











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 50 / 464% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 29th Haze 123rd year of Ascendancy at 22:09 / 1 |
Primary Stats
| Strength | 92 (base 66) |
| Dexterity | 51 (base 28) |
| Constitution | 27.545467261063 (base 8) |
| Magic | 13 (base 8) |
| Willpower | 133 (base 62) |
| Cunning | 115.54546726106 (base 60) |
Resources
| Life | -870/1337 |
| Hate | 100/100 |
| Equilibrium | 38 |
| Healing Factor | 1.7762670568806 |
| Regeneration | 73.271016096327 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Stealth | 23 |
| See Invisible | 33.545467261063 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 78 |
| Crit Chance | 82% |
| APR | 71 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 78 |
| Crit Chance | 82% |
| APR | 71 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Temporal | +3% |
| Fire | +22% |
| Physical | +20% |
| Mind | +93% |
| All | 0% |
Offense: Damage Penetration
| Acid | +30% |
| Light | +35% |
| Darkness | +25% |
| Physical | +25% |
| Mind | +81% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 11 (48.304188961773%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 35 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 58%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 39%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 60%( 70%) |
| Darkness | + 61%( 80%) |
| Fire | + 56%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 43% |
| Knockback Resistance | 43% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1075% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 310 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +10% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Lisureta the grizzly bear. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Eilinonne the chitinous spider. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1931. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hurirebar (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex offense ------ Physical Crit +4.0% Damage +15% mind Ignore resists +20% mind defense ------ Armor +1 Stealth +6 Unlife -80.00 life Curse of Nightmares A pair of boots made of leather. |
| Light source | dwarven lantern 'Beroyachik'1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Wil offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +9 (+2 eff.) Ignore resists +15% all Accuracy +10 (+3 eff.) Ignore Armor +12 defense ------ Armor +4 Unlife -80.00 life Blind Resist +43% Confus Resist +25% other ------- Light +12 See Stealth +23 See Invisibility +23 Track: Puts all charms on 40 turn cooldown Effective talent level: 6.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | psion's cashmere wizard hat of madness (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +9% Mindpower +7 (+1 eff.) Damage +11% mind defense ------ Defense +2 (+0 eff.) Resistance +8% mind Physical save +7 (+4 eff.) Mind save +27 (+6 eff.) other ------- Max psi +21.00 Curse of Shrouds Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 7.2 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 807 Mind damage and spreads amongst your foes, dealing damage and feeding you 6.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (Misfortune) (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun pickaxe 'Murkkill' (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Str +4 Wil offense ------ Physical Crit +15.0% Mind Crit +14% Critical power +16.00% Physical Power +10 (+2 eff.) Damage +12% fire +12% mind +6% darkness Ignore resists +10% darkness +15% acid Ignore Armor +8 defense ------ Resistance +12% darkness Mind save +11 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Earodohor (Shrouds)0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +13 Wil +8 Cun offense ------ Critical power +15.00% Mindpower +10 (+2 eff.) defense ------ Crit Resistance 5.00% Mind save +10 (+2 eff.) Life +52.00 Life Regen +16.00 Healmod +16% Stun Resist +20% other ------- Max mana +60.00 Curse of Shrouds Rings make your fingers look great! |
| On fingers | voratun ring 'Brodiyon' (Nightmares)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +8 Wil +8 Cun +6 Con offense ------ Physical Power +10 (+2 eff.) Mindpower +15 (+3 eff.) defense ------ Mind save +13 (+3 eff.) Unlife -87.64 life Life +94.00 Life Regen +16.00 Healmod +19% Confus Resist +48% Stun Resist +60% Curse of Nightmares Rings make your fingers look great! |
| Around neck | Bregugrim the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Defense +10 (+3 eff.) Fatigue -5% Resistance +12% temporal +6% mind +6% fire Life +40.00 Life Regen +3.00 Cut Resist +20% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | Core of the Forge (Nightmares) (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 100% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Nightmares Forge Bellows: Effective talent level: 5.4 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 113.46 mind damage, 71.72 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.29 mind and 6.50 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Sunresolve (Nightmares)1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Critical power +21.00% Physical Power +11 (+2 eff.) Ignore resists +20% light When Hit 2 light defense ------ Resistance +9% blight +12% fire +9% light +8% cold other ------- Light +2 Curse of Nightmares A belt that goes around your waist. |
