









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 43 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:47 / 122Killed by elven tempest at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:33 Killed by Betoldata the mean looking elven guard at level 6 on the 76th Pyre 122nd year of Ascendancy at 11:06 Killed by elven guard at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:48 Killed by Glorumiwen the elven mage at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:17 Killed by minotaur at level 12 on the 8th Flare 122nd year of Ascendancy at 07:25 Killed by minotaur at level 12 on the 8th Flare 122nd year of Ascendancy at 09:41 Killed by minotaur at level 13 on the 8th Flare 122nd year of Ascendancy at 14:39 Killed by minotaur at level 13 on the 8th Flare 122nd year of Ascendancy at 18:04 Killed by minotaur at level 14 on the 9th Flare 122nd year of Ascendancy at 02:47 Killed by fire drake at level 14 on the 9th Flare 122nd year of Ascendancy at 08:54 Killed by fire drake at level 14 on the 9th Flare 122nd year of Ascendancy at 09:11 Killed by Gresha Gor at level 15 on the 1st Dusk 122nd year of Ascendancy at 00:40 Killed by Porann the corrupted acidic digestor at level 15 on the 1st Dusk 122nd year of Ascendancy at 03:46 Killed by Salenne the Blightborn at level 15 on the 1st Dusk 122nd year of Ascendancy at 03:58 Killed by corrupted acidic digestor at level 15 on the 1st Dusk 122nd year of Ascendancy at 04:08 Killed by corrupted protoplasmic controller at level 15 on the 1st Dusk 122nd year of Ascendancy at 04:16 Killed by corrupted mastocytic feeder at level 16 on the 1st Dusk 122nd year of Ascendancy at 20:10 Killed by Betawen the Blightborn at level 16 on the 1st Dusk 122nd year of Ascendancy at 21:55 Killed by Gresha Gor at level 16 on the 3rd Dusk 122nd year of Ascendancy at 00:29 Killed by ultimate gwelgoroth at level 16 on the 4th Dusk 122nd year of Ascendancy at 17:20 Killed by slaver at level 17 on the 18th Dusk 122nd year of Ascendancy at 00:29 Killed by Porabrevena the Guardian at level 18 on the 20th Dusk 122nd year of Ascendancy at 05:59 Killed by Xerudhemina the slimy ooze at level 20 on the 44th Dusk 122nd year of Ascendancy at 11:25 Killed by Xerudhemina the slimy ooze at level 20 on the 44th Dusk 122nd year of Ascendancy at 11:37 Killed by Zadoci the halfling at level 20 on the 48th Dusk 122nd year of Ascendancy at 19:10 Killed by stone troll at level 23 on the 56th Dusk 122nd year of Ascendancy at 16:34 Killed by saw horror at level 23 on the 57th Dusk 122nd year of Ascendancy at 02:10 Killed by corrupted protoplasmic controller at level 24 on the 78th Dusk 122nd year of Ascendancy at 05:35 Killed by Chronolith Twin at level 25 on the 1st Haze 122nd year of Ascendancy at 15:12 Killed by elven corruptor at level 26 on the 2nd Haze 122nd year of Ascendancy at 16:48 Killed by Eloyabeth the elven guard at level 26 on the 3rd Haze 122nd year of Ascendancy at 00:41 Killed by Eloyabeth the elven guard at level 26 on the 3rd Haze 122nd year of Ascendancy at 01:17 Killed by elven cultist at level 27 on the 3rd Haze 122nd year of Ascendancy at 22:47 Killed by Glagann the ogre mauler at level 27 on the 3rd Haze 122nd year of Ascendancy at 23:18 Killed by elven cultist at level 27 on the 4th Haze 122nd year of Ascendancy at 06:33 Killed by Xomira the elven guard at level 27 on the 4th Haze 122nd year of Ascendancy at 14:47 Killed by elven cultist at level 27 on the 4th Haze 122nd year of Ascendancy at 20:32 Killed by dreaming horror at level 28 on the 60th Haze 122nd year of Ascendancy at 02:49 Killed by dreaming horror at level 28 on the 60th Haze 122nd year of Ascendancy at 03:19 Killed by dreaming horror at level 28 on the 60th Haze 122nd year of Ascendancy at 03:37 Killed by dreaming horror at level 28 on the 60th Haze 122nd year of Ascendancy at 04:29 Killed by Mayyyatha the white wolf at level 30 on the 62nd Haze 122nd year of Ascendancy at 12:52 Killed by armoured skeleton warrior at level 30 on the 62nd Haze 122nd year of Ascendancy at 20:37 Killed by shadow at level 30 on the 63rd Haze 122nd year of Ascendancy at 02:13 Killed by shadow at level 30 on the 63rd Haze 122nd year of Ascendancy at 02:26 Killed by archlich at level 30 on the 63rd Haze 122nd year of Ascendancy at 02:34 Killed by archlich at level 30 on the 63rd Haze 122nd year of Ascendancy at 02:50 Killed by archlich at level 30 on the 63rd Haze 122nd year of Ascendancy at 11:59 Killed by shadow at level 30 on the 63rd Haze 122nd year of Ascendancy at 12:14 Killed by shadow at level 30 on the 63rd Haze 122nd year of Ascendancy at 16:23 Killed by shadow at level 30 on the 63rd Haze 122nd year of Ascendancy at 16:35 Killed by archlich at level 30 on the 64th Haze 122nd year of Ascendancy at 05:24 Killed by shadow at level 30 on the 65th Haze 122nd year of Ascendancy at 04:02 Killed by shadow at level 30 on the 65th Haze 122nd year of Ascendancy at 07:54 Killed by archlich at level 30 on the 65th Haze 122nd year of Ascendancy at 08:43 Killed by Gresha Gor's Inner Demon at level 30 on the 66th Haze 122nd year of Ascendancy at 08:19 Killed by lava floor at level 