











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 50 / 4011% |
| Size | big |
| Lifes / Deaths | Killed by The Withering Thing at level 13 on the 5th Dusk 122nd year of Ascendancy at 12:12 2 / 5Killed by Elndi's Inner Demon at level 50 on the 31st Dusk 123rd year of Ascendancy at 19:22 Killed by Elndi's Inner Demon at level 50 on the 31st Dusk 123rd year of Ascendancy at 20:38 Killed by Atamathon the Giant Golem at level 50 on the 66th Haze 123rd year of Ascendancy at 11:16 Killed by Velira the giant red ant at level 50 on the 4th Regrowth 124th year of Ascendancy at 15:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 156.27273363053 (base 62) |
| Dexterity | 67.545467261064 (base 29) |
| Constitution | 101.54546726106 (base 37) |
| Magic | 37.272733630532 (base 10) |
| Willpower | 113.54546726106 (base 63) |
| Cunning | 110.54546726106 (base 47) |
Resources
| Life | 2086/2086 |
| Hate | 127/132 |
| Equilibrium | 71 |
| Healing Factor | 1.5556855259933 |
| Regeneration | 23.054818409167 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12.968626966597 |
| Infravision | 1 |
| See Invisible | 14.545467261063 |
Offense: Mainhand
| Damage | 231 |
| Accuracy | 71 |
| Crit Chance | 89% |
| APR | 71 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 150 |
| Accuracy | 71 |
| Crit Chance | 92% |
| APR | 69 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 18.5 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Acid | +16% |
| Nature | +22% |
| Darkness | +17% |
| Cold | +17% |
| Physical | +111% |
| Mind | +40% |
| All | +7% |
Offense: Damage Penetration
| Physical | +25% |
| Acid | +30% |
| Arcane | +30% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 43 (73.292302510663%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 45 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 50%( 70%) |
| All | + 52%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 72%( 72%) |
| Mind | + 62%( 70%) |
| Darkness | + 70%( 78%) |
| Fire | + 70%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 18% |
| Fear Resistance | 45% |
| Teleport Resistance | 26% |
| Blind Resistance | 70% |
| Disarm Resistance | 27% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -965 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 965 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 929% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1010 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Antimagic Shield |
| talent | Stalk |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Psiblades |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.3)Penalty : Fractured Sanity: -13% Mind Resistance, -17% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 73% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Wefpit the wretchling - Silobreba the broken golem - Xanugavea the multi-hued drake hatchling - Belybrewyn the orc elite fighter - Silarissra the forest troll 20% Received damage reduction against: - Minor - Orc - Golem - Troll - Multihued |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +4 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 92 mind and 77 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 165 Mind damage, and deal 138 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.3)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+11% resist all). Shroud of Passing |
| beneficial effect | Parrying melee attacks: Has a 75% chance to deflect up to 37 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by patchwork troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost tinker from death by snow giant boulder thrower. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Gloroba the naga myrmidon. Escort: repented thief (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed directly to the next Infinite Dungeon level in less than 341 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 100): Rush Hour (341)Turns left: 238 You completed the challenge and received: Random Artifact: Eclipseobeisance (Shrouds) (0 def, 9 armour, 7-8 power, 52 block) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 75): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: Random Artifact: iron pickaxe (dig speed 39 turns) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 82): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Shaderazor (Corpses) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (197)Turns left: 151 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Vorelerin the dreaming horror'. Infinite Dungeon Challenge (Level 85): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 86): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 87): Rush Hour (131)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 88): Rush Hour (110)Turns left: 37 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 92): Rush Hour (122)Turns left: 70 You completed the challenge and received: Random Artifact: Mucktouch (Madness) (0 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (305)Turns left: 184 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): Exterminator | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4457. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Corpses) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern 'Cloudream'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% nature Spell.save +3 (+1 eff.) Max.HP +40.00 Confus- +10% Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (Shrouds) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Shrouds This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. This object's appearance was changed to Invisible. |