| In off hand | Nexus of the Way (Madness) (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 100% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Curse of Madness Wayist: (Instant) Effective talent level: 2.5 Power cost 60 out of 28/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 99 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Poxreek (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +12% Critical power +19.00% Damage +3% temporal Accuracy +11 (+3 eff.) Ignore Armor +11 When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+0 eff.) Resistance +3% nature Stealth +10 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Blindseam' (Shrouds) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun offense ------ Mind Crit +4% Critical power +15.00% Spellpower +15 (+7 eff.) Mindpower +5 (+1 eff.) Damage +25% mind Ignore resists +16% mind defense ------ Resistance +18% blight +12% darkness +15% all Life +98.00 Life Regen +6.00 Healmod +30% other ------- Psi/turn +1.00 Vim-on-crit +2.00 Hate-on-crit +4.00 Psi-on-crit +5.00 Max psi +30.00 Max vim +20.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 310; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 310 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 28%; physical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 47%; magical, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 25%; mental, physical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 26%; magical, mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 35%; mental, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 339; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 338.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 21; resist 26%; move 56%; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 56% faster, and you are invisible (power 21). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 153; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 47; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+7 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller (Madness)0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Madness You won the Ring of Blood trial, and this is your reward. |
Hyresarion (Misfortune)0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +8% Critical power +20.00% Damage +31% mind Ignore resists +26% mind defense ------ Life +44.00 Disarm Resist +36% Pinning Resist +44% Knockbk Resist +44% other ------- Max psi +51.96 Curse of Misfortune Rings make your fingers look great! |
Sileldata the voratun ring (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +3 Mag +9 Con offense ------ Spell Crit +4% Physical Power +14 (+3 eff.) Damage +20% mind +12% arcane defense ------ Resistance +20% mind Blind Resist +41% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Infravision +5 See Stealth +20 See Invisibility +20 Curse of Misfortune Rings make your fingers look great! |
treant's stralite ring of life (Misfortune)0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +9% nature +9% blight Life +68.00 Life Regen +12.00 Healmod +15% Poison Resist +18% Disease Resist +20% Curse of Misfortune Rings make your fingers look great! |
voratun ring 'Lavafury' (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +6 Mag +8 Cun offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +5 (+1 eff.) Spellpower +14 (+7 eff.) Damage +9% fire +6% physical Ignore resists +15% fire Accuracy +27 (+7 eff.) Ignore Armor +25 defense ------ Defense +32 (+10 eff.) Physical save +6 (+3 eff.) Curse of Misfortune Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Marduruindil' (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +6 Cun +6 Con offense ------ Spellpower +12 (+6 eff.) Damage +17% darkness defense ------ Armor +4 Resistance +34% darkness +9% cold Spell save +17 (+7 eff.) Unlife -80.00 life Life Regen +4.00 other ------- Max stamina +22.00 Curse of Shrouds Rings make your fingers look great! |
Glumina the stralite battleaxe (Nightmares) (156% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Arcane Weapon Damage 157% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +8 acid On Hit: * 21% chance to reduce armor by 24% On Critical: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 While equipped: Stats +3 Wil +3 Mag offense ------ Critical power +10.00% Ignore resists +26% mind defense ------ Mind save +19 (+4 eff.) other ------- Max psi +50.00 Curse of Nightmares Massive two-handed battleaxes. |
Spiderbringer (Madness) (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane Weapon Damage 168% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +12 blight +59 cold On-crit, radius 2 +12 darkness On Hit: * Create an explosion dealing 38 lightning damage (1/turn) While equipped: offense ------ Damage +42% lightning +9% nature Ignore resists +35% lightning +10% nature On-Hit (Melee): * 21% chance to slow global speed by 77% * 20% chance to reduce strength, dexterity, and constitution by 14 Curse of Madness Massive two-handed battleaxes. |
blazebringer's dwarven-steel battleaxe (Corpses) (135% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 135% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +65 fire While equipped: offense ------ Global Speed +4% Ignore resists +14% fire Curse of Corpses Massive two-handed battleaxes. |
dwarven-steel battleaxe of shearing (Nightmares) (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 138% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% all Accuracy +24 (+6 eff.) Ignore Armor +13 Curse of Nightmares Massive two-handed battleaxes. |
arcing voratun dagger of crippling (Nightmares) (145% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 146% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Curse of Nightmares Sharp, short and deadly. |
Ivovea the stralite greatmaul (Madness) (170% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 170% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +8 mind Damage Against +24% Unnatural On Hit: * 21% chance to reduce all saves and defense by 48 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +13 Str +9 Wil offense ------ Damage +19% physical Ignore resists +25% mind Accuracy +30 (+8 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 48 defense ------ Resistance +9% acid Curse of Madness Massive two-handed mauls. |
