





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 58 (base 39) |
| Dexterity | 20 (base 12) |
| Constitution | 49 (base 42) |
| Magic | 75 (base 59) |
| Willpower | 27 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1227/1227 |
| Hate | 100/100 |
| Vim | 153/226 |
| Healing Factor | 1.0671232876712 |
| Regeneration | 2.8812328767123 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +41.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 13 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 77 |
| Crit Chance | 26% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 77 |
| Crit Chance | 19% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -42% |
| Light | -54% |
| Cold | -50% |
| Blight | -19% |
| Physical | -41% |
| Mind | -45% |
| All | -60% |
Offense: Damage Penetration
| Darkness | +8% |
| Lightning | +50% |
| Physical | +28% |
| Mind | +32% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.5 (80%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 16 |
| Physical Save | 49 |
| Spell Save | 46 |
| Mental Save | 32 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 41%(100%) |
| All | + 40%(100%) |
| Lightning | + 58%(100%) |
| Light | + 45%(100%) |
| Mind | + 44%(100%) |
| Fire | + 39%(100%) |
| Nature | + 73%(100%) |
Defense: Immunities
| Blind Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 15% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Equipment
| Tool | Goryletar the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +5.0% Changes stats: +5 Str / +6 Wil Life regen: +0.60 Maximum life: +60.00 Spell crit. chance: +4% Infravision radius: +3 Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Kolaldil the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +8 Dex / +3 Mag / +4 Wil / +8 Cun Changes resistances: +9% blight / +12% fire Physical save: +30 (+10 eff.) Disease immunity: +15% Only die when reaching: -60.00 life Rings can have magical properties. |
| On fingers | wizard's gold ring of blight (+15%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +15% blight Changes damage: +15% blight Spell save: +12 (+4 eff.) Rings can have magical properties. |
| On fingers | Radiancespar the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +14 Physical power: +10 (+3 eff.) Defense: +12 (+6 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +11% blight / +10% nature / +9% light Changes damage: +6% mind / +6% light Poison immunity: +15% Disease immunity: +18% Mental crit. chance: +2% Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | BlazeireInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind / 8 lightning Changes resistances: +6% mind Changes resistances penetration: +25% lightning / +20% mind Changes damage: +9% mind Life regen: +1.10 Maximum life: +57.00 Healing mod.: +15% Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Blazekiss'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 4 blight Changes resistances: +6% blight / +11% fire / +15% lightning / +12% cold Changes resistances penetration: +10% lightning / +19% physical Changes damage: +6% blight / +19% physical Spell save: +12 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | Shadeking of the Blightspawn (17 def, 15 armour) =Wil=Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +18 (+6 eff.) Armour: +15 Defense: +17 (+8 eff.) Fatigue: +16% Damage (Melee): 20 acid / 17 fire Effects when hit in melee: * 20% chance to disease * 39% chance to inflict 15% damage reduction Damage when hit (Melee): 10 acid / 13 fire / 8 nature Changes stats: +7 Str / +7 Mag / +7 Wil / +3 Cun Changes resistances: +15% lightning / +26% fire / +21% acid Changes resistances penetration: +15% lightning Changes damage: +18% lightning Mental save: +18 (+8 eff.) Spellpower: +17 (+3 eff.) Spell crit. chance: +8% Mindpower: +18 (+9 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
| In off hand | truestriking stralite mace of torment (36.5-51.1 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Changes resistances penetration: +9% physical / +12% mind / +8% darkness Blunt and deadly. |
| In main hand | Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+4 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
Inventory
regeneration infusion of the wizard (heal 404 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 13%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
BlazerebelInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -8% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +7 Dex / +3 Wil / +3 Con Changes resistances: +15% mind Changes damage: +15% mind Rings can have magical properties. |
Galeward the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +4 Dex / +1 Con Changes resistances: +6% nature / +5% blight Changes damage: +3% light Spell save: +10 (+3 eff.) Poison immunity: +12% Disease immunity: +10% Maximum stamina: +16.00 Light radius: +2 Rings can have magical properties. |
Gleriatta the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +6 Defense: +18 (+9 eff.) Changes stats: +2 Str / +3 Dex / +9 Cun / +6 Con Changes damage: +15% physical Critical mult.: +6.00% Life regen: +0.80 Rings can have magical properties. |
Layirarin the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +9% acid Blindness immunity: +20% Cut immunity: +10% Disarm immunity: +20% Confusion immunity: +15% Stun/Freeze immunity: +15% Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring 'Urthyzilahek'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +18% acid / +12% mind / +5% arcane Changes resistances penetration: +20% arcane Changes damage: +12% acid / +12% mind / +6% arcane Rings can have magical properties. |
mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +22.00 Rings can have magical properties. |
steel ring 'Layynn'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +7 Con Changes resistances penetration: +10% arcane Changes damage: +3% arcane Physical save: +4 (+1 eff.) Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +21.00 Spellpower: +4 (+1 eff.) Rings can have magical properties. |
steel ring 'Manukhad'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Str / +5 Dex / +4 Wil Changes resistances: +28% acid Changes damage: +14% acid See invisible: +15 Rings can have magical properties. |
steel ring 'Xerath'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +6 Cun / +4 Mag Maximum mana: +40.00 Spellpower: +7 (+1 eff.) Mindpower: +8 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
voratun ring 'Porulle'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to disease Changes stats: +2 Dex / +3 Wil / +6 Con Changes resistances penetration: +15% blight Mental save: +13 (+6 eff.) Confusion immunity: +50% See invisible: +18 Rings can have magical properties. |
wizard's copper ring of arcana(+0.11/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Silence immunity: +23% Mana each turn: +0.11 Rings can have magical properties. |
Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Elenomalar the Balancerebel (28-39.2 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +14% Living When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% nature / +20% blight Changes resistances penetration: +25% blight Changes damage: +27% nature / +9% blight Blunt and deadly. |
Gilidokor the voratun mace (45-63 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing Damage (Melee): +38 insidious poison When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+4 eff.) Changes stats: +2 Cun / +5 Mag Changes resistances: +12% blight / +5% all Changes resistances penetration: +10% nature Changes damage: +6% acid Blunt and deadly. |
Demonbutcher (43-60.2 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 24% chance to disease Damage (Melee): +25 blight When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +6 Str Changes resistances: +6% darkness Changes resistances penetration: +15% blight Changes damage: +6% mind / +9% physical Stamina when hit: +1.30 Equilibrium when hit: +0.32 One-handed war axes. |
Ivibrelle the Blazegash (31-43.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +25 cold Burst (radius 1) on hit: +8 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 lightning Changes resistances: +15% acid Changes damage: +9% acid One-handed war axes. |
dwarven-steel waraxe 'Glareblack' (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +18 temporal / +18 nature / +12 fire Burst (radius 1) on hit: +8 light When wielded/worn: Changes resistances penetration: +10% light Light radius: +3 One-handed war axes. |
stralite waraxe 'Ebonykarma' (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +17 darkness Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +8 darkness Damage against: +16% Living When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes damage: +6% darkness One-handed war axes. |
DairedinCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 20 blight / 8 temporal Changes resistances: +12% temporal Changes resistances penetration: +10% blight / +25% temporal Changes damage: +6% temporal Reduced damage from: +26% Summoned A belt that goes around your waist. |
GrinugasInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +10% acid / +12% temporal / +25% fire / +5% arcane / +10% cold / +6% nature / +10% lightning Blindness immunity: +15% Disease immunity: +15% Teleport immunity: +25% A belt that goes around your waist. |
LayirerinCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +11 (+5 eff.) Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +2 Con / +7 Lck Changes resistances: +8% fire / +8% cold Trap disarming bonus: +14 Stealth bonus: +11 Physical save: +18 (+6 eff.) Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
SewerobsidianInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% lightning / +6% temporal / +5% arcane / +3% fire Spell save: +9 (+3 eff.) A belt that goes around your waist. |
Gunurab the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +30 Str / +10 Dex Changes resistances: +9% nature Spell save: +12 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 79.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bloomradiance (5 def, 12 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 nature Changes resistances: +13% acid / +8% cold / +3% nature / +3% mind Changes damage: +18% nature Allows you to breathe in: water Life regen: +7.10 Stamina each turn: +2.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Burnwind (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +12% blight Changes resistances penetration: +33% blight / +33% fire / +15% darkness Changes damage: +18% blight Life regen: +3.60 Maximum life: +68.00 Healing mod.: +30% A suit of armour made of metal plates. |
Shockbait (5 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +18% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 blight Changes resistances: +7% mind / +3% blight Changes damage: +6% blight Physical save: +8 (+2 eff.) Mental save: +17 (+8 eff.) Life regen: +2.60 Stamina each turn: +1.00 A suit of armour made of metal plates. |