| On hands | Ivura the drakeskin leather gloves (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Con dps ---------- On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +3 Resists +9% blight +9% fire +6% cold Phys.save +27 (+7 eff.) Spell.save +21 (+7 eff.) Mind.save +4 (+2 eff.) HP.reg +1.50 Disarm- +27% ---------- misc Stam/turn +0.30 Psi/turn +0.12 Infravis +1 See.Invis +6 Unarmed combat: Power 27.0 - 29.7 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +14 physical On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Hit: * 15 arcane resource burn Curse of Nightmares Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Carriontouch' (dig speed 20 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +16 Str +2 Dex +8 Con dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Dmg.mod +15% nature +21% physical ----- def ----- Fatigue -9% Die.at -40.00 life ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Flashpython' (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +4 Dex +10 Wil +10 Con dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% lightning +26% physical Res.pen +5% physical Acc +10 (+2 eff.) Apr +2 ----- def ----- Defense +5 (+1 eff.) Resists +9% blight +20% physical Mind.save +20 (+7 eff.) Curse of Madness Rings make your fingers look great! |
| On fingers | Zanudratar (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +2 Wil +10 Cun +10 Con dps ---------- Mind.crit +4% Phys.pwr +14 (+2 eff.) Mind.pwr +40 (+7 eff.) Melee+ 35 physical Ranged+ 28 physical Dmg.mod +20% physical Res.pen +10% acid Melee Ret 6 blight On Hit (Melee): * 18% chance to reduce all saves and defense by 52 On Hit (Ranged): * 16% chance to reduce all saves and defense by 52 ----- def ----- Resists +20% physical ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| Around neck | voratun amulet 'Poribrewyn'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Crit.mult +38.00% Mind.pwr +15 (+3 eff.) Acc +20 (+5 eff.) Apr +39 On Hit (Melee): * 20% chance to reduce all saves and defense by 52 ----- def ----- Armour +4 Resists +30% light +9% blight +24% darkness +5% arcane +3% mind Blind- +50% Pinning- +10% Amulets make your neck look great! |
| In main hand | voratun waraxe 'Shineborn' (Madness) (52-73 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 52.0 - 72.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 arcane On Hit.r1 +8 acid On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +13 Dex +15 Mag +13 Wil +12 Cun +13 Con dps ---------- Phys.crit +15.0% Dmg.mod +9% acid Melee Ret 6 arcane ----- def ----- Resists +9% light Curse of Madness One-handed war axes. |
| Around waist | Glarebrace (Corpses)1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +9.0% Mind.crit +15% Dmg.mod +33% mind Melee Ret 13 mind ----- def ----- Armour +12 Crit.chn- 19.84% Disease- +26% Stun/Frz- +26% Knockbk- +26% Teleport- +26% ---------- misc Light +4 Curse of Corpses A belt that goes around your waist. |
| In off hand | Punae's Blade (Madness) (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% Curse of Madness This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Cloak | Tarrerain the elven-silk cloak (Madness) (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +8% Crit.mult +47.00% Res.pen +10% arcane Acc +24 (+6 eff.) Apr +24 ----- def ----- Defense +13 (+3 eff.) Resists +9% fire Stealth +27 Die.at -20.00 life Heal.mod +15% Blind- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
| Main armor | Crimson Robe (Misfortune) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This object's appearance was changed to The Black Plate. |
Inventory
heroism infusion of the psychic (die at -853; dur 8; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -853 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 853 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1006%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Eclipseonslaught the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Res.pen +5% darkness On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 41% ----- def ----- Armour +6 Resists +29% temporal +12% darkness +6% fire Blind- +19% Poison- +20% Pinning- +43% Knockbk- +50% ---------- misc Infravis +10 Sight +2 See.Invis +15 Masteries +0.40 Wild-gift/Mindstar mastery +0.40 Cursed/Gloom Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +25 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +15% Dmg.mod +20% lightning +10% all ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% Stun/Frz- +60% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (118). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
voratun amulet 'Armatar'0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +35 (+7 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +10 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +6 Resists +6% darkness Spell.save +18 (+6 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ce'Narin (Shrouds)0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +32% acid Melee Ret 10 mind ----- def ----- Resists +15% light +15% darkness Spell.save +23 (+8 eff.) Die.at -104.00 life Max.HP +158.00 Cut- +26% Disarm- +40% Pinning- +36% Stun/Frz- +26% Knockbk- +44% Curse of Shrouds Rings make your fingers look great! |
Cherak the voratun ring (Corpses)0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +8 Dex +28 Cun +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +3% acid +9% physical Res.pen +10% physical Acc +35 (+8 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +58 (+12 eff.) Resists +6% arcane +9% acid ---------- misc Max.stam +10.00 Curse of Corpses Rings make your fingers look great! |
