Theodin the level 9 Thalore Wyrmic by Craftinstars

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassWyrmic
Level / Exp9 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity13 (base 10)
Constitution17 (base 13)
Magic10 (base 10)
Willpower30 (base 26)
Cunning10 (base 10)

Resources

Life267/267
Equilibrium25
Healing Factor1.3561497326203
Regeneration0.33903743315508

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage40
Accuracy21
Crit Chance14%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance13%
Speed1

Offense: Damage Bonus

Blight+4%
Cold+10%

Offense: Damage Penetration

Darkness+10%
Cold+8%
Nature+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue2
Physical Save33
Spell Save27
Mental Save29

Defense: Resistances

Lightning+ 9%( 70%)
Cold+ 40%( 70%)
Blight+ 20%( 70%)
Physical+ 4%( 70%)
Fire+ 6%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
2/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
5/5
2/5
2/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
failed
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log


Theodin shakes the ground!


Talent Ice Claw is ready to use.

Theodin uses Ice Claw.


Talent Ice Claw is ready to use.

Theodin deactivates Wild Growth.


Talent Quake is ready to use.

Resting starts...

Talent Wild Growth is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 74 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Theodin activates Wild Growth.


Theodin deactivates Wild Growth.