Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Temporal Warden |
Level / Exp | 29 / 69% |
Size | small |
Lifes / Deaths | Killed by yaech hunter at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:11 / 102Killed by yaech hunter at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:01 Killed by yaech mindslayer at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:11 Killed by Lady Nashva the Streambender at level 3 on the 75th Pyre 122nd year of Ascendancy at 11:18 Killed by Lady Nashva the Streambender at level 3 on the 75th Pyre 122nd year of Ascendancy at 11:52 Killed by ritch flamespitter at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:17 Killed by chitinous ritch at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:47 Killed by Subject Z at level 8 on the 78th Pyre 122nd year of Ascendancy at 20:49 Killed by Subject Z at level 8 on the 78th Pyre 122nd year of Ascendancy at 22:20 Killed by Subject Z at level 8 on the 79th Pyre 122nd year of Ascendancy at 00:51 Killed by Minotaur of the Labyrinth at level 11 on the 6th Mirth 122nd year of Ascendancy at 23:20 Killed by snow giant thunderer at level 13 on the 7th Flare 122nd year of Ascendancy at 10:14 Killed by skeleton mage at level 14 on the 9th Flare 122nd year of Ascendancy at 03:49 Killed by skeleton archer at level 14 on the 9th Flare 122nd year of Ascendancy at 11:21 Killed by The Master at level 14 on the 9th Flare 122nd year of Ascendancy at 20:28 Killed by The Master at level 14 on the 9th Flare 122nd year of Ascendancy at 22:07 Killed by dredge at level 14 on the 9th Flare 122nd year of Ascendancy at 23:48 Killed by The Master at level 15 on the 10th Flare 122nd year of Ascendancy at 05:25 Killed by The Master at level 15 on the 10th Flare 122nd year of Ascendancy at 07:13 Killed by skeleton mage at level 15 on the 10th Flare 122nd year of Ascendancy at 09:08 Killed by The Master at level 15 on the 10th Flare 122nd year of Ascendancy at 10:54 Killed by orc grand master assassin at level 17 on the 5th Dusk 122nd year of Ascendancy at 09:32 Killed by snow giant boulder thrower at level 18 on the 7th Dusk 122nd year of Ascendancy at 19:41 Killed by Golbug the Destroyer at level 18 on the 8th Dusk 122nd year of Ascendancy at 01:58 Killed by Golbug the Destroyer at level 18 on the 8th Dusk 122nd year of Ascendancy at 03:39 Killed by orc high cryomancer at level 21 on the 14th Dusk 122nd year of Ascendancy at 09:33 Killed by Xabremira the orc high cryomancer at level 21 on the 14th Dusk 122nd year of Ascendancy at 12:20 Killed by Xabremira the orc high cryomancer at level 21 on the 14th Dusk 122nd year of Ascendancy at 13:48 Killed by orc high pyromancer at level 21 on the 14th Dusk 122nd year of Ascendancy at 18:04 Killed by orc cryomancer at level 21 on the 14th Dusk 122nd year of Ascendancy at 19:36 Killed by Kra'Tor the Gluttonous at level 21 on the 15th Dusk 122nd year of Ascendancy at 00:25 Killed by Vor, Grand Geomancer of the Pride at level 21 on the 15th Dusk 122nd year of Ascendancy at 01:56 Killed by Vor, Grand Geomancer of the Pride at level 21 on the 15th Dusk 122nd year of Ascendancy at 03:59 Killed by Kra'Tor the Gluttonous at level 21 on the 15th Dusk 122nd year of Ascendancy at 04:38 Killed by Vor, Grand Geomancer of the Pride at level 21 on the 15th Dusk 122nd year of Ascendancy at 06:18 Killed by Vor, Grand Geomancer of the Pride at level 21 on the 15th Dusk 122nd year of Ascendancy at 07:48 Killed by Vor, Grand Geomancer of the Pride at level 21 on the 15th Dusk 122nd year of Ascendancy at 08:21 Killed by orc necromancer at level 22 on the 22nd Dusk 122nd year of Ascendancy at 01:53 Killed by lesser vampire at level 23 on the 22nd Dusk 122nd year of Ascendancy at 14:57 Killed by armoured skeleton warrior at level 23 on the 22nd Dusk 122nd year of Ascendancy at 16:01 Killed by skeleton warrior at level 24 on the 22nd Dusk 122nd year of Ascendancy at 17:35 Killed by Zubogatha the orc summoner at level 24 on the 24th Dusk 122nd year of Ascendancy at 21:45 Killed by multi-hued drake at level 24 on the 25th Dusk 122nd year of Ascendancy at 00:47 Killed by Xyrin the orc summoner at level 24 on the 25th Dusk 122nd year of Ascendancy at 03:19 Killed by venom drake at level 24 on the 25th Dusk 122nd year of Ascendancy at 06:09 Killed by rimebark at level 24 on the 25th Dusk 122nd year of