Krial'thn the level 9 Shalore Summoner by CountVonCount

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp9 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity16 (base 11)
Constitution16 (base 16)
Magic14 (base 10)
Willpower32 (base 19)
Cunning30 (base 28)

Resources

Life203/203
Equilibrium0
Healing Factor1.3483870967742
Regeneration1.6854838709677

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.446758763835
See Invisible26.446758763835

Offense: Mainhand

Damage7
Accuracy40
Crit Chance16%
APR15
Speed1.00

Offense: Offhand

Damage5
Accuracy40
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance10%
Speed1

Offense: Mind

Mindpower32
Crit Chance13%
Speed1

Offense: Damage Bonus

Nature+13%
Acid+12%

Offense: Damage Penetration

Light+5%
Lightning+25%

Defense: Base

Armour (hardiness)4 (35.629139072848%)
Defense19
Ranged Defense19
Fatigue0
Physical Save12
Spell Save16
Mental Save28

Defense: Resistances

Nature+ 36%( 70%)
Lightning+ 16%( 70%)
Light+ 11%( 70%)
Darkness+ 11%( 70%)
Blight+ 20%( 70%)
Acid+ 15%( 70%)
Cold+ 23%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance22%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
3/5
0/5
0/5

Effects

Quests

active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

You gain 9.20 gold from the transmogrification of Voranne the Firehue (18/44, 16-22.4 power, 5 apr).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18.2 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron mace of phasing (12-16.8 power, 9 apr).
You gain 1.79 gold from the transmogrification of
iron longsword of persecution (11.5-16.1 power, 2 apr).
You gain 2.66 gold from the transmogrification of
blazebringer's iron dagger (10-13 power, 5 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of strength (+2).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 29; turns 5; dispels darkness).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.