









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Arcane Blade |
| Level / Exp | 27 / 25% |
| Size | small |
| Lifes / Deaths | Killed by Xeruda the Guardian at level 24 on the 32nd Haze 122nd year of Ascendancy at 14:31 0 / 7Killed by Gorinor the Guard at level 26 on the 76th Haze 122nd year of Ascendancy at 00:02 Killed by Bandit Leader Emelytta at level 27 on the 76th Haze 122nd year of Ascendancy at 11:26 Killed by minotaur at level 27 on the 76th Haze 122nd year of Ascendancy at 12:49 Killed by Bandit Leader Emelytta at level 27 on the 76th Haze 122nd year of Ascendancy at 14:21 Killed by Bandit Leader Emelytta at level 27 on the 76th Haze 122nd year of Ascendancy at 15:43 Killed by Bandit Leader Emelytta at level 27 on the 76th Haze 122nd year of Ascendancy at 18:15 |
Primary Stats
| Strength | 36 (base 14) |
| Dexterity | 36 (base 10) |
| Constitution | 26 (base 11) |
| Magic | 92 (base 57) |
| Willpower | 28 (base 10) |
| Cunning | 90 (base 49) |
Resources
| Life | -166/632 |
| Mana | 159/376 |
| Stamina | 140/223 |
| Healing Factor | 1.3516586254954 |
| Regeneration | 5.3390515707069 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 43.03326605996 |
| See Invisible | 43.03326605996 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 40 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 40 |
| Crit Chance | 39% |
| APR | 32 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Nature | +3% |
| Lightning | +23% |
| Arcane | +4% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +86% |
| Temporal | +46% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 9.0000000000003 (55.65183292883%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 24%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 45%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 20% |
| Confusion Resistance | 99% |
| Pinning Resistance | 0% |
| Disarm Resistance | 73% |
| Poison Resistance | 20% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 379 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 257 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed ice ant stinger. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flarequarry the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% darkness +9% fire ----- def ----- Armour +1 Resists +12% fire +3% nature +3% cold Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ivilaith (0 def, 4 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +1 Mag +3 Cun +5 Con dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +3% Crit.chn- 5.00% Phys.save +8 (+4 eff.) Mind.save +8 (+2 eff.) ---------- misc Infravis +5 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Venomfoe the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 6 arcane 7 nature Dmg.mod +4% arcane +3% nature Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +2 Resists +4% arcane +8% nature Phys.save +5 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield 'Saliwe' [power 25] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% nature +9% lightning Mind.save +3 (+1 eff.) Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Boltpain the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% lightning Melee Ret 10 lightning ----- def ----- Defense +10 (+2 eff.) Resists +9% acid Mind.save +9 (+3 eff.) Heal.mod +10% Confus- +32% Rings make your fingers look great! |
| On fingers | Duathelwhisper0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +10% temporal Melee Ret 2 darkness 6 cold ----- def ----- Resists +3% darkness +12% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around neck | steel amulet 'Aditira'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Mov.spd +10% ----- def ----- Fatigue -4% Resists +12% light +13% darkness Mind.save +6 (+2 eff.) Max.HP +40.00 HP.reg +2.00 Blind- +21% Poison- +20% Confus- +12% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Malozilamnir the Galewilder (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 darkness Against +11% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage While equipped: dps ---------- Dmg.mod +9% lightning +21% darkness Res.pen +10% lightning +11% all Acc +13 (+5 eff.) Apr +6 Blunt and deadly. |
| Around waist | spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +12 Mag +5 Wil dps ---------- Spell.crit +5% ---------- misc Mana/turn +0.19 Max.mana +30.00 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | linen cloak 'Galefiend' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Cun +2 Con dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +15% lightning Melee Ret 6 lightning ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Torchjustice the woollen robe (0 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Dmg.mod +14% lightning ----- def ----- Armour +2 Resists +21% lightning +6% temporal +9% blight +5% arcane +9% all Crit.chn- 5.00% Mind.save +18 (+6 eff.) Max.HP +45.00 HP.reg +1.70 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 584%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 338; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 25%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Bethovena the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% arcane +9% blight Res.pen +15% arcane Phasing +20% ----- def ----- Armour +4 Defense +9 (+2 eff.) Res.Cap +5% all Phys.save +18 (+8 eff.) Blind- +40% ---------- misc Max.vim +20.00 Infravis +7 Sight +2 See.Invis +13 Masteries +0.40 Spell/Stone Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +16 (+5 eff.) Blind- +18% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
steel amulet 'Bilelash'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +25% nature +15% light Melee Ret 8 lightning ----- def ----- Resists +9% light Amulets make your neck look great! |
warrior's copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Blacklady0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Res.pen +5% darkness ----- def ----- Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Siluyawen the Flashvenom0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +19% lightning Acc +10 (+4 eff.) Apr +10 Melee Ret 6 lightning ----- def ----- Defense +9 (+2 eff.) Resists +32% lightning ---------- misc Light +1 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.39 cold and 11.39 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring 'Tulubar'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +4 Mag +1 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature ---------- misc Infravis +3 Rings make your fingers look great! |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of frost (+20%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
psionicist's steel ring of lightning (+26%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +26% lightning Mind.save +6 (+2 eff.) Rings make your fingers look great! |
savage's gold ring of darkness (+26%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Spell.save +10 (+5 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +6 (+3 eff.) Rings make your fingers look great! |
warbringer's dwarven-steel battleaxe (34-50 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 33.5 - 50.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +14% Massive two-handed battleaxes. |
Aroyon (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 temporal While equipped: Stats +2 Str +2 Con dps ---------- Apr +2 ----- def ----- Defense +15 (+4 eff.) Resists +10% temporal Phys.save +18 (+8 eff.) ---------- misc Infravis +3 Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 154.74 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
balanced dwarven-steel dagger of persecution (21-27 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Master Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +14% Unnatural While equipped: Stats +2 Wil dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +25% Sharp, short and deadly. |