Drasandil the Icewing (Madness)0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold +13% fire ----- def ----- Resists +9% lightning +26% fire Crit.chn- 15.00% HP.reg +4.00 Disarm- +20% Confus- +20% Curse of Madness Rings make your fingers look great! |
Elybrevena the voratun ring (Madness)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +35 (+7 eff.) Apr +4 ----- def ----- Armour +14 Phys.save +18 (+5 eff.) HP.reg +9.00 Stun/Frz- +50% ---------- misc Stam/turn +3.51 Max.stam +35.11 Curse of Madness Rings make your fingers look great! |
Glory of the Pride (Nightmares)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lisythra the Sparkstrider (Corpses)0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +19 Str ----- def ----- Resists +18% lightning +18% mind Crit.chn- 19.03% Mind.save +14 (+5 eff.) Confus- +50% ---------- misc Light +4 See.Invis +18 Curse of Corpses Rings make your fingers look great! |
Mnemonic (Shrouds)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Shrouds Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead (Shrouds)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Shrouds This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Misfortune)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Taintkiss (Misfortune)0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +10.0% Mind.crit +5% Dmg.mod +15% nature On Hit (Melee): * 27% chance to slow global speed by 82% ----- def ----- Armour +21 Resists +12% darkness Mind.save +24 (+8 eff.) Heal.mod +27% Silence- +49% ---------- misc Mana/turn +0.34 Max.stam +40.02 Curse of Misfortune Rings make your fingers look great! |
Writhing Ring of the Hunter (Shrouds)0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Shrouds A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
sneakthief's voratun ring of speed (Misfortune)0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Cun +7 Dex dps ---------- Mov.spd +25% Acc +22 (+5 eff.) ----- def ----- Defense +11 (+2 eff.) Curse of Misfortune Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Butcher (Nightmares) (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Nightmares Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
voratun longsword 'Faluhek' (Madness) (46-64 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 45.5 - 63.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 nature +8 temporal On Crit.r2 +16 physical While equipped: Stats +10 Str +12 Dex +13 Mag +11 Wil +12 Cun +17 Con dps ---------- Phys.crit +3.0% Crit.mult +20.88% Phys.pwr +14 (+2 eff.) Dmg.mod +3% temporal Res.pen +13% physical ----- def ----- Disarm- +28% Curse of Madness Sharp, long, and deadly. |
Issirodan the Blizzardwolf (Corpses) (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 46.0 - 64.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil +7 Mag dps ---------- Phys.crit +15.0% Crit.mult +20.69% Spell.pwr +25 (+4 eff.) S.pwr/crit +10 Melee Ret 4 cold ----- def ----- Spell.save +19 (+6 eff.) Curse of Corpses Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Chillcrypt the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Rare] Master While equipped: Stats +5 Dex +8 Wil +12 Cun dps ---------- Phys.crit +12.0% Mind.crit +21% Crit.mult +26.91% Mind.pwr +15 (+3 eff.) Res.pen +34% cold Melee Ret 8 mind ---------- misc Equi/ret +0.40 Infravis +4 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Hellspython' (Shrouds)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +19 Defense +10 (+2 eff.) Phys.save +24 (+6 eff.) Max.HP +80.00 Heal.mod +10% Disarm- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds A belt that goes around your waist. |
Guise of the Hated (Corpses) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Serpentine Cloak (Nightmares) (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Curse of Nightmares Cunning and malice seem to emanate from this cloak. |
Boots of the Hunter (Madness) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Emibrebeth the Sunwell (Nightmares) (18 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Str +6 Wil +9 Con dps ---------- Crit.mult +15.00% Mind.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +14 Defense +18 (+4 eff.) Fatigue -6% Resists +3% darkness Phys.save +13 (+4 eff.) Die.at -40.00 life Max.HP +80.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +50 Light +1 Infravis +3 Curse of Nightmares Evasion: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to The Black Boots. |
Shoes of Moving Slowly (Nightmares) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Nightmares Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of voratun boots 'Ce'Narinne' (Nightmares) (21 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Dex +6 Wil +6 Cun dps ---------- Res.pen +15% acid On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce armor by 21% ----- def ----- Armour +9 Defense +21 (+4 eff.) Fatigue +4% Resists +14% lightning +17% temporal +12% darkness Phys.save +15 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+4 eff.) Die.at -60.00 life HP.reg +11.00 Heal.mod +20% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Poladabeth the voratun gauntlets (Madness) (20 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +15 Str +2 Con dps ---------- Phys.crit +7.0% Crit.mult +25.00% Phys.pwr +20 (+4 eff.) Dmg.mod +12% physical ----- def ----- Armour +3 Defense +20 (+4 eff.) Fatigue +5% ---------- misc Mana/s.crit +2.51 Hate/m.crit +4.00 Unarmed combat: Power 41.5 - 58.1 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 222.56 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