30 on the 66th Haze 122nd year of Ascendancy at 08:31 Killed by The Master at level 31 on the 68th Haze 122nd year of Ascendancy at 01:41 Killed by ziguranth summoner at level 32 on the 70th Haze 122nd year of Ascendancy at 13:29 Killed by Protector Myssil at level 32 on the 70th Haze 122nd year of Ascendancy at 13:49 Killed by Protector Myssil at level 32 on the 70th Haze 122nd year of Ascendancy at 14:14 Killed by Jamwild the halfling at level 33 on the 6th Allure 123rd year of Ascendancy at 14:20 Killed by Greater Mummy Lord at level 34 on the 20th Regrowth 123rd year of Ascendancy at 21:36 Killed by Greater Mummy Lord at level 34 on the 21st Regrowth 123rd year of Ascendancy at 03:01 Killed by Glorylerin the awoken tentacle tree at level 35 on the 34th Regrowth 123rd year of Ascendancy at 21:36 Killed by Salavena the venom drake hatchling at level 35 on the 35th Regrowth 123rd year of Ascendancy at 02:44 Killed by Isorenne the mountain troll at level 35 on the 35th Regrowth 123rd year of Ascendancy at 06:06 Killed by Bethisenn the Blightborn at level 35 on the 36th Regrowth 123rd year of Ascendancy at 05:14 Killed by Bethisenn the Blightborn at level 35 on the 36th Regrowth 123rd year of Ascendancy at 05:42 Killed by Gloravea the Blightborn at level 35 on the 36th Regrowth 123rd year of Ascendancy at 12:05 Killed by Lisanne the orc grand master assassin at level 35 on the 38th Regrowth 123rd year of Ascendancy at 04:34 Killed by dragonsfire trap at level 35 on the 38th Regrowth 123rd year of Ascendancy at 04:56 Killed by Golbug the Destroyer at level 36 on the 38th Regrowth 123rd year of Ascendancy at 14:38 Killed by Mayodhesema the orc warrior at level 38 on the 55th Regrowth 123rd year of Ascendancy at 17:26 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 02:56 Killed by Ivemivena the orc cryomancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 05:29 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 05:36 Killed by orc elite berserker at level 38 on the 56th Regrowth 123rd year of Ascendancy at 05:44 Killed by orc cryomancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 05:57 Killed by orc elite berserker at level 38 on the 56th Regrowth 123rd year of Ascendancy at 06:17 Killed by orc pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 11:49 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 12:05 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 12:16 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 12:25 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:18 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:27 Killed by orc high pyromancer at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:48 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:03 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:08 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:14 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:19 Killed by overpowered greater multi-hued wyrm at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:26 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 21:51 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 22:10 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 22:28 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 22:39 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 22:44 Killed by overpowered greater multi-hued wyrm at level 39 on the 56th Regrowth 123rd year of Ascendancy at 22:52 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 01:06 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 01:15 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 02:21 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 03:19 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 04:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 57th Regrowth 123rd year of Ascendancy at 05:32 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Regrowth 123rd year of Ascendancy at 06:27 Killed by orc cryomancer at level 40 on the 57th Regrowth 123rd year of Ascendancy at 08:00 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Regrowth 123rd year of Ascendancy at 08:57 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Regrowth 123rd year of Ascendancy at 10:11 Killed by Kra'Tor the Gluttonous at level 40 on the 63rd Regrowth 123rd year of Ascendancy at 23:33 Killed by orc high pyromancer at level 41 on the 76th Regrowth 123rd year of Ascendancy at 10:56 Killed by dread at level 41 on the 9th Pyre 123rd year of Ascendancy at 03:35 Killed by radiant horror at level 41 on the 9th Pyre 123rd year of Ascendancy at 09:36 Killed by The Shade of Telos at level 42 on the 9th Pyre 123rd year of Ascendancy at 16:35 Killed by The Shade of Telos at level 42 on the 9th Pyre 123rd year of Ascendancy at 17:38 Killed by greater multi-hued wyrm at level 42 on the 11st Pyre 123rd year of Ascendancy at 16:40 Killed by greater multi-hued wyrm at level 42 on the 11st Pyre 123rd year of Ascendancy at 18:51 Killed by greater multi-hued wyrm at level 42 on the 11st Pyre 123rd year of Ascendancy at 19:47 Killed by Gresha Gor at level 42 on the 12nd Pyre 123rd year of Ascendancy at 03:36 Killed by Tannen at level 42 on the 12nd Pyre 123rd year of Ascendancy at 12:32 |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 13 (base 10) |
