




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 14 (base 14) |
| Constitution | 18 (base 18) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 328/328 |
| Mana | 148/148 |
| Stamina | 136/136 |
| Healing Factor | 1.399767287234 |
| Regeneration | 0.3499418218085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 46 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 21.08934837382 (81.030927835052%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 22 |
| Physical Save | 19 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Resistances
| Physical | + 15%(100%) |
| Lightning | + 23%(100%) |
| Fire | + 15%(100%) |
| All | + 8%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 32.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.spiked steel plate armour of lightning resistance (4 def, 10 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 10 physical Changes resistances: +16% lightning / +1% all A suit of armour made of metal plates. |
| In main hand | arcing iron greatmaul of massacre (26-39 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Massive two-handed mauls. |
Inventory
Achievements
Log
You give biting gale rune (35 cold damage; freeze 3 turns with power 20) to Connor (servant of Golemsmol).
You gain 0.35 gold from the transmogrification of psionic steel torque of kinetic psionic shield [power 45] (20 cooldown).
You gain 0.55 gold from the transmogrification of pouch of steel shots of accuracy (24/24, 20-24 power, 2 apr).
You gain 1.66 gold from the transmogrification of hateful pouch of steel shots (18/18, 23-27.6 power, 2 apr).
You gain 2.99 gold from the transmogrification of survivor's brass lantern of clarity.
You gain 2.63 gold from the transmogrification of bright brass lantern of the zealot.
You gain 1.72 gold from the transmogrification of brass lantern of health.
You gain 1.73 gold from the transmogrification of brass lantern of health.
You gain 1.10 gold from the transmogrification of quiver of elm arrows of crippling (18/18, 14-19.6 power, 5 apr).
You gain 1.13 gold from the transmogrification of sand rough leather gloves (0 def, 6 armour).
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 0.67 gold from the transmogrification of miner's pair of rough leather boots (0 def, 5 armour).
You gain 0.73 gold from the transmogrification of woollen robe of nature (+16%) (0 def, 0 armour).
You gain 3.43 gold from the transmogrification of ash vilestaff of protection (15-18 power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron greatmaul (20-30 power, 1 apr).
You gain 0.53 gold from the transmogrification of teleportation rune (range 20).
You gain 1.18 gold from the transmogrification of regeneration infusion of the duelist (heal 104 over 5 turns).
There is a previous level here (press '' or right click to use).
Saving game...
Character control switched to Connor (servant of Golemsmol).
Saving done.
You are now inscribed with Rune: Biting Gale.
You have no more biting gale rune (32 cold damage; freeze 3 turns with power 20).
Golemsmol deactivates Defensive Posture.
Golemsmol deactivates Flame Infusion.
Golemsmol deactivates Premonition.










