













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 33 / 85% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 38.272733630532 (base 21) |
| Dexterity | 43.545467261063 (base 10) |
| Constitution | 31.545467261063 (base 10) |
| Magic | 28.272733630532 (base 10) |
| Willpower | 100.9454913574 (base 60) |
| Cunning | 87.960009638537 (base 60) |
Resources
| Life | 1095/1095 |
| Hate | 21/100 |
| Equilibrium | 34 |
| Healing Factor | 0.88272132037539 |
| Regeneration | 5.163919724196 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Invisible | 12.545467261063 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 65 |
| Crit Chance | 35% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 65 |
| Crit Chance | 35% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Arcane | +11% |
| Mind | +52% |
| All | 0% |
| Lightning | +11% |
| Light | +5% |
| Darkness | +10% |
| Fire | +12% |
| Nature | +7% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +11% |
| Fire | +5% |
| Mind | +50% |
Defense: Base
| Armour (hardiness) | 13 (48.304188961773%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 56 |
| Mental Save | 74 |
Defense: Resistances
| Blight | + 46%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 36%( 70%) |
| All | + 29%( 70%) |
| Physical | + 34%( 74%) |
| Darkness | + 77%( 81%) |
| Light | + 19%( 70%) |
| Temporal | + 46%( 70%) |
| Lightning | + 36%( 70%) |
| Mind | + 50%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 11% |
| Fear Resistance | 18% |
| Teleport Resistance | 20% |
| Disarm Resistance | 28% |
| Bleed Resistance | 20% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 752% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Deflection |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 35 damage from the next 2.0 attack(s). Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.3)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 37% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 82 mind and 60 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 126 Mind damage, and deal 91 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Lisureta the grizzly bear. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of greater demon bile. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed green worm. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Hurirebar (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex offense ------ Physical Crit +4.0% Damage +15% mind Ignore resists +20% mind defense ------ Armor +1 Stealth +6 Unlife -80.00 life Curse of Nightmares A pair of boots made of leather. |
| Light source | Xathra2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +5% light defense ------ Defense +20 (+5 eff.) Resistance +6% darkness +9% nature Affinity +5% light Physical save +3 (+1 eff.) Life +100.00 Teleport Resist +20% other ------- Light +5 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 108.84 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's cashmere wizard hat of madness (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +9% Mindpower +7 (+2 eff.) Damage +11% mind defense ------ Defense +2 (+1 eff.) Resistance +8% mind Physical save +7 (+2 eff.) Mind save +27 (+7 eff.) other ------- Max psi +21.00 Curse of Shrouds Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 7.2 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 489 Mind damage and spreads amongst your foes, dealing damage and feeding you 6.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Zubolaith' (Corpses) (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag offense ------ On-Hit 9 mind Damage +5% arcane +5% mind Ignore resists +10% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +3% Resistance +6% mind +9% temporal Mind save +7 (+2 eff.) Life +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Leludumayon (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Str offense ------ Damage +7% nature +6% arcane Ignore resists +20% mind Accuracy +7 (+2 eff.) When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +15% nature Life +28.00 other ------- Max stamina +23.00 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Relgozor the steel ring (Corpses)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Mag offense ------ Physical Crit +2.0% Ignore Armor +2 defense ------ Defense +20 (+5 eff.) Life +26.00 Disarm Resist +28% Pinning Resist +23% Knockbk Resist +27% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.24 Curse of Corpses Rings make your fingers look great! |
| On fingers | Adagamina the Hellravager (Madness)0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +11% blight +3% fire Ignore resists +10% mind When Hit 2 mind defense ------ Resistance +11% blight other ------- EQ when Hit +0.08 Hate-on-crit +1.00 Curse of Madness Rings make your fingers look great! |