elemental voratun greatmaul of ruin (Nightmares) (179% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 179% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 38 cold damage (1/turn) While equipped: offense ------ Physical Crit +17.0% Critical power +38.00% Damage +21% cold Ignore resists +31% cold Ignore Armor +16 Curse of Nightmares Massive two-handed mauls. |
elemental stralite greatsword of shearing (Misfortune) (157% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 157% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 38 lightning damage (1/turn) While equipped: offense ------ Damage +26% lightning Ignore resists +35% lightning +13% all Accuracy +23 (+6 eff.) Ignore Armor +13 Curse of Misfortune Massive two-handed swords. |
hateful stralite greatsword of corruption (Nightmares) (162% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 162% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +19 darkness Damage Against +21% Living On Hit: 20% Curse of Death level 4 Curse of Nightmares Massive two-handed swords. |
hateful voratun greatsword of paradox (Corpses) (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane/Psionic Weapon Damage 173% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 darkness +23 temporal Damage Against +26% Living While equipped: defense ------ Resistance +21% temporal Curse of Corpses Massive two-handed swords. |
stormbringer's voratun greatsword of massacre (Shrouds) (186% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 186% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +28 lightning +23 cold While equipped: offense ------ Move Speed +53% Ignore resists +17% lightning +31% cold Curse of Shrouds Massive two-handed swords. |
Godhelaith the Sleetbloom (Corpses)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 light +12 cold On-Hit, radius 1 +20 lightning On-crit, radius 2 +12 lightning +21 light While equipped: Stats +11 Str offense ------ Physical Power +20 (+5 eff.) defense ------ Resistance +30% cold other ------- Light +3 Curse of Corpses Longbows are used to shoot arrows at your foes. |
Storm Fury (Misfortune)4.0 Encumbrance T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+15 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+10 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 53 to 106 lightning damage based on Magic with a chance to inflict Daze. Curse of Misfortune This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
caustic dwarven-steel longsword (Madness) (124% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Nature Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 acid +17 nature While equipped: offense ------ Ignore resists +14% acid +14% nature Ignore Armor +11 Curse of Madness Sharp, long, and deadly. |
truestriking steel longsword of crippling (Corpses) (110% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Master Weapon Damage 110% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +8% physical Accuracy +11 (+3 eff.) Ignore Armor +9 Curse of Corpses Sharp, long, and deadly. |
Camemnir the voratun mace (Madness) (158% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 159% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +15.0% Critical power +35.00% Damage +12% acid +27% mind Ignore resists +15% acid Ignore Armor +15 On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) * 21% chance to reduce armor by 24% defense ------ Resistance +16% mind Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Madness Blunt and deadly. |
Darkfear the stralite mace (Corpses) (148% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 14 While equipped: offense ------ Damage +6% blight When Hit 8 blight On-Hit (Melee): * 21% chance to reduce damage dealt by 38% defense ------ Resistance +15% darkness +18% blight Crit Resistance 15.00% Life +100.00 Disease Resist +29% Knockbk Resist +20% Curse of Corpses Blunt and deadly. |
voratun mace 'Cyrelaith' (Nightmares) (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Disrupt Weapon Damage 156% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mindpower +30 (+6 eff.) Ignore resists +26% acid When Hit 8 acid On-Hit (Melee): * 21% chance to reduce armor by 24% defense ------ Resistance +17% acid +17% lightning +16% cold +17% fire +7% all Spell save +15 (+7 eff.) Mind save +9 (+2 eff.) other ------- EQ when Hit +0.24 Psi when Hit +0.24 Curse of Nightmares Blunt and deadly. |
voratun mace 'Emelema' (Misfortune) (158% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 159% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +33 lightning +45 cold While equipped: Stats +7 Str +5 Dex +5 Wil +7 Cun offense ------ Move Speed +48% Ignore resists +25% lightning +20% cold defense ------ Resistance +9% mind other ------- Infravision +3 See Invisibility +25 Curse of Misfortune Blunt and deadly. |
Velusetta (Nightmares) (116% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 116% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +9% Mindpower +10 (+2 eff.) Damage +9% nature defense ------ Armor +8 Defense +20 (+6 eff.) Resistance +10% blight +15% nature +12% acid Healmod +20% Disease Resist +23% Teleport Resist +21% other ------- Hate-on-crit +5.00 Max psi +50.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of venom (Madness) (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 14 acid Damage +8% acid Ignore resists +14% acid defense ------ Resistance +9% acid Life Regen +5.00 Healmod +20% Heal-on-summon +33 other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar (Nightmares) (107% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Resistance +18% mind Mind save +6 (+1 eff.) other ------- Psi/turn +0.80 Max psi +31.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of storms (Shrouds) (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +5 Dex +5 Mag +4 Wil +4 Cun +2 Con offense ------ Mind Crit +8% Mindpower +14 (+3 eff.) On-Hit 8 lightning Damage +5% mind +11% lightning Ignore resists +11% lightning defense ------ Resistance +10% lightning other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Alarak the Blazebraze (Madness)4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +8 lightning +20 cold On-Hit, radius 1 +12 lightning While equipped: Stats +6 Cun offense ------ Physical Crit +5.0% Combat Speed +10% Damage +20% cold Ignore resists +20% lightning Accuracy +10 (+3 eff.) defense ------ Resistance +12% darkness +6% lightning Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