brawler's drakeskin leather gloves of war-making (Madness) (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Phys.crit +16.0% Spell.crit +17% Mind.crit +18% Crit.mult +11.00% ----- def ----- Armour +3 Phys.save +11 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +26.0% Atk.spd 100% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethyda the drakeskin leather cap (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +8 Mag dps ---------- Crit.mult +15.00% Mind.pwr +35 (+6 eff.) Res.pen +31% mind ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +25% cold Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Hate/m.crit +6.00 Infravis +4 Breathe water Curse of Nightmares A cap made of leather. |
Daimovor the Freezewrest (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Str +9 Dex +2 Wil +9 Cun +9 Con dps ---------- Mind.pwr +25 (+4 eff.) Melee Ret 4 mind ----- def ----- Armour +5 Fatigue +5% Resists +25% mind +6% cold Mind.save +27 (+9 eff.) Confus- +50% ---------- misc Equi/ret +0.16 Psi/ret +0.04 Max.hate +2.00 Curse of Nightmares A cap made of leather. |
Dragonskull Helm (Madness) (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Curse of Madness Traces of a dragon's power still remain in this bleached and cracked skull. |
Hurelin the drakeskin leather cap (Nightmares) (23 def, 12 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% physical Apr +7 ----- def ----- Armour +12 Defense +23 (+5 eff.) Fatigue +5% Resists +15% acid +5% physical +12% nature +7% all Phys.save +15 (+4 eff.) Spell.save +12 (+4 eff.) ---------- misc Stam/turn +3.10 Curse of Nightmares A cap made of leather. |
Radhohell (Corpses) (33 def, 6 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +7 Dex +6 Mag dps ---------- Res.pen +25% physical Melee Ret 8 physical ----- def ----- Armour +6 Defense +33 (+7 eff.) Resists +4% physical Die.at -82.75 life ---------- misc Equi/ret +2.80 Psi/ret +3.00 Hate/ret +3.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Windwarden (Shrouds) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +15 Str +21 Mag +20 Wil dps ---------- Phys.crit +19.0% Spell.crit +18% Mind.crit +17% Phys.pwr +48 (+9 eff.) Spell.pwr +47 (+8 eff.) Mind.pwr +46 (+8 eff.) Dmg.mod +6% blight +12% fire Phasing +20% Melee Ret 6 nature ----- def ----- Armour +16 Fatigue +22% Resists +40% lightning +30% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.07 Curse of Shrouds A suit of armour made of metal plates. |
Eclipseobeisance (Shrouds) (0 def, 9 armour, 7-8 power, 52 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 7.0 - 8.4 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +52 Melee+ +4 darkness On Crit.r2 +12 darkness +4 lightning On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+1 eff.) Dmg.mod +12% light +15% darkness Res.pen +25% light +5% lightning On shield block: * Cause enemies within radius 6 to bleed for 318 physical damage over 5 turns (1/turn) Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 41% ----- def ----- Armour +9 Fatigue +8% Resists +9% darkness ---------- misc Light +1 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1768 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Anydelin the Bleakblood (dig speed 12 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +6 Cun dps ---------- Phys.crit +9.0% Dmg.mod +57% mind +13% fire On Hit (Melee): * 28% chance to reduce damage dealt by 41% ----- def ----- Resists +8% physical Mind.save +15 (+5 eff.) ---------- misc Stam/turn +4.17 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Eilinygassra' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex +4 Con dps ---------- Dmg.mod +3% physical Acc +20 (+5 eff.) Melee Ret 4 physical On Hit (Melee): * 27% chance to slow global speed by 82% ----- def ----- Fatigue -10% Resists +3% lightning +16% fire +12% darkness +6% temporal Phys.save +14 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Max.HP +79.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
28 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dairigatar the voratun torque of mindblast [power 445] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Phys.crit +8.3% Phys.pwr +10 (+2 eff.) Dmg.mod +9% acid Res.pen +26% physical On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% acid Phys.save +18 (+5 eff.) Blast the opponent's mind dealing 623 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gloroth the elven-wood totem of healing [power 392] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +7 Cun dps ---------- Crit.mult +26.15% Mind.pwr +39 (+7 eff.) Dmg.mod +9% mind +12% acid Acc +15 (+3 eff.) Apr +4 ---------- misc Equi/ret +0.12 Max.stam +39.23 Max.hate +8.00 Max.psi +65.38 Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 82% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
21 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Elndi the Krog Cursed level 37
2nd Wintertide 123rd year of Ascendancy at 02:35 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elndi the Krog Cursed level 50
13rd Dusk 123rd year of Ascendancy at 06:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Elndi the Krog Cursed level 37
10th Decay 122nd year of Ascendancy at 07:31 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Elndi the Krog Cursed level 13
9th Dusk 122nd year of Ascendancy at 06:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Elndi the Krog Cursed level 50
31st Dusk 123rd year of Ascendancy at 05:52 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Elndi the Krog Cursed level 50
66th Haze 123rd year of Ascendancy at 12:21 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Elndi the Krog Cursed level 48
3rd Summertide 123rd year of Ascendancy at 02:59 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Elndi the Krog Cursed level 50