| Around neck | Bregugrim the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Defense +10 (+3 eff.) Fatigue -5% Resistance +12% temporal +6% mind +6% fire Life +40.00 Life Regen +3.00 Cut Resist +20% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | epiphanous living mindstar of storms (Shrouds) (114% power, 68 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 87% Wil, 52% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +68 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +5 Dex +5 Mag +7 Wil +7 Cun +2 Con offense ------ Mind Crit +8% Mindpower +24 (+6 eff.) On-Hit 8 lightning Damage +5% mind +11% lightning Ignore resists +11% lightning defense ------ Resistance +10% lightning other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Yarykhad (Corpses)1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +6 Wil +5 Cun offense ------ Damage +6% mind defense ------ Resistance +3% temporal +9% fire +9% darkness +9% cold Physical save +14 (+5 eff.) Spell save +32 (+9 eff.) Mind save +24 (+6 eff.) Life +79.00 Curse of Corpses A belt that goes around your waist. |
| In off hand | Seeds of the Black Tree (Nightmares) (115% power, 46 apr, darkness damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Weapon Damage 115% Range: 1.0x-1.1x Uses 70% Wil, 52% Mag Damage Darkness Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +46 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +10 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+6 eff.) Mindpower +21 (+5 eff.) Damage +10% blight +10% mind +10% darkness Curse of Nightmares This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
| Cloak | Ashbutcher the elven-silk cloak (Nightmares) (14 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +5 Cun +4 Con offense ------ Damage +9% fire Ignore resists +5% fire Accuracy +7 (+2 eff.) Ignore Armor +8 When Hit 4 cold defense ------ Armor +7 Defense +14 (+4 eff.) Physical save +29 (+10 eff.) Spell save +20 (+6 eff.) Mind save +32 (+8 eff.) Unlife -50.00 life Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's cashmere robe of life (Nightmares) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +10% blight +11% darkness +15% mind +11% all Physical save +11 (+4 eff.) Spell save +12 (+4 eff.) Mind save +23 (+6 eff.) Life +54.00 Life Regen +2.60 Healmod +11% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 246; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 667%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 25%; mental, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the psychic (damage 268; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 268.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Salirena0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Str defense ------ Unlife -20.00 life Pinning Resist +10% Stun Resist +20% Knockbk Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
copper amulet 'Porubeth'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Ignore resists +10% blight defense ------ Defense +30 (+8 eff.) Resistance +5% arcane Life Regen +4.00 Cut Resist +20% Confus Resist +20% Amulets make your neck look great! |
Aridhema the copper ring (Corpses)0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Critical power +10.00% Ignore Armor +1 When Hit 4 physical defense ------ Resistance +3% blight Physical save +9 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
Betagavena the Windbutcher (Shrouds)0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% nature When Hit 2 arcane 6 nature defense ------ Resistance +9% mind Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Curse of Shrouds Rings make your fingers look great! |
Yvarawe the steel ring (Corpses)0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +7 Wil offense ------ Mind Crit +3% Critical power +15.00% defense ------ Mind save +7 (+2 eff.) Confus Resist +28% other ------- Psi when Hit +0.08 Curse of Corpses Rings make your fingers look great! |
copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 11 light On-Ranged-Hit 12 light Damage +11% light Rings make your fingers look great! |
gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +24% other ------- Infravision +4 See Stealth +11 See Invisibility +6 Rings make your fingers look great! |
titan's copper ring of clarity (Madness)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Mind save +5 (+2 eff.) Confus Resist +22% Curse of Madness Rings make your fingers look great! |
gifted pulsing mindstar of balance (Corpses) (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +13 (+3 eff.) defense ------ Physical save +5 (+2 eff.) Spell save +2 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's thorny mindstar of gales (Madness) (94% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +8% lightning +6% cold +9% physical defense ------ Defense +11 (+3 eff.) Resistance +4% all Pinning Resist +18% other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dimbone the voratun waraxe (Nightmares) (147% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Disrupt Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 darkness Damage Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Deals 118 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +9 Str +10 Dex +6 Mag +9 Wil +5 Cun +9 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +3% darkness +6% mind Curse of Nightmares One-handed war axes. |
Aerelrawyn the rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Ignore resists +15% arcane +5% physical defense ------ Armor +4 Fatigue -5% Resistance +3% lightning +2% physical +3% cold Unlife -20.00 life other ------- Encumbrance +20 Curse of Shrouds A belt that goes around your waist. |