cruel dragonbone starstaff of channeling (Misfortune) (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +17.00% Spellpower +29 (+14 eff.) Damage +30% darkness other ------- Mana/turn +0.26 Talents +1 Command Staff Curse of Misfortune Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of wizardry (Misfortune) (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +15% Critical power +16.00% Spellpower +24 (+12 eff.) Damage +30% blight other ------- Max mana +30.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff (Corpses) (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Normal] Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+7 eff.) Damage +30% light other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Arydhenn' (Misfortune) (129% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Crit +8.4% Spell Crit +17% Spellpower +12 (+6 eff.) Damage +25% light On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 14 defense ------ Defense +10 (+3 eff.) Disarm Resist +21% Pinning Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of might (Madness) (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +31.00% Spellpower +22 (+11 eff.) On-Hit 26 fire Damage +30% cold other ------- See Invisibility +14 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (Corpses) (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +5% Spellpower +23 (+11 eff.) Damage +30% lightning defense ------ Life Regen +1.80 Healmod +22% other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
lifebinding elm vilestaff (Corpses) (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +1% Spellpower +7 (+3 eff.) Damage +10% fire defense ------ Life Regen +0.80 Healmod +14% other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Dimbone the voratun waraxe (Nightmares) (147% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 darkness Damage Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Deals 143 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +9 Str +10 Dex +6 Mag +9 Wil +5 Cun +9 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 48 defense ------ Resistance +3% darkness +6% mind Curse of Nightmares One-handed war axes. |
Shinelace the voratun waraxe (Madness) (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 150% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +12 acid +16 light On-crit, radius 2 +43 fire While equipped: offense ------ Global Speed +11% Damage +9% light Ignore resists +20% acid +22% fire On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% light +16% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Madness One-handed war axes. |
enhanced dwarven-steel waraxe of massacre (Shrouds) (134% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Str +8 Dex +7 Mag +8 Wil +6 Cun +8 Con Curse of Shrouds One-handed war axes. |
truestriking voratun waraxe of ruin (Madness) (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +10.00% Ignore resists +12% physical Accuracy +24 (+6 eff.) Ignore Armor +25 Curse of Madness One-handed war axes. |
Aeredemas the Blastbrawn (Misfortune)1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Power +12 (+3 eff.) Damage +30% acid Ignore resists +26% mind +25% acid When Hit 11 lightning On-Hit (Melee): * 21% chance to reduce all saves and defense by 48 defense ------ Spell save +15 (+7 eff.) other ------- Size +1 Curse of Misfortune A belt that goes around your waist. |
Yarykhad (Corpses)1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +6 Wil +5 Cun offense ------ Damage +6% mind defense ------ Resistance +3% temporal +9% fire +9% darkness +9% cold Physical save +14 (+7 eff.) Spell save +32 (+12 eff.) Mind save +24 (+6 eff.) Life +79.00 Curse of Corpses A belt that goes around your waist. |
Ashbutcher the elven-silk cloak (Nightmares) (14 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +5 Cun +4 Con offense ------ Damage +9% fire Ignore resists +5% fire Accuracy +7 (+2 eff.) Ignore Armor +8 When Hit 4 cold defense ------ Armor +7 Defense +14 (+4 eff.) Physical save +29 (+12 eff.) Spell save +20 (+8 eff.) Mind save +32 (+8 eff.) Unlife -50.00 life Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyryta the Dazzlejeer (Corpses) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +6 Dex +6 Wil +6 Cun offense ------ Mind Crit +8% Mindpower +32 (+6 eff.) Ignore resists +20% light +25% mind Accuracy +9 (+3 eff.) Ignore Armor +10 On-Hit (Melee): * 21% chance to reduce armor by 24% defense ------ Defense +3 (+1 eff.) Resistance +9% acid other ------- Max psi +40.00 Light +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manygarath the Sleetdare (Madness) (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +7 Wil +1 Con defense ------ Armor +6 Defense +2 (+0 eff.) Resistance +15% acid +21% temporal +20% darkness +9% cold +3% mind Out-of-Phase Defense +36 Out-of-Phase Resistance +28% Out-of-Phase Resilience +37% other ------- Infravision +3 Curse of Madness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polara the cashmere cloak (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +14% darkness +12% mind Ignore resists +20% arcane +14% darkness +20% mind When Hit 6 blight defense ------ Defense +2 (+0 eff.) Resistance +15% blight +19% darkness +5% arcane Stealth +15 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velidhelaith (Nightmares) (24 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Wil +1 Con offense ------ Damage +3% blight Ignore Shields +10% When Hit 4 arcane defense ------ Armor +8 Defense +24 (+8 eff.) Resistance +22% light +22% fire Physical save +21 (+9 eff.) Spell save +24 (+10 eff.) Mind save +21 (+5 eff.) Stealth +9 Life +54.00 other ------- Light +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Zanogund' (Shrouds) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +8 Cun +4 Wil offense ------ Mind Crit +2% Mindpower +31 (+6 eff.) Damage +9% acid Ignore resists +26% mind When Hit 4 acid defense ------ Defense +3 (+1 eff.) Resistance +9% acid Mind save +11 (+2 eff.) other ------- EQ when Hit +0.08 Hate-on-crit +5.22 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of mindcraft (Misfortune) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Wil +4 Cun +4 Con offense ------ Mind Crit +7% defense ------ Defense +3 (+1 eff.) Physical save +8 (+4 eff.) Life +96.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (Madness) (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Eilinuba (Nightmares) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Damage +21% mind defense ------ Resistance +12% light +15% temporal +21% mind +11% all Physical save +12 (+6 eff.) Unlife -60.00 life Life +100.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhistir the silk robe (Shrouds) (20 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +6 Dex +12 Con offense ------ Damage +26% cold +12% arcane +12% physical Accuracy +25 (+7 eff.) defense ------ Defense +20 (+6 eff.) Resistance +39% cold +9% temporal +13% all other ------- Stamina/turn +3.16 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salara the Furnacekarma (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +5 (+2 eff.) Damage +19% darkness +3% acid On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Resistance +10% lightning +37% darkness +9% cold +12% blight +32% fire +11% light +15% all Physical save +16 (+7 eff.) Spell save +58 (+21 eff.) Mind save +20 (+5 eff.) other ------- Light +1 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (Nightmares) (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
spellwoven elven-silk robe of Linaniil (Shrouds) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +16% Spellpower +24 (+12 eff.) defense ------ Resistance +15% all Spell save +24 (+10 eff.) other ------- Mana/turn +0.24 Max mana +77.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (Corpses) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +26% lightning +15% physical +25% cold defense ------ Resistance +14% blight +5% cold +10% lightning +15% all Life +79.00 Life Regen +5.80 Healmod +19% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adena the pair of drakeskin leather boots (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +3 Mag +7 Wil +4 Cun +12 Lck offense ------ Spell Crit +2% Spellpower/crit +8 Move Speed +10% defense ------ Armor +5 Fatigue -8% Physical save +14 (+7 eff.) Spell save +10 (+5 eff.) Mind save +14 (+3 eff.) Stealth +11 Life +58.00 other ------- Stamina/turn +0.80 Max mana +80.00 Curse of Shrouds A pair of boots made of leather. |
Giwen (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +1 Wil +13 Lck offense ------ Spellpower +28 (+14 eff.) Ignore resists +10% arcane When Hit 4 arcane defense ------ Armor +5 Fatigue -9% Resistance +12% acid Physical save +15 (+7 eff.) Stealth +15 other ------- Encumbrance +50 Mana/turn +0.08 Curse of Shrouds A pair of boots made of leather. |
Maliretir the pair of hardened leather boots (Madness) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +7 Wil +4 Cun offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +6% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 48 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +3% temporal Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Mind save +7 (+1 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.31 Max mana +35.00 Curse of Madness A pair of boots made of leather. |
Shoes of Moving Slowly (Nightmares) (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Nightmares Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Wanderer's Rest (Misfortune) (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Misfortune Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Scorchbane' (Misfortune) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +9 Cun +13 Con offense ------ Damage +6% cold +3% fire +6% temporal Ignore resists +20% temporal When Hit 6 temporal defense ------ Armor +5 Resistance +6% fire Physical save +47 (+18 eff.) Mind save +46 (+11 eff.) Curse of Misfortune Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
restorative pair of voratun boots of tirelessness (Shrouds) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +9.00 Healmod +20% other ------- Stamina/turn +0.60 Max stamina +40.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arora the dwarven-steel gauntlets (Shrouds) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +5 Str +5 Con offense ------ On-Hit 8 acid Damage +5% acid Ignore resists +15% mind When Hit 4 mind defense ------ Armor +2 Fatigue +3% Resistance +7% acid other ------- See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudcrack (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +5 Mag +4 Cun offense ------ Physical Crit +13.0% Spell Crit +11% Mind Crit +8% Critical power +10.00% Damage +6% arcane When Hit 4 lightning defense ------ Armor +2 Resistance +3% lightning Physical save +8 (+4 eff.) other ------- Infravision +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (Shrouds) (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +8 (+1 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+4 eff.) Life +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Shrouds Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