Ascendancy at 10:25 Killed by Gorbat, Supreme Wyrmic of the Pride at level 24 on the 25th Dusk 122nd year of Ascendancy at 12:09 Killed by Gorbat, Supreme Wyrmic of the Pride at level 24 on the 25th Dusk 122nd year of Ascendancy at 13:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 24 on the 25th Dusk 122nd year of Ascendancy at 15:30 Killed by Xanada the orc fighter at level 25 on the 35th Dusk 122nd year of Ascendancy at 07:23 Killed by Betevea the orc elite berserker at level 25 on the 35th Dusk 122nd year of Ascendancy at 10:15 Killed by orc elite berserker at level 25 on the 35th Dusk 122nd year of Ascendancy at 11:48 Killed by Elessra the orc fighter at level 25 on the 35th Dusk 122nd year of Ascendancy at 19:09 Killed by Betadama the orc elite fighter at level 25 on the 35th Dusk 122nd year of Ascendancy at 20:57 Killed by Betirina the orc elite fighter at level 26 on the 36th Dusk 122nd year of Ascendancy at 05:17 Killed by Poligalle the orc berserker at level 26 on the 36th Dusk 122nd year of Ascendancy at 06:58 Killed by Betirina the orc elite fighter at level 26 on the 36th Dusk 122nd year of Ascendancy at 08:43 Killed by orc soldier at level 26 on the 36th Dusk 122nd year of Ascendancy at 14:40 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 36th Dusk 122nd year of Ascendancy at 16:53 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 36th Dusk 122nd year of Ascendancy at 18:32 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 36th Dusk 122nd year of Ascendancy at 20:01 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 36th Dusk 122nd year of Ascendancy at 21:44 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 36th Dusk 122nd year of Ascendancy at 23:34 Killed by Grushnak, Battlemaster of the Pride at level 26 on the 37th Dusk 122nd year of Ascendancy at 01:26 Killed by Loma the Crusher at level 27 on the 37th Dusk 122nd year of Ascendancy at 12:28 Killed by Loma the Crusher at level 27 on the 37th Dusk 122nd year of Ascendancy at 14:05 Killed by Gloruvea the Fearsome at level 27 on the 38th Dusk 122nd year of Ascendancy at 09:26 Killed by Gloruvea the Fearsome at level 27 on the 38th Dusk 122nd year of Ascendancy at 11:03 Killed by Gloruvea the Fearsome at level 27 on the 38th Dusk 122nd year of Ascendancy at 12:45 Killed by shadow at level 28 on the 38th Dusk 122nd year of Ascendancy at 21:53 Killed by Belyma the Neverdead at level 28 on the 39th Dusk 122nd year of Ascendancy at 01:25 Killed by Belyma the Neverdead at level 28 on the 39th Dusk 122nd year of Ascendancy at 02:59 Killed by armoured skeleton warrior at level 28 on the 39th Dusk 122nd year of Ascendancy at 04:33 Killed by armoured skeleton warrior at level 28 on the 39th Dusk 122nd year of Ascendancy at 06:06 Killed by skeleton warrior at level 28 on the 39th Dusk 122nd year of Ascendancy at 07:34 Killed by armoured skeleton warrior at level 28 on the 39th Dusk 122nd year of Ascendancy at 09:16 Killed by skeleton warrior at level 28 on the 39th Dusk 122nd year of Ascendancy at 11:04 Killed by Belyma the Neverdead at level 28 on the 39th Dusk 122nd year of Ascendancy at 13:08 Killed by Forgery of Haze (Belyma the Neverdead) at level 28 on the 39th Dusk 122nd year of Ascendancy at 14:41 Killed by Belomira the Silent Death at level 28 on the 39th Dusk 122nd year of Ascendancy at 20:53 Killed by Belomira the Silent Death at level 28 on the 39th Dusk 122nd year of Ascendancy at 22:24 Killed by Belomira the Silent Death at level 28 on the 39th Dusk 122nd year of Ascendancy at 23:56 Killed by Belomira the Silent Death at level 28 on the 40th Dusk 122nd year of Ascendancy at 02:08 Killed by Belomira the Silent Death at level 28 on the 40th Dusk 122nd year of Ascendancy at 03:50 Killed by Belomira the Silent Death at level 28 on the 40th Dusk 122nd year of Ascendancy at 06:00 Killed by Belomira the Silent Death at level 28 on the 40th Dusk 122nd year of Ascendancy at 07:31 Killed by Belomira the Silent Death at level 28 on the 40th Dusk 122nd year of Ascendancy at 09:00 Killed by cold drake at level 29 on the 40th Dusk 122nd year of Ascendancy at 14:21 Killed by skeleton warrior at level 29 on the 40th Dusk 122nd year of Ascendancy at 21:05 Killed by armoured skeleton warrior at level 29 on the 40th Dusk 122nd year of Ascendancy at 22:35 Killed by giant spider at level 29 on the 41st Dusk 122nd