Inrik the level 8 Dwarf Wyrmic by shadowdin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp8 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 20)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic8 (base 10)
Willpower36 (base 30)
Cunning12 (base 10)

Resources

Life307/307
Equilibrium23
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy26
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense1.3
Ranged Defense1.3
Fatigue7
Physical Save15.05
Spell Save15.4
Mental Save16.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
5/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Inrik the Dwarf Wyrmic level 6
20th Voratun 122nd year of Ascendancy at 17:07
see stats

Log

Inrik quaffs the Blood of Life!
You feel the Blood of Life rushing through your veins.
You have no more
Blood of Life.

Inrik deactivates Wild Growth.

Inrik activates Wild Growth.

You gain 1.14 gold from the transmogrification of
grounding iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of corrosion (+16%) (0 def, 0 armour).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


There is a The Deep Bellow here (press '' or right click to use).
Saving game...


Saving done.


Ran for 7 turns (stop reason: didn't move).


Saving game...

Saving done.

Inrik deactivates Wild Growth.