











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 2706% |
| Size | medium |
| Lifes / Deaths | Killed by Belyrin the hornet swarm at level 22 on the 49th Dusk 122nd year of Ascendancy at 23:04 0 / 10Killed by Layyvea the whitehoof invoker at level 30 on the 19th Haze 122nd year of Ascendancy at 08:54 Killed by Betytira the whitehoof ghoul at level 30 on the 19th Haze 122nd year of Ascendancy at 21:55 Killed by Lrodieb's Inner Demon at level 35 on the 4th Decay 122nd year of Ascendancy at 02:29 Killed by bear trap at level 41 on the 34th Regrowth 123rd year of Ascendancy at 12:45 Killed by pitfall trap at level 50 on the 12nd Haze 123rd year of Ascendancy at 16:11 Killed by Emeloda the orc cryomancer at level 50 on the 5th Decay 123rd year of Ascendancy at 06:58 Killed by Hypostasis of Entropy at level 50 on the 6th Allure 124th year of Ascendancy at 01:00 Killed by shadow at level 50 on the 6th Allure 124th year of Ascendancy at 01:10 Killed by Hypostasis of Entropy at level 50 on the 6th Allure 124th year of Ascendancy at 01:25 |
Primary Stats
| Strength | 99 (base 61) |
| Dexterity | 107 (base 65) |
| Constitution | 23 (base 12) |
| Magic | 86 (base 52) |
| Willpower | 59 (base 7) |
| Cunning | 72 (base 42) |
Resources
| Life | -102/1303 |
| Mana | 639/639 |
| Stamina | 256/370 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529551 |
Speed
| Mental | -6.6613381477509E-13% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 60.332026376616 |
| See Invisible | 72.332026376616 |
| ESP Range | 20 |
| ESP Kinds | horror |
Offense: Mainhand
| Damage | 303 |
| Accuracy | 81 |
| Crit Chance | 121% |
| APR | 52 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Physical | +147% |
| Cold | +61% |
| All | +7% |
| Lightning | +37% |
| Light | +13% |
| Temporal | +23% |
| Fire | +24% |
| Nature | +52% |
Offense: Damage Penetration
| Darkness | +51% |
| Acid | +35% |
| Light | +45% |
| Temporal | +36% |
| Nature | +45% |
| Physical | +108% |
| Cold | +51% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 14 (63.914983985962%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 40 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 53%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 44%( 70%) |
| Darkness | + 68%( 70%) |
| Light | + 29%( 45%) |
| Temporal | + 56%( 70%) |
| Lightning | + 65%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Teleport Resistance | 21% |
| Pinning Resistance | 40% |
| Disarm Resistance | 89% |
| Confusion Resistance | 78% |
| Knockback Resistance | 40% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 9 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 867% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by patchwork troll. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Ivyna the honey tree. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3375. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 29 power out of 28/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Adulaith the Duatheloblivion (19/19, 114-160 power, 24 apr)3.0 T5 arrow ammo [Random Unique] Master Power 114.5 - 160.3 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +37.0% Capacity 19 Proj.spd +200% Ranged+ +20 mind On Hit.r1 +4 mind On Crit.r2 +20 mind On Hit: * 20% chance to reduce damage dealt by 24% On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Emulle the Treewalker1.0 T5 lite [Rare] Master While equipped: Stats +5 Mag dps ---------- Crit.mult +20.40% S.pwr/crit +6 Dmg.mod +15% nature +12% physical Res.pen +25% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Phys.save +9 (+3 eff.) Blind- +47% Confus- +28% ---------- misc Light +11 See.Stealth +18 See.Invis +24 Track: Puts all charms on 23 cooldown Level 2.4 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Gunorab the Abysskarma (3 def, 10 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +17% physical Res.pen +26% physical Apr +7 Melee Ret 11 physical On Hit (Melee): * 21 arcane resource burn ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +9% acid +9% fire +20% physical A pointy cloth hat, very wizardly... |
| Tool | voratun pickaxe 'Hazesquall' (dig speed 22 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +11 Str +8 Wil dps ---------- Phys.crit +12.0% Mind.crit +12% Dmg.mod +9% cold Res.pen +26% darkness +26% cold ----- def ----- Resists +9% temporal Mind.save +9 (+3 eff.) Die.at -83.52 life Max.HP +104.40 Teleport- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +6% light +18% physical Res.pen +20% light Acc +13 (+3 eff.) Melee Ret 4 light 6 darkness ----- def ----- Defense +14 (+3 eff.) Resists +9% darkness +18% physical Max.HP +38.00 Disarm- +44% Pinning- +40% Knockbk- +40% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | drakeskin leather belt 'Branudekor'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Mag +2 Wil +7 Cun dps ---------- Phys.crit +14.0% Mind.crit +13% Crit.mult +20.00% Mind.pwr +10 (+4 eff.) S.pwr/crit +2 ----- def ----- Resists +15% lightning +13% temporal +12% fire +13% cold A belt that goes around your waist. |