dwarven-steel gauntlets 'Zubolaith' (Corpses) (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag offense ------ On-Hit 9 mind Damage +5% arcane +5% mind Ignore resists +10% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +3% Resistance +6% mind +9% temporal Mind save +7 (+1 eff.) Life +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of regeneration (Corpses) (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +8 Fatigue +5% Mind save +12 (+3 eff.) Life +65.00 Life Regen +1.90 other ------- Stamina/turn +0.90 Psi/turn +0.34 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Aereba the drakeskin leather cap (Madness) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Wil +4 Cun offense ------ Physical Power +7 (+1 eff.) Damage +9% temporal Ignore Armor +7 When Hit 8 temporal defense ------ Armor +5 Fatigue +5% Resistance +9% physical Physical save +26 (+11 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Madness A cap made of leather. |
Bethotha (Misfortune) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Wil +10 Con offense ------ Physical Power +11 (+2 eff.) When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +5 Fatigue +5% Resistance +8% acid +8% fire +11% lightning +11% cold other ------- Light +1 See Invisibility +6 Curse of Misfortune A cap made of leather. |
Bokuroddalach the Taintwrither (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +1 Con offense ------ Damage +10% arcane +16% temporal Ignore resists +5% mind +5% nature When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 77% * 10% chance to reduce all saves and defense by 48 defense ------ Defense +2 (+0 eff.) Resistance +16% temporal other ------- EQ when Hit +1.60 Psi when Hit +1.50 Hate when Hit +1.20 Curse of Madness Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Cuthenarigen the Shineenvy (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +4 Mag +6 Wil offense ------ Spell Crit +3% Damage +11% blight +14% arcane +9% light Ignore resists +10% mind +25% light defense ------ Armor +4 Fatigue +4% Physical save +9 (+5 eff.) Life +100.00 Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dournoon the drakeskin leather cap (Madness) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: offense ------ Damage +12% darkness +9% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 38% defense ------ Armor +5 Fatigue +5% Resistance +14% acid +27% fire +23% cold +14% nature +10% lightning Spell save +9 (+5 eff.) Life +98.00 Healmod +17% Curse of Madness A cap made of leather. |
Emille (Misfortune) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +4 Wil offense ------ Mind Crit +5% Damage +14% acid +15% mind On-Hit (Melee): * 20% chance to slow global speed by 77% * 10% chance to reduce all saves and defense by 48 defense ------ Defense +3 (+1 eff.) Resistance +21% acid +3% temporal +24% mind Mind save +17 (+4 eff.) Curse of Misfortune Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 7.2 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 807 Mind damage and spreads amongst your foes, dealing damage and feeding you 6.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Erelolar the Glowwill (Misfortune) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Lck +2 Dex offense ------ Physical Crit +5.0% Spell Crit +4% Mind Crit +5% When Hit 10 light 6 darkness defense ------ Armor +5 Fatigue +5% Resistance +3% light +6% darkness +12% nature Spell save +8 (+4 eff.) Life +61.00 Healmod +17% other ------- Light +3 Curse of Misfortune A cap made of leather. |
Falehor the hardened leather cap (Misfortune) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +7% Critical power +10.00% Mindpower +15 (+3 eff.) defense ------ Armor +3 Fatigue +3% Resistance +12% mind Mind save +9 (+2 eff.) other ------- Stamina when Hit +1.90 EQ when Hit +2.10 Max psi +40.00 Curse of Misfortune A cap made of leather. |
Magmaward (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun +3 Wil offense ------ Critical power +20.00% Ignore resists +25% mind +25% fire defense ------ Defense +2 (+0 eff.) Resistance +11% lightning +11% temporal other ------- EQ when Hit +0.16 Curse of Misfortune A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Salukira' (Corpses) (3 def, 2 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +10 Wil offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Damage +13% acid +12% physical +7% lightning +12% fire +8% arcane +8% cold When Hit 2 mind defense ------ Armor +2 Defense +3 (+1 eff.) Shield Power +15% Physical save +15 (+7 eff.) Life Regen +5.40 Curse of Corpses A pointy cloth hat, very wizardly... |
elven-silk wizard hat of arcana (Madness) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +3 (+1 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
hardened leather cap 'Sulfurraze' (Corpses) (0 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +6 Fatigue +3% Resistance +9% fire +6% nature +12% cold Unlife -80.00 life Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +1 Infravision +2 Curse of Corpses A cap made of leather. |
Aerora (Misfortune) (10 def, 13 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +2 Cun defense ------ Armor +13 Defense +10 (+3 eff.) Fatigue +12% Resistance +10% blight +6% physical +10% nature +6% lightning Physical save +14 (+7 eff.) Spell save +3 (+2 eff.) Mind save +19 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
enlightening voratun mail armour of command (Misfortune) (13 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego++] Psionic While equipped: Stats +8 Cun +6 Wil defense ------ Armor +18 Defense +13 (+4 eff.) Fatigue +12% Mind save +30 (+7 eff.) Curse of Misfortune A suit of armour made of mail. |
