Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 13 / 85% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 10 on the 3rd Mirth 122nd year of Ascendancy at 08:36 / 39Killed by skeleton warrior at level 10 on the 3rd Mirth 122nd year of Ascendancy at 15:31 Killed by minotaur at level 10 on the 3rd Mirth 122nd year of Ascendancy at 23:36 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 00:23 Killed by devourer at level 10 on the 4th Mirth 122nd year of Ascendancy at 02:43 Killed by skeleton archer at level 11 on the 5th Mirth 122nd year of Ascendancy at 04:15 Killed by orc cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 06:33 Killed by orc cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:23 Killed by orc high pyromancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:47 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 08:11 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 08:35 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 09:43 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 10:19 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 11:01 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 11:26 Killed by Ivera the orc high cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 11:51 Killed by orc cryomancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 12:36 Killed by orc cryomancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 13:27 Killed by orc high pyromancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 15:58 Killed by orc high pyromancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 19:01 Killed by orc cryomancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 19:50 Killed by orc high pyromancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 20:09 Killed by orc cryomancer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 20:36 Killed by skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:33 Killed by skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 23:31 Killed by orc warrior at level 13 on the 3rd Summertide 122nd year of Ascendancy at 02:55 Killed by orc grand master assassin at level 13 on the 3rd Summertide 122nd year of Ascendancy at 03:35 Killed by orc grand master assassin at level 13 on the 3rd Summertide 122nd year of Ascendancy at 03:56 Killed by orc grand master assassin at level 13 on the 3rd Summertide 122nd year of Ascendancy at 04:11 Killed by orc grand master assassin at level 13 on the 3rd Summertide 122nd year of Ascendancy at 04:36 Killed by orc pyromancer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 07:16 Killed by orc cryomancer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 07:38 Killed by orc high pyromancer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 10:18 Killed by orc pyromancer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 11:11 Killed by fiery orc wyrmic at level 13 on the 3rd Summertide 122nd year of Ascendancy at 13:41 Killed by orc soldier at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:03 Killed by fiery orc wyrmic at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:28 Killed by orc soldier at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:43 Killed by orc archer at level 13 on the 3rd Summertide 122nd year of Ascendancy at 15:40 |
Primary Stats
Strength | 41 (base 36) |
Dexterity | 18 (base 10) |
Constitution | 15 (base 10) |
Magic | 35 (base 32) |
Willpower | 15 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 315/315 |
Positive | 25/86 |
Stamina | 148/148 |
Healing Factor | 1 |
Regeneration | 1.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 74 |
Accuracy | 42 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 20.93 (69.102564102564%) |
Defense | 4.8 |
Ranged Defense | 4.8 |
Fatigue | 12 |
Physical Save | 19.6 |
Spell Save | 17.5 |
Mental Save | 9.8 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 69 damage for 3 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
Equipment
Around neck | restful copper amulet of constitution (+2) restful copper amulet of constitution (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Con Life regen: +1.20 Amulets can have magical properties. |
Main armor | spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
On hands | sand rough leather gloves of dexterity (+2) (0 def, 7 armour) sand rough leather gloves of dexterity (+2) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
In main hand | thunderous stralite battleaxe of nature (47.5-71.25 power, 3 apr) thunderous stralite battleaxe of nature (47.5-71.25 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 34% chance to daze When wielded/worn: Changes stats: +5 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances: +7% all Changes resistances penetration: +16% lightning / +10% nature Massive two-handed battleaxes. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 4; dispells darkness)sun infusion (rad 7; power 21; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 3 turns)shielding rune (absorb 50 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acidic stralite battleaxe of crippling (42-63 power, 3 apr) acidic stralite battleaxe of crippling (42-63 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +14 acid When wielded/worn: Physical crit. chance: +7.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of ruin (58-87 power, 3 apr)acidic stralite greatmaul of ruin (58-87 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Critical mult.: +23.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic stralite mace of erosion (38-53.2 power, 5 apr)caustic stralite mace of erosion (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Damage (Melee): +10 nature / +8 temporal When wielded/worn: Changes resistances penetration: +7% acid Life regen: +1.70 Blunt and deadly. |
grounding iron helm (0 def, 3 armour) grounding iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant stralite mail armour of acid resistance (4 def, 8 armour) radiant stralite mail armour of acid resistance (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes resistances: +14% blight / +13% darkness / +22% acid Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of delving (4 def, 8 armour)spiked stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes stats: +5 Str Changes resistances: +14% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of natural resilience (4 def, 8 armour)stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Changes resistances: +11% nature / +14% blight Reduced damage from: +9% Unnatural A suit of armour made of mail. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+22 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow the movement speed of all creatures within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Hettedor the stralite shield (10 def, 2 armour, 43.5-52.2 power, 144 block) Hettedor the stralite shield (10 def, 2 armour, 43.5-52.2 power, 144 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.5 - 52.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 Damage (Melee): +17 cold When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 14 ice Changes stats: +1 Wil Changes resistances: +29% lightning / +10% fire / +9% cold / +8% acid Talent granted: +4 Block Critical mult.: +10.00% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +3% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy stralite shield of mind resistance (+14%) (10 def, 2 armour, 48.5-58.2 power, 137.5 block)gloomy stralite shield of mind resistance (+14%) (10 def, 2 armour, 48.5-58.2 power, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +14% Effects on melee hit: * 9% chance to cause random gloom Effects when hit in melee: * 16% chance to cause random gloom Changes resistances: +14% mind Talent granted: +4 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 9-10.8 power, 22.5 block) iron shield (4 def, 2 armour, 9-10.8 power, 22.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of clairvoyance [power 13] (6 cooldown)striking elven-wood wand of clairvoyance [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Strike It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Orc archer uses Infusion: Healing.
Orc archer receives 131 healing from Infusion: Healing.
Fast hits Brown bear for 5 light, 11 physical (16 total damage).
Brown bear hits Fast for 28 physical damage.
Talent Absorption Strike is ready to use.
Orc archer shoots!
Forest wight casts Flameshock.
Brown bear is stunned by the burning flame!
Fast is stunned by the burning flame!
Burning Shock from Forest wight hits Brown bear for 20 fire damage.
Burning Shock from Forest wight hits Fast for 16 fire damage.
Orc archer's Shoot hits Fast for 71 physical, 9 arcane (80 total damage).
Orc archer shoots!
Burning Shock from Forest wight hits Brown bear for 20 fire damage.
Orc archer's Shoot hits Fast for 71 physical, 9 arcane (80 total damage).
Burning Shock from Forest wight hits Fast for 16 fire damage.
Orc archer shoots!
Orc archer's Shoot hits Fast for 61 physical damage.
Fast the level 13 cornac sun paladin was pierced to death by an orc archer on level 1 of Vor Pride.
Fast deactivates Chant of Fortitude.
Fast is not stunned anymore.
Fast deactivates Weapon of Light.
Fast seems more focused.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc archer's Shoot killed Fast!
Saving done.