| Constitution | 29 (base 27) |
| Magic | 77 (base 60) |
| Willpower | 28 (base 13) |
| Cunning | 47 (base 28) |
Resources
| Life | 1124/1124 |
| Positive | 0/176 |
| Stamina | 271/271 |
| Vim | 87/168 |
| Healing Factor | 1.143216080402 |
| Regeneration | 4.1927986791478 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +143.72307323196% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 33 |
| Crit Chance | 30% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Blight | +6% |
| Physical | +5% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Lightning | +17% |
| Darkness | +10% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 83.446146463914 (100%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 17 |
| Physical Save | 37 |
| Spell Save | 56 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 9%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 70%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 218.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 52 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by treant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by ghast. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by vampire. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Gresha Gor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Gresha Gor. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 215. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed warg claw. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed minotaur nose. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed snow giant kidney. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Shimmerwish' (15 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+8 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +27% acid / +9% lightning Changes resistances penetration: +10% lightning Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 88, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 220.80 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| Tool | ash totem of thorny skin 'Eilinorith' [power 31] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Wil / +4 Mag Maximum wards: +2 acid / +2 nature / +2 light Changes resistances penetration: +20% blight Changes damage: +6% blight Talent granted: +1 Ward Mana each turn: +0.24 It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to blind Damage (Melee): 39 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 48 light Changes stats: +6 Mag / +6 Wil Spellpower: +10 (+3 eff.) Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | stralite greatmaul 'Vilewild' (183% power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 183% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +13 temporal / +26 nature When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Str / +3 Dex / +5 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning / +5% temporal Massive two-handed mauls. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 203.74 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to Spellhunt Remnants. |
| Main armor | enlightening voratun plate armour of implacability (9 def, 25 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+5 eff.) Fatigue: +19% Changes stats: +7 Cun / +5 Wil Physical save: +9 (+4 eff.) Mental save: +21 (+10 eff.) A suit of armour made of metal plates. |
| Cloak | Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 113.40 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Obsidianquell of the BlightspawnInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects when hit in melee: * 24% chance to disease * 20% chance to inflict 15% damage reduction Changes resistances: +15% lightning / +5% arcane / +6% light Changes resistances penetration: +5% arcane Cut immunity: +100% Stun/Freeze immunity: +23% Healing mod.: +28% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
DourbloodInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 darkness Changes resistances: +3% lightning Changes resistances penetration: +10% darkness Changes damage: +6% lightning Mental save: +8 (+4 eff.) Confusion immunity: +22% Rings can have magical properties. |
Dourwinter of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +9 Defense: +15 (+8 eff.) Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 37% chance to disease * 49% chance to inflict 15% damage reduction Damage when hit (Melee): 8 acid Changes stats: +5 Con Changes resistances: +24% acid Changes resistances penetration: +15% nature Changes damage: +27% acid Physical save: +10 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
savage's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +8 (+4 eff.) Changes stats: +3 Con Spell save: +12 (+4 eff.) Maximum stamina: +22.00 Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
Emelamivena (175% power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 175% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Mag Changes resistances: +6% lightning / +6% cold Grants telepathy: Demon/Minor Demon/Major Massive two-handed mauls. |
Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
elemental stralite greatsword of crippling (162% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 162% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes resistances penetration: +16% acid / +14% fire / +16% lightning / +13% cold Massive two-handed swords. |
truestriking stralite greatsword of massacre (171% power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +12 Changes resistances penetration: +10% physical Massive two-handed swords. |
Aryth the Skyvengeance (126% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn * 40% chance to corrode armour by 30% Damage (Melee): +16 acid / +10 temporal When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 13 temporal Changes resistances: +14% temporal Changes resistances penetration: +15% lightning Sharp, long, and deadly. |
Dedication (138% power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Power: 138% Range: 1.4x Uses stats: 90% Str, 50% Mag, 20% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Burst (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
caller's pulsing mindstar of frost (108% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Power: 108% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 9 ice Changes resistances: +12% cold Changes resistances penetration: +2% acid / +13% cold / +4% physical / +3% fire Changes damage: +10% acid / +16% cold / +9% physical / +9% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of persecution (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +9% Unnatural When wielded/worn: Changes resistances: +17% mind Mental save: +4 (+2 eff.) Maximum psi: +10.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Power: 66% Range: 1.2x Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
hardened leather belt 'Salotha'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Con / +4 Wil Changes damage: +18% blight Spell save: +20 (+6 eff.) Mental save: +9 (+5 eff.) Maximum life: +42.00 Light radius: +3 See invisible: +12 A belt that goes around your waist. |
monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +7 Lck Trap disarming bonus: +7 Stealth bonus: +10 Physical save: +10 (+4 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Visage of Nektosh (4 def, 8 armour)Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. This item has been sent to the Item's Vault. |
Malirak (11 def, 21 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +21 Defense: +11 (+6 eff.) Fatigue: +22% Changes stats: +2 Cun / +1 Wil Changes resistances: +6% physical Changes damage: +6% blight Physical save: +13 (+5 eff.) Mental save: +12 (+6 eff.) Maximum vim: +10.00 Spellpower: +8 (+2 eff.) A suit of armour made of metal plates. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Singeglamour (dig speed 20 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +6 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Wil Changes resistances: +11% nature / +3% fire Changes damage: +7% nature Grants telepathy: Demon/Minor Demon/Major Mindpower: +4 (+2 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eclipsetooth of the BlightspawnInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects when hit in melee: * 31% chance to disease * 29% chance to inflict 15% damage reduction Changes resistances: +3% all Changes resistances penetration: +5% mind Grants telepathy: Dragon Humanoid/Orc Spell save: +8 (+3 eff.) Mental save: +7 (+4 eff.) Mindpower: +7 (+3 eff.) Mental crit. chance: +7% Light radius: +10 Infravision radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 141.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 141.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
WildblurCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +4 Wil Changes resistances penetration: +20% blight / +20% nature Changes damage: +9% nature Vim when firing critical spell: +3.00 Maximum vim: +30.00 Spell crit. chance: +3% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Boltglean'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 temporal Changes resistances: +9% blight / +9% darkness / +9% lightning Changes resistances penetration: +10% lightning Changes damage: +12% temporal Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +5 See invisible: +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 23 blight damage or heals 32 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
57 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 127% of the healing done. This effect scales with your Magic stat., costing 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 508.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glimmerrot the dwarven-steel torque of charged psionic shield [power 79] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +20% light Changes resistances penetration: +10% fire Changes damage: +12% fire Light radius: +2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 79 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
20 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Gresha Gor the Cornac Doombringer level 33
73rd Haze 122nd year of Ascendancy at 05:01 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gresha Gor the Cornac Doombringer level 41