32nd Dusk 123rd year of Ascendancy at 00:24 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Elndi the Krog Cursed level 41
14th Regrowth 123rd year of Ascendancy at 14:14 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Elndi the Krog Cursed level 50
2nd Regrowth 124th year of Ascendancy at 07:59 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Elndi the Krog Cursed level 50
3rd Decay 123rd year of Ascendancy at 05:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Elndi the Krog Cursed level 37
5th Allure 123rd year of Ascendancy at 05:36 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Elndi the Krog Cursed level 39
11st Regrowth 123rd year of Ascendancy at 17:08 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Elndi the Krog Cursed level 32
68th Haze 122nd year of Ascendancy at 20:44 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Elndi the Krog Cursed level 31
58th Haze 122nd year of Ascendancy at 23:02 see stats
Entropy's End (Insane (Adventure) difficulty)
Destroyed the Hypostasis of Entropy.By Elndi the Krog Cursed level 50
45th Haze 123rd year of Ascendancy at 16:08 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Elndi the Krog Cursed level 50
76th Dusk 123rd year of Ascendancy at 08:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Elndi the Krog Cursed level 23
75th Dusk 122nd year of Ascendancy at 17:25 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elndi the Krog Cursed level 31
63rd Haze 122nd year of Ascendancy at 10:36 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Elndi the Krog Cursed level 39
10th Regrowth 123rd year of Ascendancy at 22:23 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Elndi the Krog Cursed level 50
69th Dusk 123rd year of Ascendancy at 03:11 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Elndi the Krog Cursed level 44
38th Regrowth 123rd year of Ascendancy at 16:47 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elndi the Krog Cursed level 29
43rd Haze 122nd year of Ascendancy at 14:19 see stats
Infinite x100 (Insane (Adventure) difficulty)
Got to level 100 of the infinite dungeon.By Elndi the Krog Cursed level 50
12nd Regrowth 124th year of Ascendancy at 14:37 see stats
Infinite x80 (Insane (Adventure) difficulty)
Got to level 80 of the infinite dungeon.By Elndi the Krog Cursed level 50
9th Allure 124th year of Ascendancy at 20:00 see stats
Infinite x90 (Insane (Adventure) difficulty)
Got to level 90 of the infinite dungeon.By Elndi the Krog Cursed level 50
10th Regrowth 124th year of Ascendancy at 03:02 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Elndi the Krog Cursed level 49
4th Dusk 123rd year of Ascendancy at 18:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Elndi the Krog Cursed level 10
8th Flare 122nd year of Ascendancy at 05:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Elndi the Krog Cursed level 20
46th Dusk 122nd year of Ascendancy at 21:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Elndi the Krog Cursed level 30
49th Haze 122nd year of Ascendancy at 02:42 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Elndi the Krog Cursed level 40
11st Regrowth 123rd year of Ascendancy at 17:08 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Elndi the Krog Cursed level 50
5th Dusk 123rd year of Ascendancy at 05:49 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Elndi the Krog Cursed level 50
68th Dusk 123rd year of Ascendancy at 02:24 see stats
Portal destroyer (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Elndi the Krog Cursed level 50
76th Dusk 123rd year of Ascendancy at 08:49 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Elndi the Krog Cursed level 50
6th Dusk 123rd year of Ascendancy at 05:17 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Elndi the Krog Cursed level 21
56th Dusk 122nd year of Ascendancy at 22:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Elndi the Krog Cursed level 46
36th Pyre 123rd year of Ascendancy at 06:56 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Elndi the Krog Cursed level 34
79th Haze 122nd year of Ascendancy at 20:11 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Elndi the Krog Cursed level 40
11st Regrowth 123rd year of Ascendancy at 17:47 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Elndi the Krog Cursed level 50
4th Regrowth 124th year of Ascendancy at 17:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Elndi the Krog Cursed level 8
79th Pyre 122nd year of Ascendancy at 23:54 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Elndi the Krog Cursed level 50
76th Dusk 123rd year of Ascendancy at 08:51 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Elndi the Krog Cursed level 50
3rd Haze 123rd year of Ascendancy at 00:07 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Elndi the Krog Cursed level 44
44th Regrowth 123rd year of Ascendancy at 17:47 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Elndi the Krog Cursed level 26
20th Haze 122nd year of Ascendancy at 20:50 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Elndi the Krog Cursed level 22
75th Dusk 122nd year of Ascendancy at 03:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Elndi the Krog Cursed level 16
23rd Dusk 122nd year of Ascendancy at 02:06 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Elndi the Krog Cursed level 36
9th Decay 122nd year of Ascendancy at 16:12 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Elndi the Krog Cursed level 50
31st Dusk 123rd year of Ascendancy at 12:18 see stats
Log
You gain 4.64 gold from the transmogrification of spellwoven mummy wrappings (Nightmares) (5 def, 2 armour).
