











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Archer |
Level / Exp | 50 / 3602% |
Size | medium |
Lifes / Deaths | Killed by Emelyrelle the orc high cryomancer at level 50 on the 4th Mirth 124th year of Ascendancy at 04:20 5 / 2Killed by orc cryomancer at level 50 on the 46th Dusk 124th year of Ascendancy at 07:52 |
Primary Stats
Strength | 64 (base 15) |
Dexterity | 120 (base 66) |
Constitution | 58 (base 11) |
Magic | 100 (base 60) |
Willpower | 55 (base 25) |
Cunning | 123 (base 66) |
Resources
Mana | 693/693 |
Psi | 177/177 |
Life | 2039/2039 |
Positive | 0/211 |
Stamina | 361/361 |
Healing Factor | 1.7657894736842 |
Regeneration | 17.746184210526 |
Speed
Mental | +46% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
See Stealth | 48.642847857581 |
See Invisible | 57.642847857581 |
Offense: Mainhand
Damage | 302 |
Accuracy | 102 |
Crit Chance | 125% |
APR | 15 |
Speed | 0.55 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 74 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 73% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Blight | +23% |
Physical | +105% |
All | +14% |
Darkness | +17% |
Temporal | +17% |
Arcane | +29% |
Fire | +29% |
Nature | +41% |
Offense: Damage Penetration
Physical | +101% |
Darkness | +10% |
Fire | +20% |
Temporal | +15% |
Blight | +20% |
Arcane | +35% |
Mind | +55% |
All | 0% |
Defense: Base
Armour (hardiness) | 108.72307323196 (100%) |
Defense | 63 |
Ranged Defense | 68 |
Fatigue | 35 |
Physical Save | 59 |
Spell Save | 51 |
Mental Save | 58 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 27%( 70%) |
Physical | + 57%( 70%) |
Cold | + 60%( 70%) |
All | + 22%( 70%) |
Lightning | + 31%( 70%) |
Light | + 29%( 70%) |
Mind | + 29%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 34%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 43% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 257.64 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 71 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 769 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 64%, your defense is increased by 64 and all your resistances by 64%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 705 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Munitions | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Technique / Agility | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Intuitive Shots |
talent | Chant of Fortitude |
talent | Rapid Shot |
talent | Premonition |
talent | Incendiary Ammunition |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target's combat attack and crit chance are improved by 50 and 25%, respectively. Perfect control |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4059. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() 3.0 T5 shot ammo [Rare] Nature Power 57.0 - 68.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Proj.spd +200% Ranged+ +36 nature On Hit.r1 +20 nature On Crit.r2 +20 nature On Hit: * Slows global speed by 53% * 53 arcane resource burn * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Arcane While equipped: Stats +3 Str +2 Dex dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Res.pen +20% mind Acc +4 (+0 eff.) ----- def ----- Armour +10 Resists +7% blight +11% darkness Phys.save +6 (+1 eff.) ---------- misc Max.stam +30.00 Light +3 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 36 blight damage or heals 44 life. Creatures standing in the retch also have 12% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +15 Dex +3 Wil +15 Cun dps ---------- Dmg.mod +9% acid Res.pen +10% mind Acc +12 (+2 eff.) Apr +8 Melee Ret 12 blight 9 physical On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +9% mind ---------- misc Mana/s.crit +2.00 Vim/s.crit +4.00 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 869.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +7 Cun +3 Con dps ---------- Phys.crit +18.0% Spell.crit +15% Mind.crit +16% Crit.mult +13.00% Spell.pwr +4 (+1 eff.) Acc +9 (+1 eff.) ----- def ----- Armour +3 Resists +10% light +8% darkness Phys.save +9 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +43% ---------- misc Infravis +2 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 94.