2nd Pyre 123rd year of Ascendancy at 23:26 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Gresha Gor the Cornac Doombringer level 32
68th Haze 122nd year of Ascendancy at 13:52 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Gresha Gor the Cornac Doombringer level 32
70th Haze 122nd year of Ascendancy at 14:29 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gresha Gor the Cornac Doombringer level 38
56th Regrowth 123rd year of Ascendancy at 19:45 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Gresha Gor the Cornac Doombringer level 43
12nd Pyre 123rd year of Ascendancy at 14:41 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Gresha Gor the Cornac Doombringer level 37
42nd Regrowth 123rd year of Ascendancy at 10:34 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gresha Gor the Cornac Doombringer level 32
70th Haze 122nd year of Ascendancy at 07:49 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Gresha Gor the Cornac Doombringer level 37
47th Regrowth 123rd year of Ascendancy at 01:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gresha Gor the Cornac Doombringer level 28
21st Haze 122nd year of Ascendancy at 00:57 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Gresha Gor the Cornac Doombringer level 36
38th Regrowth 123rd year of Ascendancy at 14:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Gresha Gor the Cornac Doombringer level 24
77th Dusk 122nd year of Ascendancy at 16:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gresha Gor the Cornac Doombringer level 17
19th Dusk 122nd year of Ascendancy at 00:23 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Gresha Gor the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 04:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gresha Gor the Cornac Doombringer level 33
18th Regrowth 123rd year of Ascendancy at 15:15 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Gresha Gor the Cornac Doombringer level 40
57th Regrowth 123rd year of Ascendancy at 11:20 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Gresha Gor the Cornac Doombringer level 33
78th Haze 122nd year of Ascendancy at 15:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gresha Gor the Cornac Doombringer level 10
1st Summertide 122nd year of Ascendancy at 13:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gresha Gor the Cornac Doombringer level 20
44th Dusk 122nd year of Ascendancy at 08:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gresha Gor the Cornac Doombringer level 30
62nd Haze 122nd year of Ascendancy at 07:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gresha Gor the Cornac Doombringer level 40
57th Regrowth 123rd year of Ascendancy at 05:32 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Gresha Gor the Cornac Doombringer level 23
53rd Dusk 122nd year of Ascendancy at 08:42 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Gresha Gor the Cornac Doombringer level 19
36th Dusk 122nd year of Ascendancy at 08:39 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gresha Gor the Cornac Doombringer level 27
4th Haze 122nd year of Ascendancy at 22:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gresha Gor the Cornac Doombringer level 30
62nd Haze 122nd year of Ascendancy at 18:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Gresha Gor the Cornac Doombringer level 36
38th Regrowth 123rd year of Ascendancy at 15:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gresha Gor the Cornac Doombringer level 30
63rd Haze 122nd year of Ascendancy at 12:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Gresha Gor the Cornac Doombringer level 41
2nd Pyre 123rd year of Ascendancy at 23:26 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Gresha Gor the Cornac Doombringer level 34
23rd Regrowth 123rd year of Ascendancy at 09:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Gresha Gor the Cornac Doombringer level 20
45th Dusk 122nd year of Ascendancy at 00:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Gresha Gor the Cornac Doombringer level 41
80th Regrowth 123rd year of Ascendancy at 22:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Gresha Gor the Cornac Doombringer level 17
19th Dusk 122nd year of Ascendancy at 00:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Gresha Gor the Cornac Doombringer level 30
62nd Haze 122nd year of Ascendancy at 08:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gresha Gor the Cornac Doombringer level 16
2nd Dusk 122nd year of Ascendancy at 07:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Gresha Gor the Cornac Doombringer level 31
68th Haze 122nd year of Ascendancy at 02:03 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
There is no way out of this level here.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Run in which direction?
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Gresha Gor deactivates Abyssal Shield.
Gresha Gor deactivates Share the Pain.
Gresha Gor deactivates Flame of Urh'Rok.

































































































