Lisedhessra the Cinderpeal (Madness)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+1 eff.) Ignore resists +25% mind When Hit 6 mind 2 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Physical save +6 (+2 eff.) Curse of Madness A belt that goes around your waist. |
Mighty Girdle (Misfortune)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ragasin the Kindleransom (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +16% Summoned Accuracy +15 (+5 eff.) defense ------ Resistance +6% light +2% physical Resist Against +18% Summoned Curse of Nightmares A belt that goes around your waist. |
Blazestreaker (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% lightning +12% acid Ignore resists +5% acid When Hit 2 lightning defense ------ Defense +1 (+1 eff.) Resistance +3% lightning +3% acid Life +32.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erigen (Misfortune) (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil defense ------ Defense +6 (+2 eff.) Resistance +5% arcane +6% acid Mind save +5 (+2 eff.) Unlife -60.00 life Life +40.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manygarath the Sleetdare (Madness) (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +7 Wil +1 Con defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +15% acid +21% temporal +20% darkness +9% cold +3% mind Out-of-Phase Defense +36 Out-of-Phase Resistance +28% Out-of-Phase Resilience +37% other ------- Infravision +3 Curse of Madness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Strikeburst' (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Ignore resists +5% light defense ------ Defense +1 (+1 eff.) Resistance +6% lightning other ------- See Invisibility +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Xima' (Corpses) (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +11% cold Crit Resistance 10.00% Life +60.00 Healmod +5% Silence Resist +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smoldersnake (Shrouds) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +3 (+1 eff.) Damage +12% mind Ignore resists +25% fire defense ------ Resistance +6% fire +7% all Mind save +17 (+5 eff.) other ------- EQ when Hit +0.16 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (Shrouds) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +5% blight +13% darkness +12% mind +11% all Physical save +13 (+4 eff.) Spell save +12 (+4 eff.) Mind save +24 (+6 eff.) Life +51.00 Life Regen +1.50 Healmod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of nature (+16%) (Corpses) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +11% nature defense ------ Resistance +16% nature +11% all other ------- Mana/turn +0.15 Psi/turn +0.15 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mind (+11%) (Madness) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +11% mind defense ------ Resistance +11% mind +9% all Mind save +15 (+4 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (Corpses) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +26% lightning +15% physical +25% cold defense ------ Resistance +14% blight +5% cold +10% lightning +15% all Life +79.00 Life Regen +5.80 Healmod +19% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Camedunaldil the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Con offense ------ Physical Power +15 (+5 eff.) Damage +3% physical Accuracy +5 (+2 eff.) On-Hit (Melee): * 20% chance to reduce armor by 27% defense ------ Armor +1 Curse of Nightmares Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 8 Cooldown: 23 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Hatherand' (Misfortune) (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +3% Critical power +5.00% defense ------ Armor +3 Resistance +1% physical Physical save +7 (+2 eff.) Spell save +7 (+2 eff.) Mind save +6 (+2 eff.) Blind Resist +10% Disease Resist +20% Curse of Misfortune A pair of boots made of leather. |
Arora the dwarven-steel gauntlets (Shrouds) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +5 Str +5 Con offense ------ On-Hit 8 acid Damage +5% acid Ignore resists +15% mind When Hit 4 mind defense ------ Armor +2 Fatigue +3% Resistance +7% acid other ------- See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudcrack (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +5 Mag +4 Cun offense ------ Physical Crit +13.0% Spell Crit +11% Mind Crit +8% Critical power +10.00% Damage +6% arcane When Hit 4 lightning defense ------ Armor +2 Resistance +3% lightning Physical save +8 (+3 eff.) other ------- Infravision +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glyta (Corpses) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex +3 Con offense ------ Damage +3% mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Life Regen +1.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.60 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (Madness) (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (Shrouds) (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+3 eff.) Life +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Shrouds Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Aruthel the iron helm (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Str +1 Mag +2 Wil +3 Cun offense ------ Mindpower +4 (+1 eff.) Ignore resists +5% acid When Hit 4 acid defense ------ Armor +3 Fatigue +5% other ------- See Invisibility +3 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethemille the Frozennail (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +9% physical +6% cold defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +5% temporal +3% cold Unlife -80.00 life Curse of Nightmares A cap made of leather. |