year of Ascendancy at 00:16 Killed by Bethobeth the naga myrmidon at level 29 on the 41st Dusk 122nd year of Ascendancy at 05:18 Killed by orc cryomancer at level 29 on the 41st Dusk 122nd year of Ascendancy at 22:10 Killed by Fallen Sun Paladin Aeryn at level 29 on the 42nd Dusk 122nd year of Ascendancy at 01:40 Killed by Fallen Sun Paladin Aeryn at level 29 on the 42nd Dusk 122nd year of Ascendancy at 03:15 Killed by Elandar at level 29 on the 42nd Dusk 122nd year of Ascendancy at 05:11 Killed by Elandar at level 29 on the 42nd Dusk 122nd year of Ascendancy at 06:45 Killed by Elandar at level 29 on the 42nd Dusk 122nd year of Ascendancy at 09:13 Killed by Elandar at level 29 on the 42nd Dusk 122nd year of Ascendancy at 11:31 Killed by multi-hued drake hatchling at level 29 on the 42nd Dusk 122nd year of Ascendancy at 13:16 Killed by fire drake hatchling at level 29 on the 42nd Dusk 122nd year of Ascendancy at 15:05 Killed by Elandar at level 29 on the 42nd Dusk 122nd year of Ascendancy at 16:54 |
Primary Stats
Strength | 28 (base 14) |
Dexterity | 57 (base 50) |
Constitution | 14 (base 10) |
Magic | 74 (base 60) |
Willpower | 39 (base 12) |
Cunning | 36 (base 10) |
Resources
Life | 689/689 |
Paradox | 200 |
Healing Factor | 1.63 |
Regeneration | 0.40749999999995 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +118.2% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Stealth | 16.377726440467 |
See Invisible | 26.377726440467 |
Offense: Mainhand
Damage | 108 |
Accuracy | 62 |
Crit Chance | 25% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 62 |
Crit Chance | 26% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49.333333333333 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 40.566666666667 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +20% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 42.609242146822 |
Ranged Defense | 42.609242146822 |
Fatigue | 1 |
Physical Save | 37.85 |
Spell Save | 41.516666666667 |
Mental Save | 45.416666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 52% |
Silence Resistance | 17% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 5 turns. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On feet | insulating pair of hardened leather boots of phasing (0 def, 3 armour) insulating pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Changes resistances: +6% fire / +5% cold It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (95 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | leafwalker's voratun helm of might (0 def, 5 armour) leafwalker's voratun helm of might (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con Changes resistances: +7% nature Spell save: +4 (+1 eff.) Maximum life: +88.00 Healing mod.: +23% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | blighted rough leather gloves of dexterity (+3) (0 def, 1 armour) blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 6 blight Changes stats: +3 Dex Changes resistances: +6% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | hateful stralite torque of mindblast [power 205] (6 cooldown) hateful stralite torque of mindblast [power 205] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a range 7 beam (dam 102-205), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | conjurer's gold ring of frost (+22%) conjurer's gold ring of frost (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +22% cold Changes damage: +11% cold Spellpower: +9 (+3 eff.) Rings can have magical properties. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | elemental voratun waraxe of ruin (150% power, 6 apr) elemental voratun waraxe of ruin (150% power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +14 Physical crit. chance: +10.0% Changes resistances penetration: +12% acid / +12% fire / +11% lightning / +13% cold Critical mult.: +20.00% One-handed war axes. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | blazebringer's stralite dagger of massacre (145% power, 9 apr) blazebringer's stralite dagger of massacre (145% power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 146% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% Sharp, short and deadly. |