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Res.pen +25% physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) HP.reg +0.60 Heal.mod +15% ---------- misc Talents +5 Silence Cooldown Silence -1 Teleport randomly (rad 53) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +8 Wil +17 Cun +5 Con dps ---------- Phys.pwr +2 (+0 eff.) Mind.pwr +15 (+3 eff.) Melee+ 25 bleed Ranged+ 21 bleed Dmg.mod +18% nature +3% physical Res.pen +5% mind +10% temporal Acc +28 (+4 eff.) On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +4 Resists +36% nature HP.reg +0.40 ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Crit.mult +15.00% Phys.pwr +31 (+5 eff.) Spell.pwr +49 (+11 eff.) Mind.pwr +36 (+9 eff.) Dmg.mod +7% all Res.pen +20% mind ----- def ----- HP.reg +4.80 Stun/Frz- +50% ---------- misc Mana/turn +0.20 Max.mana +40.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +4 Str dps ---------- Phys.crit +2.0% Phys.pwr +18 (+3 eff.) Phys.spd +20% Dmg.mod +20% physical Res.pen +5% blight +15% physical Acc +20 (+3 eff.) Melee Ret 16 physical ----- def ----- Defense +20 (+5 eff.) Resists +17% physical Unseen.red 20% ---------- misc Stam/turn +1.30 Amulets can have magical properties. |
In main hand | ![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Crit.r2 +6 darkness +2 temporal On Hit: 10% Arcane Vortex 3 On Hit: * 20% chance to daze at end of turn While equipped: Stats +7 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +3% temporal +59% physical +3% darkness +15% arcane Res.pen +5% temporal +10% darkness +41% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +14% Mind.pwr +6 (+1 eff.) Dmg.mod +6% nature +15% fire Res.pen +25% arcane Melee Ret 4 nature 4 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% fire Mind.save +15 (+4 eff.) Anom.red +20 Max.HP +196.00 ---------- misc Max.mana +74.00 Max.stam +64.00 Max.hate +20.00 Max.psi +32.00 Max.vim +40.00 Max.P.En +34.00 Max.N.En +40.00 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Random Unique] Nature When used to Attack: Power 66.0 - 79.2 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +203 Melee+ +8 nature +20 cold On Hit.r1 +12 fire On Crit.r2 +8 fire On Hit: * 30% chance to corrode armour by 30% * Slows global speed by 47% * deal bonus physical damage equal to your armor While equipped: dps ---------- Melee+ 10 acid 10 cold Dmg.mod +3% nature +9% blight Res.pen +15% blight Melee Ret 19 ice 4 fire 35 acid ----- def ----- Armour +18 Hardiness +10% Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +13% acid +20% physical +13% fire +11% cold +12% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil +6 Con dps ---------- Crit.mult +3.00% Dmg.mod +9% physical Res.pen +10% arcane ----- def ----- Armour +13 Defense +18 (+4 eff.) Resists +30% cold Phys.save +25 (+6 eff.) Spell.save +36 (+11 eff.) Max.HP +100.00 ---------- misc Mana/s.crit +2.00 Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Acc +4 (+0 eff.) Apr +1 Melee Ret 20 physical ----- def ----- Armour +38 Defense +9 (+2 eff.) Fatigue +26% Resists +24% acid +8% cold +4% physical Phys.save +30 (+7 eff.) Die.at -40.00 life Max.HP +77.00 HP.reg +4.00 Heal.mod +30% ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 290.25 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Mind.crit +1% Phys.pwr +5 (+1 eff.) S.pwr/crit +5 Phys.spd +10% Dmg.mod +15% lightning +7% physical Melee Ret 4 lightning ----- def ----- Resists +6% lightning Mind.save +6 (+2 eff.) Teleport- +50% ---------- misc Mana/turn +0.28 Max.mana +47.00 Teleport you randomly (rad 30) Puts all charms on 9 cooldown Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% lightning Stun/Frz- +26% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +2 Str ----- def ----- Resists +10% mind Cut- +5% Disarm- +5% Confus- +38% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +5 Cun +2 Con dps ---------- Crit.mult +22.00% Spell.pwr +9 (+2 eff.) Dmg.mod +12% blight +13% fire Apr +3 ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +25.00% S.pwr/crit +8 Dmg.mod +18% blight ----- def ----- Silence- +44% ---------- misc Mana/turn +0.24 Equi/ret +0.20 Psi/ret +0.12 Max.hate +4.00 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Str +8 Dex +4 Cun +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Melee Ret 12 darkness ----- def ----- Resists +12% darkness ---------- misc See.Invis +12 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +10 Wil +8 Cun dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +30 (+7 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +3% blight Res.pen +15% acid Acc +10 (+1 eff.) Apr +16 On Hit (Melee): * 15% chance to blind * 35% chance to corrode armour by 30% ----- def ----- Defense +17 (+4 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +2 Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 90% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Armour +8 Resists +30% cold Crit.dmg- 10.00% Mind.save +8 (+2 eff.) HP.reg +2.90 Poison- +5% Confus- +30% Pinning- +10% Stun/Frz- +32% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 8 bleed Ranged+ 7 bleed Dmg.mod +13% lightning +14% physical On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ----- def ----- Resists +26% lightning +14% physical +12% darkness +6% temporal +6% nature +3% light ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +21% lightning +20% fire +9% darkness +9% mind Res.pen +20% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +14% blight +40% fire +15% nature Max.HP +100.00 HP.reg +6.70 Heal.mod +28% Poison- +30% Disease- +30% Stun/Frz- +47% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck ----- def ----- Armour +6 Resists +12% cold Stealth +11 Poison- +10% Cut- +20% Silence- +10% Disarm- +20% Confus- +15% Teleport- +15% ---------- misc T.Disarm +17 Infravis +5 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -5% Spell.save +8 (+3 eff.) ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Wil +3 Cun +5 Con ----- def ----- Armour +3 Fatigue +2% ---------- misc Light +1 See.Invis +6 Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +4 Fatigue +3% Resists +6% acid +6% fire +6% light Die.at -82.00 life Blind- +10% Disease- +20% Silence- +38% Confus- +37% Stun/Frz- +48% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +10 Mag +9 Wil +15 Con dps ---------- Melee+ 19 arcane ----- def ----- Armour +21 Hardiness +15% Resists +10% arcane +12% physical Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +12% physical Apr +2 Melee Ret 8 physical ----- def ----- Armour +9 Fatigue +3% Resists +4% physical Max.HP +30.00 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 869.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +7 Dex +8 Mag +3 Cun +3 Con ----- def ----- Fatigue -6% Resists +12% mind ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +23 Str +20 Wil dps ---------- Phys.crit +27.0% Mind.crit +28% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +15% lightning Apr +8 ----- def ----- Defense +11 (+2 eff.) Rng.Def +11 (+3 eff.) Resists +15% cold Mind.save +20 (+5 eff.) Stun/Frz- +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +3% Crit.mult +19.00% Phys.pwr +9 (+1 eff.) ----- def ----- Defense +19 (+4 eff.) Rng.Def +6 (+1 eff.) Resists +6% darkness +6% fire Phys.save +20 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +20 (+5 eff.) Knockbk- +20% ---------- misc Mana/turn +0.08 Max.mana +60.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 645.00 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 846.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Rare] Arcane Power 52.5 - 63.0 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Rld cld 2 Ranged+ +8 darkness +12 arcane On Hit.r1 +24 darkness +12 arcane On Hit: * 54% chance to cause random gloom * 54% chance to disease * 54% chance to inflict 15% damage reduction Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Arcane Power 56.0 - 67.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +17 blight +20 temporal On Hit: 10% Epidemic 5 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) * 19% chance to disease Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Arcane/Master Power 64.0 - 76.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Acc +21 Apr +18 Crit +7.0% Capacity 49 Rld cld 2 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +9 Dex dps ---------- Phys.crit +3.0% Dmg.mod +15% arcane Apr +5 ----- def ----- Phys.save +30 (+7 eff.) HP.reg +0.60 ---------- misc Wards +2 physical +3 mind +4 darkness Talents +1 Ward Teleport randomly (rad 40) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Mag +2 Wil +2 Con ----- def ----- Resists +6% mind ---------- misc Light +3 See.Invis +12 Telepathy Dragon Heal a target within range 8 (based on Willpower) for 210 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 483 to 967 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Hyladin the Ghoul Archer level 37
51st Dusk 123rd year of Ascendancy at 23:30 see stats
By Hyladin the Ghoul Archer level 50
26th Pyre 124th year of Ascendancy at 14:11 see stats
By Hyladin the Ghoul Archer level 31
79th Pyre 123rd year of Ascendancy at 06:58 see stats
By Hyladin the Ghoul Archer level 50
3rd Pyre 124th year of Ascendancy at 04:11 see stats
By Hyladin the Ghoul Archer level 40
2nd Haze 123rd year of Ascendancy at 18:38 see stats
By Hyladin the Ghoul Archer level 50
24th Haze 124th year of Ascendancy at 09:41 see stats