dwarven-steel plate armour 'Betogawyn' (5 def, 15 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +5 Armour: +15 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +5 Dex Changes resistances: +23% lightning Changes resistances penetration: +15% blight Only die when reaching: -60.00 life Healing mod.: +15% A suit of armour made of metal plates. |
voratun pickaxe 'Xerudatha' (dig speed 9 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Changes stats: +7 Str / +6 Cun / +3 Con Changes resistances: +6% arcane / +9% temporal Changes damage: +12% mind / +10% fire Spell save: +6 (+2 eff.) Mental save: +15 (+7 eff.) Blindness immunity: +5% Confusion immunity: +10% Stun/Freeze immunity: +10% Light radius: +1 Infravision radius: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Bloomjeer [power 131] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 16 arcane Changes resistances: +6% nature Changes resistances penetration: +15% arcane Changes damage: +15% nature / +15% blight Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +60.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Erychak the dwarven-steel torque of psychoportation [power 39] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +15% acid / +9% arcane / +9% blight Maximum mana: +40.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +13% It can be used to teleport randomly (rad 39), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Muckzeal the stralite torque of psychoportation [power 48] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Maximum wards: +2 physical / +4 mind / +3 darkness Changes resistances penetration: +5% acid Changes damage: +12% nature / +12% arcane Talent granted: +1 Ward It can be used to teleport randomly (rad 48), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Sepsisbone the dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str Grants telepathy: Humanoid/Orc Talent granted: +3 Telekinetic Blast Reduces incoming crit damage: 15.00% Light radius: +1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield 'Gorebiter' [power 77] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning Changes resistances penetration: +15% lightning / +25% nature Changes damage: +12% nature It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 77 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Oakreign the elven-wood totem of thorny skin [power 67] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Wil Changes resistances: +9% nature Maximum wards: +5 acid / +5 nature / +4 light Changes resistances penetration: +15% blight Talent granted: +1 Ward Mana when firing critical spell: +5.00 Maximum mana: +60.00 Spell crit. chance: +4% It can be used to harden the skin for 7 turns increasing armour by 67 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Glintobsidian the dragonbone wand of conjuration [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 light Changes stats: +5 Mag / +3 Wil / +6 Cun / +5 Con Maximum vim: +20.00 Light radius: +3 Infravision radius: +3 It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Strikespire [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 lightning Changes resistances: +21% light / +30% lightning Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes damage: +9% light / +6% lightning Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ulfirab the yew wand of clairvoyance [power 12] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str Changes resistances: +12% blight Maximum wards: +3 lightning / +4 temporal / +4 blight / +3 fire / +4 cold Changes resistances penetration: +15% blight Talent granted: +1 Ward Life regen: +0.40 Maximum life: +40.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 77 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance 'Emelana' [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour: +4 Changes resistances: +6% acid / +12% temporal Maximum wards: +1 lightning / +3 temporal / +2 blight / +2 fire / +2 cold Talent granted: +1 Ward Physical save: +30 (+10 eff.) Blindness immunity: +5% Confusion immunity: +20% Stun/Freeze immunity: +10% It can be used to reveal the area around you, dispelling darkness (radius 10, power 75 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Your constrict target has disappeared!
Abbaxoth deactivates Constrict.
Abbaxoth picks up ( .): diamond.
Abbaxoth picks up (I.): phase door rune (range 13; power 40; dur 8).
Abbaxoth picks up ( .): Politira the voratun helm (0 def, 5 armour).
Abbaxoth picks up ( .): spiked drakeskin leather armour of spell shielding (5 def, 8 armour).
Abbaxoth picks up ( .): plaguebringer's voratun dagger of evisceration (38.5-50.05 power, 9 apr).
Abbaxoth picks up ( .): blazebringer's voratun dagger of erosion (38.5-50.05 power, 9 apr).
Abbaxoth is less powerfull.
Talent Lash Out is ready to use.
Resting starts...
Talent Diseased Tongue is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Constrict is ready to use.
Talent Dissolved Face is ready to use.
Talent Pustulent Fulmination is ready to use.
Talent Pain Enhancement System is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
You give Blood-Edge (46-64.4 power, 7 apr) to worm that walks (servant of Abbaxoth).
Character control switched to worm that walks (servant of Abbaxoth).
Worm that walks (servant of Abbaxoth) deactivates Worm that Walks Link.
Worm that walks (servant of Abbaxoth) deactivates Infestation.
Worm that walks (servant of Abbaxoth) deactivates Ruin.
Abbaxoth deactivates Premonition.
Abbaxoth deactivates Elemental Harmony.
Abbaxoth deactivates Chaos Orbs.
























































