KillZ the level 10 Yeek Summoner by karagy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 37%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower33 (base 20)
Cunning42 (base 32)

Resources

Life149/149
Equilibrium3
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage8
Accuracy24
Crit Chance13%
APR18
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance11%
Speed1

Offense: Mind

Mindpower31.45
Crit Chance14%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense16.1
Ranged Defense16.1
Fatigue4
Physical Save5.25
Spell Save15.05
Mental Save28.125

Defense: Resistances

Blight+ 10%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance12%
Poison Resistance30%
Confusion Resistance57%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
2/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By KillZ the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 04:38
see stats

Log

Talent Infusion: Regeneration is ready to use.

Ran for 5 turns (stop reason: terrain change on left side).


Ran for 20 turns (stop reason: interesting terrain).


There is a Long tunnel to the island of Rel here (press '' or right click to use).

You gain 0.93 gold from the transmogrification of
cured leather armour of stability (2 def, 4 armour).
You gain 5.46 gold from the transmogrification of
rejuvenating steel mail armour of cold resistance (2 def, 6 armour).
You gain 4.25 gold from the transmogrification of
ash starstaff of wizardry (15-18 power, 3 apr, light damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (4.5-4.95 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14.3 power, 6 apr).
You gain 2.06 gold from the transmogrification of
icy steel dagger of projection (10.5-13.65 power, 6 apr).
You gain 1.44 gold from the transmogrification of
flaming steel dagger of massacre (16.5-21.45 power, 6 apr).
You gain 2.40 gold from the transmogrification of
balanced dwarven-steel battleaxe (30-45 power, 2 apr).
Saving done.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.

There is a Irkkk (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...