fortifying stralite mail armour (Shrouds) (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +54.00 Curse of Shrouds A suit of armour made of mail. |
rejuvenating voratun mail armour of acid resistance (Misfortune) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +24% acid Life Regen +4.80 other ------- Stamina/turn +1.50 Curse of Misfortune A suit of armour made of mail. |
searing steel mail armour of cold resistance (Misfortune) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Arcane/Master While equipped: offense ------ On-Hit 12 acid 13 fire When Hit 11 acid 8 fire defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +13% acid +17% fire +15% cold Curse of Misfortune A suit of armour made of mail. |
searing steel mail armour of command (Madness) (7 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 12 acid 12 fire When Hit 10 acid 10 fire defense ------ Armor +11 Defense +7 (+2 eff.) Fatigue +12% Resistance +14% acid +18% fire Mind save +12 (+3 eff.) Curse of Madness A suit of armour made of mail. |
searing voratun mail armour of temporal resistance (Corpses) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Arcane While equipped: offense ------ On-Hit 17 acid 11 fire When Hit 11 acid 15 fire defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +22% acid +21% fire +25% temporal Curse of Corpses A suit of armour made of mail. |
voratun mail armour of Eyal (Madness) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +45.00 Life Regen +5.00 Healmod +15% Curse of Madness A suit of armour made of mail. |
reinforced leather armour 'Flashwell' (Misfortune) (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: offense ------ Damage +18% fire Ignore resists +26% mind When Hit 11 mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 48 defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +16% mind +56% fire Curse of Misfortune A suit of armour made of leather. |
enlightening stralite plate armour of thunder (Nightmares) (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Ego++] Arcane/Psionic While equipped: Stats +6 Str +7 Mag +14 Wil +6 Cun offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +7% Physical Power +15 (+3 eff.) Spellpower +14 (+7 eff.) Mindpower +18 (+3 eff.) defense ------ Armor +13 Fatigue +22% Resistance +15% lightning Mind save +22 (+5 eff.) Curse of Nightmares A suit of armour made of metal plates. |
reinforced voratun shield of lightning resistance (+30%) (Corpses) (0 def, 17 armour, 282 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +17 Fatigue +8% Resistance +30% lightning other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
134 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Leludumayon (dig speed 23 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Damage +7% nature +6% arcane Ignore resists +20% mind When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 48 defense ------ Resistance +15% nature Physical save +15 (+7 eff.) Spell save +15 (+7 eff.) Mind save +13 (+3 eff.) Life +122.00 other ------- Max stamina +18.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 314.82 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
bright brass lantern of corpselight2.0 Encumbrance T1 lite [Ego+] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) defense ------ Resistance +7% blight +6% darkness other ------- Light +6 Infravision +4 See Invisibility +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 33 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
40 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elemental pouch of voratun shots (21/21, 167% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane Weapon Damage 167% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On Hit: * Create an explosion dealing 44 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Floebloom' (24/24, 156% power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Nature Weapon Damage 157% Range: 1.0x-1.2x Uses 40% Wil, 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 24 On-ranged-hit +26 lightning +12 temporal +21 cold +12 arcane On-Hit, radius 1 +21 temporal +8 arcane +21 cold On-crit, radius 2 +13 lightning +21 cold +12 temporal On Hit: * 21% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
tundral pouch of voratun shots of paradox (19/19, 168% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego] Arcane/Nature Weapon Damage 169% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 19 On-ranged-hit +10 temporal +24 cold On-crit, radius 2 +9 cold On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
cleansing voratun torque of mindblast [power 410] (7/15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 791 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast [power 435] (7/15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 840 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Cyrybeth' [power 125] (7/25 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +2 Damage +18% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 14 defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Setup a psionic shield, reducing all damage taken by 125 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 45% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Floestrike [power 90] (7/20 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +8 Str +5 Con offense ------ Ignore resists +20% temporal When Hit 8 physical defense ------ Armor +8 Resistance +2% physical +18% cold Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By have a nice life the Thalore Doomed level 42
1st Mirth 123rd year of Ascendancy at 12:45 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By have a nice life the Thalore Doomed level 42
45th Pyre 123rd year of Ascendancy at 01:07 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By have a nice life the Thalore Doomed level 50
