casual the level 5 Higher Writhing One by FATZICHTOME

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWrithing One
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic14 (base 13)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life188/188
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Ran for 4 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm wand of shielding [power 116] (20 cooldown).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.52 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.46 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 1.89 gold from the transmogrification of
nature's mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (16.5-26.4 power, 1 apr).
You gain 2.39 gold from the transmogrification of
balanced iron dagger (10.5-13.65 power, 5 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 108; 12 cd).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the psychic (heal 109; 12 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You feel very confident walking into this place.
Saving game...

Saving done.