| In main hand | Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical ----- def ----- Defense +12 (+2 eff.) Resists +20% darkness +20% nature In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. This item has been sent to the Item's Vault. |
| On hands | Naturetooth the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Con +1 Wil dps ---------- Phys.crit +19.0% Spell.crit +11% Mind.crit +13% Crit.mult +8.00% Melee+ 5 lightning Dmg.mod +8% lightning On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +3 Resists +8% lightning +6% nature Phys.save +24 (+8 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+3 eff.) Disarm- +45% ---------- misc Light +2 Infravis +3 Unarmed combat: Power 29.5 - 32.5 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +14.0% Atk.spd 100% Melee+ +21 physical On Crit.r2 +9 lightning On Hit: 10% Lightning Breath 5 On Hit: 10% Juggernaut 1 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Earyrand the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +14 Str +15 Mag +12 Wil dps ---------- Dmg.mod +22% lightning +63% physical +17% fire +45% cold +16% acid +16% temporal Res.pen +11% temporal +11% physical ----- def ----- Resists +12% lightning +18% physical +20% fire +33% cold +17% acid +15% all Anom.red +10 ---------- misc See.Invis +6 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Heatzeal (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Crit.mult +30.00% Res.pen +10% acid Acc +23 (+5 eff.) Apr +21 Melee Ret 4 fire On Hit (Melee): * 27% chance to reduce armor by 34% ----- def ----- Defense +3 (+0 eff.) Resists +3% lightning +15% darkness +6% blight +12% cold +3% nature +3% acid Stealth +15 Max.HP +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 34 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
heroism infusion of the duelist (die at -617; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -617 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1235 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 794%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 689; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 689 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 34 power out of 60/60 The evilness of undeath radiates from this amulet. |
Dimspike the voratun amulet0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +6 Dex +8 Cun +7 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% acid +9% cold +9% physical Res.pen +5% darkness Melee Ret 4 darkness 6 cold ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue -7% Res.Cap +5% all Phys.save +26 (+9 eff.) HP.reg +3.00 ---------- misc Stam/turn +1.40 Amulets make your neck look great! |
Eilinayawyn the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +5 Mag +2 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +6% light +7% temporal +8% darkness +7% physical Res.pen +10% physical Acc +30 (+6 eff.) Melee Ret 6 arcane ----- def ----- Armour +4 Resists +4% physical ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+3 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 1254.76 physical damage (based on Magic) in a radius of 3. Uses 34 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 21 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (148). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Tundraimmortal0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +8% Crit.mult +20.88% S.pwr/crit +10 Res.pen +10% blight On Hit (Melee): * 21% chance to reduce all saves and defense by 29 ----- def ----- Resists +25% lightning +9% cold Spell.save +9 (+3 eff.) Stun/Frz- +44% ---------- misc See.Invis +6 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
voratun amulet 'Blazestreak'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +8 Cun +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +3% acid +8% physical +3% light On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +0.90 Light +1 Amulets make your neck look great! |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.30 Mana/turn +0.10 Max.mana +22.00 Amulets make your neck look great! |
wanderer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +9 Dex +8 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% HP.reg +3.00 Blind- +35% ---------- misc Stam/turn +1.50 Infravis +8 Sight +2 See.Invis +14 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betharimina the Barkpall0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature +18% darkness Res.pen +26% darkness On Hit (Melee): * 21% chance to slow global speed by 56% ----- def ----- Resists +15% nature HP.reg +6.00 Stun/Frz- +44% ---------- misc Light +3 Rings make your fingers look great! |
