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.