Breezeshear (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +10% mind +9% nature Ignore Armor +1 On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Defense +1 (+1 eff.) Resistance +10% mind +1% physical Unlife -20.00 life Curse of Shrouds A pointy cloth hat, very wizardly... |
Emelyrekira the rough leather cap (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +10% mind When Hit 2 mind defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +6% acid Mind save +12 (+3 eff.) Curse of Shrouds A cap made of leather. |
hardened leather cap 'Sulfurraze' (Corpses) (0 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +6 Fatigue +3% Resistance +9% fire +6% nature +12% cold Unlife -80.00 life Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +1 Infravision +2 Curse of Corpses A cap made of leather. |
linen wizard hat 'Sameharagrim' (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Wil offense ------ Mind Crit +2% Mindpower +25 (+6 eff.) Ignore resists +25% mind defense ------ Defense +1 (+1 eff.) Physical save +7 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
rough leather cap 'Sewerbane' (Nightmares) (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ When Hit 8 cold On-Hit (Melee): * 10% chance to slow global speed by 69% defense ------ Armor +3 Fatigue +1% Resistance +6% fire other ------- Infravision +1 Curse of Nightmares A cap made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
712 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 257.40 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern 'Gloremida'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ Damage +9% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% acid +3% all Spell save +18 (+5 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ravenfear'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Con offense ------ Critical power +5.00% Ignore resists +5% darkness defense ------ Armor +2 Physical save +9 (+3 eff.) Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Berithad the iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +3 Dex offense ------ Ignore resists +20% mind defense ------ Mind save +3 (+1 eff.) Unlife -20.00 life other ------- Hate-on-crit +1.00 Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Nightspar [power 23] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 32% defense ------ Armor +2 Resistance +6% blight +2% physical Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By have a nice life the Thalore Doomed level 22
5th Allure 123rd year of Ascendancy at 22:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By have a nice life the Thalore Doomed level 23
19th Regrowth 123rd year of Ascendancy at 11:00 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By have a nice life the Thalore Doomed level 33
50th Regrowth 123rd year of Ascendancy at 20:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By have a nice life the Thalore Doomed level 30
38th Regrowth 123rd year of Ascendancy at 11:13 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By have a nice life the Thalore Doomed level 33
46th Regrowth 123rd year of Ascendancy at 02:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By have a nice life the Thalore Doomed level 10
6th Mirth 122nd year of Ascendancy at 09:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By have a nice life the Thalore Doomed level 20
67th Haze 122nd year of Ascendancy at 23:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By have a nice life the Thalore Doomed level 30
38th Regrowth 123rd year of Ascendancy at 02:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By have a nice life the Thalore Doomed level 25
28th Regrowth 123rd year of Ascendancy at 01:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By have a nice life the Thalore Doomed level 7
2nd Mirth 122nd year of Ascendancy at 15:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By have a nice life the Thalore Doomed level 10
1st Dusk 122nd year of Ascendancy at 15:14 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By have a nice life the Thalore Doomed level 26
30th Regrowth 123rd year of Ascendancy at 04:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By have a nice life the Thalore Doomed level 21
70th Haze 122nd year of Ascendancy at 12:28 see stats
Log
Saving game...
Saving done.
Shadow casts Phase Door.
Today is the 51st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:30.
Shadow casts Phase Door.
Shadow casts Phase Door.
Have a nice life uses Infusion: Healing.
have a nice life receives 217 healing from Infusion: Healing.
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Infusion: Healing is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.























































































