Cloak | elven-silk cloak 'Ivowe' (17 def, 8 armour) elven-silk cloak 'Ivowe' (17 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +17 (+6 eff.) Changes stats: +6 Str / +1 Mag / +5 Con Changes damage: +3% blight Reduces incoming crit damage: 15.00% Physical save: +41 (+14 eff.) Spell save: +21 (+7 eff.) Mental save: +32 (+11 eff.) Only die when reaching: -50.00 life Maximum life: +110.00 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (551% speed; 5 turns) movement infusion of the duelist (551% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
savior's gold ring of arcana(+0.15/turn) savior's gold ring of arcana(+0.15/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +10 (+3 eff.) Silence immunity: +27% Mana each turn: +0.15 Rings can have magical properties. |
Brightgore the steel dagger (103% power, 6 apr) Brightgore the steel dagger (103% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +21 acid When wielded/worn: Changes resistances: +3% light Changes damage: +15% blight / +3% light Sharp, short and deadly. |
Dagger of the Past (129% power, 20 apr) Dagger of the Past (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 137% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
dwarven-steel dagger of massacre (123% power, 7 apr) dwarven-steel dagger of massacre (123% power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 123% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (98% power, 5 apr) iron dagger (98% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of massacre (111% power, 5 apr) iron dagger of massacre (111% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
steel dagger of massacre (119% power, 6 apr) steel dagger of massacre (119% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
thunderous steel dagger (105% power, 6 apr) thunderous steel dagger (105% power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 4% chance to daze When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warden's drakeskin leather sling of powerwarden's drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Ammo reloads per turn: +4 Changes stats: +7 Mag Changes resistances penetration: +9% temporal / +30% physical Changes damage: +10% temporal / +32% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Umbrapiety (2 def, 0 armour) Umbrapiety (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% blight / +15% mind / +28% darkness Changes resistances penetration: +10% darkness / +10% blight Changes damage: +13% blight / +10% darkness Physical save: +14 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +26 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +2 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of power (5 def, 0 armour)elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +10% all Spellpower: +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Con Changes resistances: +10% blight Changes damage: +10% nature Poison immunity: +31% Disease immunity: +26% Life regen: +1.50 Maximum life: +72.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Dex / +4 Mag / +8 Wil / +3 Cun Changes damage: +8% blight / +11% arcane Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +5 (+2 eff.) Infravision radius: +2 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 18%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +12 (+5 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of amnesia (20/20, 161% power, 18 apr)quiver of dragonbone arrows of amnesia (20/20, 161% power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
The powerful time-altering energies generate a restoration field on Two.
Venom drake hits Fire drake hatchling for 442 acid damage.
Venom drake hits Two for (204 to time), 129 acid (129 total damage).
Venom drake hits Fire drake hatchling for 442 acid damage.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Two shrugs off the critical damage!
Elandar hits Venom drake for 603 arcane damage.
Elandar hits Two for 363 arcane damage.
Two the level 29 yeek temporal warden was energised to death by a Elandar on level 11 of High Peak.
Two deactivates Weapon Folding.
Two stops regenerating health quickly.
Two deactivates Chant of Fortitude.
Two deactivates Contingency.
The fabric of time around Two returns to normal.
Two is no longer cursed.
Two is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elandar killed Two!
Talent Precognition is ready to use.
Talent Warp Blade is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Breach is ready to use.
Talent Fold Warp is ready to use.
Talent Blink Blade is ready to use.
Saving done.