Blaster the level 10 Yeek Archmage by Noxul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic34 (base 34)
Willpower33 (base 24)
Cunning19 (base 11)

Resources

Life104/104
Mana253/253
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy2
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance12%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+31%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save4
Spell Save21
Mental Save26

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 12%( 70%)
Fire+ 31%( 70%)
Arcane+ 18%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance35%
Instadeath Resistance100%
Confusion Resistance70%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
3/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
done

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Blaster the Yeek Archmage level 10
10th Mirth 122nd year of Ascendancy at 17:58
see stats

Log

You pickup 0.50 gold pieces.
You pickup 0.85 gold pieces.

You pickup 0.70 gold pieces.

Blaster picks up (d.):
steady elm longbow.
Blaster picks up (d.):
elm longbow of dampening.
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.14 gold from the transmogrification of
insulating iron helm of strength (+3) (0 def, 3 armour).
You gain 1.61 gold from the transmogrification of
steady elm longbow.
You gain 1.80 gold from the transmogrification of
elm longbow of dampening.
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 149; dur 4; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Blaster deactivates
Arcane Power.