By Hyladin the Ghoul Archer level 48
79th Regrowth 124th year of Ascendancy at 07:24 see stats
By Hyladin the Ghoul Archer level 40
75th Dusk 123rd year of Ascendancy at 22:48 see stats
By Hyladin the Ghoul Archer level 21
12nd Pyre 123rd year of Ascendancy at 01:01 see stats
By Hyladin the Ghoul Archer level 50
36th Pyre 124th year of Ascendancy at 01:26 see stats
By Hyladin the Ghoul Archer level 10
26th Dusk 122nd year of Ascendancy at 17:13 see stats
By Hyladin the Ghoul Archer level 50
24th Pyre 124th year of Ascendancy at 05:01 see stats
By Hyladin the Ghoul Archer level 50
64th Pyre 124th year of Ascendancy at 12:57 see stats
By Hyladin the Ghoul Archer level 39
70th Dusk 123rd year of Ascendancy at 20:51 see stats
By Hyladin the Ghoul Archer level 31
4th Mirth 123rd year of Ascendancy at 19:25 see stats
By Hyladin the Ghoul Archer level 50
63rd Dusk 124th year of Ascendancy at 18:06 see stats
By Hyladin the Ghoul Archer level 19
47th Haze 122nd year of Ascendancy at 13:04 see stats
By Hyladin the Ghoul Archer level 42
35th Haze 123rd year of Ascendancy at 19:20 see stats
By Hyladin the Ghoul Archer level 32
5th Mirth 123rd year of Ascendancy at 03:45 see stats
By Hyladin the Ghoul Archer level 50
3rd Dusk 124th year of Ascendancy at 08:08 see stats
By Hyladin the Ghoul Archer level 50
64th Pyre 124th year of Ascendancy at 14:51 see stats
By Hyladin the Ghoul Archer level 50
72nd Pyre 124th year of Ascendancy at 03:32 see stats
By Hyladin the Ghoul Archer level 37
56th Dusk 123rd year of Ascendancy at 10:16 see stats
By Hyladin the Ghoul Archer level 25
57th Pyre 123rd year of Ascendancy at 01:25 see stats
By Hyladin the Ghoul Archer level 50
20th Pyre 124th year of Ascendancy at 19:22 see stats
By Hyladin the Ghoul Archer level 50
10th Pyre 124th year of Ascendancy at 11:35 see stats
By Hyladin the Ghoul Archer level 10
26th Dusk 122nd year of Ascendancy at 17:11 see stats
By Hyladin the Ghoul Archer level 20
47th Haze 122nd year of Ascendancy at 19:29 see stats
By Hyladin the Ghoul Archer level 30
75th Pyre 123rd year of Ascendancy at 11:56 see stats
By Hyladin the Ghoul Archer level 40
72nd Dusk 123rd year of Ascendancy at 13:35 see stats
By Hyladin the Ghoul Archer level 50
2nd Pyre 124th year of Ascendancy at 14:35 see stats
By Hyladin the Ghoul Archer level 50
2nd Dusk 124th year of Ascendancy at 14:50 see stats
By Hyladin the Ghoul Archer level 47
68th Regrowth 124th year of Ascendancy at 05:20 see stats
By Hyladin the Ghoul Archer level 50
2nd Decay 124th year of Ascendancy at 01:26 see stats
By Hyladin the Ghoul Archer level 50
10th Flare 124th year of Ascendancy at 01:17 see stats
By Hyladin the Ghoul Archer level 50
63rd Dusk 124th year of Ascendancy at 18:06 see stats
By Hyladin the Ghoul Archer level 50
48th Pyre 124th year of Ascendancy at 22:47 see stats
By Hyladin the Ghoul Archer level 15
7th Haze 122nd year of Ascendancy at 17:36 see stats
By Hyladin the Ghoul Archer level 32
10th Mirth 123rd year of Ascendancy at 10:04 see stats
By Hyladin the Ghoul Archer level 42
36th Haze 123rd year of Ascendancy at 04:25 see stats
By Hyladin the Ghoul Archer level 27
66th Pyre 123rd year of Ascendancy at 23:26 see stats
By Hyladin the Ghoul Archer level 39
71st Dusk 123rd year of Ascendancy at 05:42 see stats
By Hyladin the Ghoul Archer level 17
25th Haze 122nd year of Ascendancy at 02:49 see stats
By Hyladin the Ghoul Archer level 9
20th Dusk 122nd year of Ascendancy at 13:47 see stats
By Hyladin the Ghoul Archer level 50
10th Flare 124th year of Ascendancy at 20:09 see stats
By Hyladin the Ghoul Archer level 47
67th Regrowth 124th year of Ascendancy at 17:17 see stats
By Hyladin the Ghoul Archer level 6
9th Flare 122nd year of Ascendancy at 19:26 see stats
By Hyladin the Ghoul Archer level 41
26th Haze 123rd year of Ascendancy at 15:18 see stats
By Hyladin the Ghoul Archer level 21
11st Pyre 123rd year of Ascendancy at 03:32 see stats
By Hyladin the Ghoul Archer level 20
49th Haze 122nd year of Ascendancy at 13:32 see stats
By Hyladin the Ghoul Archer level 15
13rd Haze 122nd year of Ascendancy at 06:54 see stats
By Hyladin the Ghoul Archer level 30
78th Pyre 123rd year of Ascendancy at 10:39 see stats
By Hyladin the Ghoul Archer level 50
33rd Pyre 125th year of Ascendancy at 21:00 see stats
Log
Today is the 35th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 20:20.
Hyladin deactivates Intuitive Shots.
Hyladin deactivates Incendiary Ammunition.
Hyladin deactivates Premonition.
Hyladin deactivates Chant of Fortitude.
Hyladin deactivates Rapid Shot.