fAil the level 5 Shalore Alchemist by Evald

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp5 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic28 (base 24)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life140/140
Mana118/118
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+10%
Fire+15%

Defense: Base

Armour (hardiness)6 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save14
Mental Save13

Defense: Resistances

Fire+ 5%( 70%)
Cold+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
active

Equipment

Tool
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the southeast (king cobra)).


FAil casts Throw Bomb.

King cobra is on fire!

fAil hits King cobra for 35 fire damage.
Golem (servant of fAil) uses Knockback.

Golem (servant of fAil) hits King cobra for 30 physical, 7 temporal (37 total damage).
Golem (servant of fAil) killed King cobra!

Resting starts...

Talent Throw Bomb is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 55 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Saving game...

Saving done.

Saving game...

Saving done.

FAil deactivates Flame Infusion.