23rd Haze 123rd year of Ascendancy at 07:49 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By have a nice life the Thalore Doomed level 45
10th Mirth 123rd year of Ascendancy at 18:02 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By have a nice life the Thalore Doomed level 36
31st Pyre 123rd year of Ascendancy at 17:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By have a nice life the Thalore Doomed level 22
5th Allure 123rd year of Ascendancy at 22:59 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By have a nice life the Thalore Doomed level 44
7th Mirth 123rd year of Ascendancy at 06:08 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By have a nice life the Thalore Doomed level 33
51st Regrowth 123rd year of Ascendancy at 06:13 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By have a nice life the Thalore Doomed level 39
41st Pyre 123rd year of Ascendancy at 07:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By have a nice life the Thalore Doomed level 23
19th Regrowth 123rd year of Ascendancy at 11:00 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By have a nice life the Thalore Doomed level 33
50th Regrowth 123rd year of Ascendancy at 20:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By have a nice life the Thalore Doomed level 30
38th Regrowth 123rd year of Ascendancy at 11:13 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By have a nice life the Thalore Doomed level 33
46th Regrowth 123rd year of Ascendancy at 02:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By have a nice life the Thalore Doomed level 10
6th Mirth 122nd year of Ascendancy at 09:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By have a nice life the Thalore Doomed level 20
67th Haze 122nd year of Ascendancy at 23:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By have a nice life the Thalore Doomed level 30
38th Regrowth 123rd year of Ascendancy at 02:53 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By have a nice life the Thalore Doomed level 40
41st Pyre 123rd year of Ascendancy at 07:38 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By have a nice life the Thalore Doomed level 50
49th Dusk 123rd year of Ascendancy at 03:35 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By have a nice life the Thalore Doomed level 34
1st Time of Balance 123rd year of Ascendancy at 00:21 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By have a nice life the Thalore Doomed level 35
11st Pyre 123rd year of Ascendancy at 19:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By have a nice life the Thalore Doomed level 25
28th Regrowth 123rd year of Ascendancy at 01:09 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By have a nice life the Thalore Doomed level 44
7th Mirth 123rd year of Ascendancy at 08:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By have a nice life the Thalore Doomed level 7
2nd Mirth 122nd year of Ascendancy at 15:17 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By have a nice life the Thalore Doomed level 50
19th Haze 123rd year of Ascendancy at 17:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By have a nice life the Thalore Doomed level 10
1st Dusk 122nd year of Ascendancy at 15:14 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By have a nice life the Thalore Doomed level 47
13rd Dusk 123rd year of Ascendancy at 14:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By have a nice life the Thalore Doomed level 26
30th Regrowth 123rd year of Ascendancy at 04:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By have a nice life the Thalore Doomed level 21
70th Haze 122nd year of Ascendancy at 12:28 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By have a nice life the Thalore Doomed level 41
43rd Pyre 123rd year of Ascendancy at 17:06 see stats
Log
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Terror for 242 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Terror for 291 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Terror for 291 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 291 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect killed Terror!
Shadow fades for a moment and then reforms whole again!
Burning from Vor, Grand Geomancer of the Pride hits Shadow for 0 fire damage.
Have a nice life uses Panic.
Vor, Grand Geomancer of the Pride becomes panicked!
Burning from Vor, Grand Geomancer of the Pride hits Terror for 115 fire damage.
Burning from Vor, Grand Geomancer of the Pride hits Terror for 115 fire damage.
Vor, Grand Geomancer of the Pride's spell attains critical power!
Shadow fades for a moment and then reforms whole again!
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 0 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits have a nice life for 1623 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Terror for 1956 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Terror for 2348 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Something for 1956 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Something for 1671 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Something for 2348 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Something for 1956 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Terror for 1956 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 1956 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 0 fire damage.
Thunderstorm hits Terror for 61 lightning damage.
Thunderstorm hits have a nice life for 50 lightning damage.
have a nice life the level 50 thalore doomed was scorched to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
The air around Have a nice life grows cold and terrifying shapes begin to coalesce. A nightmare has begun.



























































































































