Charwrither0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +7 Wil +16 Cun dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +9% fire Acc +12 (+2 eff.) Melee Ret 4 fire ----- def ----- Resists +9% darkness +5% arcane +6% nature HP.reg +4.00 Stun/Frz- +36% Rings make your fingers look great! |
Durogen0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +10% cold ----- def ----- Resists +20% cold Die.at -60.00 life Rings make your fingers look great! |
Furnaceparry the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex ----- def ----- Armour +4 Resists +6% fire Crit.chn- 15.00% ---------- misc Infravis +1 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Hurublek the Bleakknight0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +4 Dex dps ---------- Crit.mult +22.89% Phys.pwr +34 (+6 eff.) Melee+ 35 physical Ranged+ 28 physical Dmg.mod +9% light Res.pen +15% darkness Apr +7 Melee Ret 11 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 29 On Hit (Ranged): * 17% chance to reduce all saves and defense by 29 ----- def ----- Defense +34 (+7 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Poloretta the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +3 Wil +9 Cun dps ---------- Spell.crit +3% Res.pen +10% arcane Acc +13 (+3 eff.) ----- def ----- Silence- +87% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.61 See.Invis +15 Rings make your fingers look great! |
copper ring 'Delaregodar'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +21% physical Acc +5 (+1 eff.) ----- def ----- Max.HP +21.00 Disarm- +26% Pinning- +20% Knockbk- +21% ---------- misc See.Invis +3 Rings make your fingers look great! |
Sepsisstoker4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +12 nature +30 fire On Crit.r2 +12 arcane While equipped: Stats +11 Cun dps ---------- Phys.spd +10% Dmg.mod +3% acid +27% physical +24% fire +21% nature +33% temporal Res.pen +20% temporal +14% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Hellsspar'4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +12 fire On Hit: * 20% chance to reduce all saves and defense by 29 While equipped: Stats +11 Str dps ---------- Phys.pwr +19 (+3 eff.) Dmg.mod +18% physical +3% mind +18% temporal Res.pen +15% fire +14% temporal +9% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +15 Str +6 Dex +12 Mag +15 Wil +14 Cun +17 Con dps ---------- Phys.crit +23.0% Acc +17 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 113 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Beledhemira1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +9 Wil dps ---------- Spell.crit +5% S.pwr/crit +8 Dmg.mod +19% physical Res.pen +14% physical Against +42% Summoned ----- def ----- D.Red.from +35% Summoned Spell.save +6 (+2 eff.) Max.HP +64.00 ---------- misc Max.vim +30.00 A belt that goes around your waist. |
Emana1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical Res.pen +7% physical ----- def ----- Defense +5 (+1 eff.) Resists +6% nature +11% fire +6% light +6% cold HP.reg +1.10 Heal.mod +37% A belt that goes around your waist. |
Anikalthondil the cashmere cloak (2 def, 12 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +18% physical ----- def ----- Armour +12 Defense +2 (+0 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glarebliss (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% light Res.pen +10% light ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Scabminister (30 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +3 Defense +30 (+6 eff.) Resists +9% nature +21% fire Crit.chn- 15.00% Phys.save +18 (+6 eff.) Silence- +38% Confus- +34% Stun/Frz- +49% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Lisavea' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +9 Str +3 Mag +6 Con dps ---------- Phys.crit +5.0% Crit.mult +5.00% Phys.pwr +4 (+0 eff.) Dmg.mod +3% blight +9% physical Res.pen +10% blight Apr +11 Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue -7% Phys.save +9 (+3 eff.) ---------- misc Max.enc +38 Max.mana +20.00 Size +1 A pair of boots made of leather. |
pair of rough leather boots 'Relgydas' (10 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +2 Defense +10 (+2 eff.) Phys.save +3 (+1 eff.) Die.at -20.00 life ---------- misc Max.stam +30.00 Infravis +2 A pair of boots made of leather. |
Shadowravage the hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee+ 5 acid Dmg.mod +15% acid Acc +6 (+1 eff.) Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +5 Resists +6% acid Phys.save +6 (+2 eff.) Mind.save +16 (+5 eff.) Max.HP +47.00 Disarm- +24% Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 acid On Hit: 10% Battle Shout 3 On Hit: 10% Perfect Control 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of dexterity (+3) (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +4% physical Acc +12 (+2 eff.) ----- def ----- Armour +9 Fatigue +3% Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +13.0% Atk.spd 83% On Hit.r1 +8 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Duathelfiend (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Mag ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +7% cold Crit.chn- 15.00% ---------- misc Infravis +2 Breathe water A cap made of leather. |