You gain 3.52 gold from the transmogrification of radiant steel plate armour of acid resistance (Shrouds) (0 def, 9 armour).
You gain 8.00 gold from the transmogrification of cleansing stralite plate armour of Eyal (Madness) (0 def, 13 armour).
You gain 6.20 gold from the transmogrification of radiant voratun mail armour of fire resistance (Madness) (5 def, 10 armour).
You gain 5.49 gold from the transmogrification of impenetrable stralite mail armour of implacability (Misfortune) (4 def, 31 armour).
You gain 2.86 gold from the transmogrification of cleansing voratun helm of strength (+10) (Corpses) (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of Steel Helm of Garkul (Nightmares) (0 def, 6 armour).
You gain 5.70 gold from the transmogrification of brawler's rough leather gloves (Nightmares) (0 def, 1 armour).
You gain 8.18 gold from the transmogrification of eldritch pair of drakeskin leather boots (Madness) (0 def, 5 armour).
You gain 8.79 gold from the transmogrification of truestriking voratun waraxe of daylight (Shrouds) (40-55 power, 6 apr).
You gain 5.97 gold from the transmogrification of truestriking voratun waraxe (Nightmares) (40-57 power, 6 apr).
You gain 3.25 gold from the transmogrification of flaming voratun waraxe of massacre (Misfortune) (57-80 power, 6 apr).
You gain 14.04 gold from the transmogrification of enhanced stralite waraxe of erosion (Madness) (32-44 power, 5 apr).
You gain 2.60 gold from the transmogrification of quick steel steamsaw of physical resistance (+14%) (Shrouds) (15-22 power, 0 apr).
You gain 7.55 gold from the transmogrification of arcing voratun steamsaw of rage (Madness) (41-62 power, 0 apr).
You gain 25.00 gold from the transmogrification of ash magestaff 'Bogstun' (Nightmares) (15-18 power, 3 apr, lightning element).
You gain 25.00 gold from the transmogrification of Lavaseam the ash starstaff (Nightmares) (15-18 power, 3 apr, physical element).
You gain 25.00 gold from the transmogrification of Ivylaith the iron mace (Misfortune) (12-16 power, 2 apr).
You gain 25.00 gold from the transmogrification of Brightwill (Madness) (12-18 power, 2 apr).
You gain 7.55 gold from the transmogrification of acidic voratun longsword of evisceration (Misfortune) (42-59 power, 6 apr).
You gain 6.32 gold from the transmogrification of truestriking steel greatsword of paradox (Nightmares) (22-35 power, 2 apr).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Quest 'Infinite Dungeon Challenge (Level 100): Rush Hour (341)' is done! (Press 'j' to see the quest log)
Elndi has received: Random Artifact: Eclipseobeisance (Shrouds) (0 def, 9 armour, 7-8 power, 52 block).
Quest 'Infinite Dungeon Challenge (Level 100): Rush Hour (341)' completed! (Press 'j' to see the quest log)
Talent Dominate is ready to use.
Elndi is no longer attuned.
The psychic field around Elndi crumbles.
Talent Frenzy is ready to use.






















































































































