Tulolahek (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Mind.pwr +5 (+2 eff.) Res.pen +20% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +2.00 Max.stam +20.00 A cap made of leather. |
Unradir the Arcwreath (16 def, 19 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% lightning +12% mind Res.pen +20% mind ----- def ----- Armour +19 Defense +16 (+3 eff.) Fatigue +5% Resists +3% lightning +15% mind +12% all Phys.save +50 (+16 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Unreruikaltholach the Flamerot (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +21% fire Res.pen +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +15% fire +8% cold Die.at -80.00 life A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Silyldatira' (0 def, 15 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +9 Dex dps ---------- Phys.crit +2.0% Res.pen +10% blight ----- def ----- Armour +15 Fatigue +5% Resists +12% nature +3% physical Spell.save +10 (+4 eff.) Max.HP +89.00 Heal.mod +17% ---------- misc Stam/turn +1.00 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 741.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1255 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cyrymina2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +5% arcane Phys.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +14% Blind- +20% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 46 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 38.40 cold damage and 58.91 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Flashhash1.0 T5 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +24% light +21% physical Apr +5 ----- def ----- Armour +8 Resists +5% arcane Phys.save +9 (+3 eff.) Heal.mod +30% ---------- misc Stam/turn +3.13 Max.stam +31.32 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 826.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dimnail the voratun torque of psionic shield [power 151] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% mind +25% darkness ----- def ----- Resists +9% mind Setup a psionic shield, reducing all damage taken by 151 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Yvina' [power 320] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +20% light +4% physical Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Lrodieb the Thalore Archer level 36
6th Regrowth 123rd year of Ascendancy at 12:46 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lrodieb the Thalore Archer level 50
2nd Haze 123rd year of Ascendancy at 19:06 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Lrodieb the Thalore Archer level 35
4th Decay 122nd year of Ascendancy at 03:36 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Lrodieb the Thalore Archer level 42
41st Regrowth 123rd year of Ascendancy at 05:54 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Lrodieb the Thalore Archer level 50
59th Dusk 123rd year of Ascendancy at 20:10 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Lrodieb the Thalore Archer level 39
27th Regrowth 123rd year of Ascendancy at 04:19 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Lrodieb the Thalore Archer level 44
55th Regrowth 123rd year of Ascendancy at 15:12 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Lrodieb the Thalore Archer level 38
20th Regrowth 123rd year of Ascendancy at 05:06 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Lrodieb the Thalore Archer level 31
21st Haze 122nd year of Ascendancy at 16:21 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Lrodieb the Thalore Archer level 32
76th Haze 122nd year of Ascendancy at 17:22 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Lrodieb the Thalore Archer level 50
3rd Allure 124th year of Ascendancy at 23:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lrodieb the Thalore Archer level 23
50th Dusk 122nd year of Ascendancy at 22:36 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lrodieb the Thalore Archer level 26
1st Time of Equilibrium 122nd year of Ascendancy at 04:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Lrodieb the Thalore Archer level 27
10th Haze 122nd year of Ascendancy at 16:34 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Lrodieb the Thalore Archer level 50
10th Decay 123rd year of Ascendancy at 07:08 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Lrodieb the Thalore Archer level 45
55th Regrowth 123rd year of Ascendancy at 16:59 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lrodieb the Thalore Archer level 25
55th Dusk 122nd year of Ascendancy at 18:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lrodieb the Thalore Archer level 10
3rd Mirth 122nd year of Ascendancy at 17:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lrodieb the Thalore Archer level 20
41st Dusk 122nd year of Ascendancy at 18:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Lrodieb the Thalore Archer level 30
19th Haze 122nd year of Ascendancy at 04:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Lrodieb the Thalore Archer level 40
30th Regrowth 123rd year of Ascendancy at 02:20 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Lrodieb the Thalore Archer level 50
58th Dusk 123rd year of Ascendancy at 17:11 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Lrodieb the Thalore Archer level 50
9th Decay 123rd year of Ascendancy at 01:02 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Lrodieb the Thalore Archer level 50
59th Dusk 123rd year of Ascendancy at 00:28 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Lrodieb the Thalore Archer level 31
36th Haze 122nd year of Ascendancy at 05:41 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lrodieb the Thalore Archer level 50
38th Haze 123rd year of Ascendancy at 14:15 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Lrodieb the Thalore Archer level 35
3rd Decay 122nd year of Ascendancy at 17:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Lrodieb the Thalore Archer level 25
76th Dusk 122nd year of Ascendancy at 06:27 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Lrodieb the Thalore Archer level 39
20th Regrowth 123rd year of Ascendancy at 06:55 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Lrodieb the Thalore Archer level 50
3rd Allure 124th year of Ascendancy at 23:14 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Lrodieb the Thalore Archer level 50
6th Allure 124th year of Ascendancy at 00:51 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lrodieb the Thalore Archer level 10
3rd Mirth 122nd year of Ascendancy at 17:54 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Lrodieb the Thalore Archer level 50
3rd Allure 124th year of Ascendancy at 23:16 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Lrodieb the Thalore Archer level 47
59th Pyre 123rd year of Ascendancy at 06:47 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lrodieb the Thalore Archer level 25
75th Dusk 122nd year of Ascendancy at 10:16 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lrodieb the Thalore Archer level 45
63rd Regrowth 123rd year of Ascendancy at 02:37 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lrodieb the Thalore Archer level 23
51st Dusk 122nd year of Ascendancy at 10:15 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lrodieb the Thalore Archer level 17
11st Dusk 122nd year of Ascendancy at 17:30 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Lrodieb the Thalore Archer level 50
6th Allure 124th year of Ascendancy at 01:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lrodieb the Thalore Archer level 35
3rd Decay 122nd year of Ascendancy at 17:54 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Lrodieb the Thalore Archer level 30
19th Haze 122nd year of Ascendancy at 05:41 see stats
Log
Hypostasis of Entropy hits Lrodieb for (428 stormshielded), 0 temporal (0 total damage).
Shadow casts Shadow Flames.
Shadow's spell attains critical power!
Shadow hits Lrodieb for (484 stormshielded), 0 fire (0 total damage).
Bleeding from Lrodieb hits Shadow for 515 physical damage.
Hypostasis of Entropy loses 54 health to the entropy.
Your shield crumbles under the damage!
The shield around Lrodieb crumbles.
Lrodieb is no longer evading attacks.
Talent Pin Down is ready to use.
Talent Scatter Shot is ready to use.
Total Collapse from Hypostasis of Entropy hits Lrodieb for (17 absorbed), 26 temporal, 28 darkness (55 total damage).
Lrodieb uses Pin Down.
Lrodieb uses Infusion: Movement.
Lrodieb is moving at extreme speed!
Hypostasis of Entropy's Temporal Bolt hits Shadow for 0 temporal damage.
Shadow casts Fade.
Shadow fades!
Shadow casts Shadow Flames.
Bleeding from Lrodieb hits Shadow for 0 physical damage.
Shadow casts Shadow Flames.
Shadow hits Lrodieb for (376 stormshielded), 0 fire (0 total damage).
Hypostasis of Entropy loses 51 health to the entropy.
Total Collapse from Hypostasis of Entropy hits Lrodieb for (120 stormshielded), 0 temporal, 47 darkness (47 total damage).
Lrodieb the level 50 thalore archer was shadowed to death by Hypostasis of Entropy on level 1 of Entropic Void.


























































































































