balanced dwarven-steel dagger of rage (21-27 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +7% physical Acc +16 (+6 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +26% Sharp, short and deadly. |
dwarven-steel dagger of crippling (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
flaming iron dagger of massacre (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
steel dagger 'Shocklord' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Curse of Impotence 2 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Dmg.mod +6% lightning +18% arcane +15% blight Sharp, short and deadly. |
steel dagger of paradox (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 14.0 - 18.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +6% temporal Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (22-29 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 22.0 - 28.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +8% physical Acc +19 (+7 eff.) Apr +14 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of evisceration (14-19 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Phys.pwr +15 (+5 eff.) Res.pen +6% physical ----- def ----- Disarm- +12% Sharp, short and deadly. |
iron greatmaul 'Silolle' (17-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 17.0 - 25.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Mind.pwr +20 (+6 eff.) ---------- misc Psi/ret +0.16 Max.hate +4.00 Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
truestriking dwarven-steel greatsword of projection (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master/Psionic Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +12% physical Acc +10 (+4 eff.) Apr +10 Massive two-handed swords. |
Grinosus (17-24 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 * 16% chance to reduce all saves and defense by 29 While equipped: Stats +1 Mag +3 Wil +9 Cun dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ---------- misc Infravis +3 Sharp, long, and deadly. |
quick dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +14 (+5 eff.) Sharp, long, and deadly. |
truestriking dwarven-steel longsword (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +11 (+4 eff.) Apr +8 Sharp, long, and deadly. |
gifted vined mindstar (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 13 acid Dmg.mod +5% acid Res.pen +6% acid ----- def ----- Resists +6% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +11% physical Res.pen +8% all Acc +8 (+3 eff.) Apr +5 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of acid4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +12% acid Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of acid4.0 T4 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +5 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +9% acid Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Blindoblivion'4.0 T4 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +4 light +12 fire While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +3% light +13% fire Res.pen +20% darkness +17% physical Acc +9 (+3 eff.) ----- def ----- Resists +6% darkness Slings are used to hurl stones or metal shots at your foes. |
swiftstrike hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Res.pen +7% all Acc +11 (+4 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 39 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Noonblow (19-23 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +9 (+3 eff.) Dmg.mod +19% darkness +15% light Res.pen +15% light Melee Ret 10 physical ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ----- def ----- Armour +4 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of might (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +11% Phys.pwr +5 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% lightning Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Korodil the Tidegrinder (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 mind +20 cold On Crit.r2 +8 cold On Hit: * 13% chance to reduce all saves and defense by 29 While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +20% cold ----- def ----- Resists +9% cold +12% fire One-handed war axes. |
steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +10 Wil +4 Cun dps ---------- Spell.crit +5% Against +18% Summoned ----- def ----- D.Red.from +25% Summoned A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Borusayon the Dourarc (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Res.pen +25% darkness +10% lightning Acc +6 (+2 eff.) Apr +7 Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning +3% darkness Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +3 Con ----- def ----- Defense +2 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galoroddadraleg the Flashreek (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +12% darkness +9% light ----- def ----- Resists +5% arcane +18% darkness +7% all Mind.save +9 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 43.47 to 54.33 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
stormwoven woollen robe of protection (3 def, 2 armour)2.0 T2 cloth armor [Ego+] Nature/Master While equipped: Stats +4 Str +5 Mag +4 Wil dps ---------- Dmg.mod +11% lightning +7% physical +7% cold ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +7% lightning +6% cold +9% all Phys.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lorezilabers the pair of rough leather boots (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Armour +1 Defense +15 (+4 eff.) Resists +3% blight +6% fire +5% cold Die.at -40.00 life ---------- misc Max.stam +20.00 A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Blazecrack' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +2% Resists +24% lightning +6% temporal +3% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of rough leather boots of evasion (3 def, 1 armour)2.0 T1 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) HP.reg +2.00 Heal.mod +11% Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Poletta the Sunqueen (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Phys.pwr +27 (+9 eff.) Dmg.mod +6% fire ----- def ----- Armour +2 Fatigue +3% Resists +9% blight +12% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +9 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 5 acid 4 fire 5 cold 7 arcane 4 lightning Dmg.mod +3% arcane ----- def ----- Armour +2 Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of dexterity (+2) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +16 (+6 eff.) ----- def ----- Armour +6 Mind.save +9 (+3 eff.) Max.HP +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Radiancesquall the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str +1 Dex dps ---------- Dmg.mod +10% cold Res.pen +10% light ----- def ----- Defense +1 (+0 eff.) Resists +15% cold Crit.chn- 15.00% ---------- misc Light +2 A pointy cloth hat, very wizardly... |
linen wizard hat 'Elenayon' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature Mind.save +6 (+2 eff.) Die.at -40.00 life Heal.mod +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
thaloren dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +9% blight Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren rough leather cap of absorption (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+2 eff.) ---------- misc Stam/ret +0.70 Equi/ret +0.90 A cap made of leather. |
Phlegmsear the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire Res.pen +10% lightning +25% nature Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +18% fire A suit of armour made of mail. |
dwarven-steel mail armour 'Ivama' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +26% lightning +6% light +26% cold +5% arcane +3% fire Max.HP +50.00 A suit of armour made of mail. |
prismatic dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +11% light +12% darkness +6% mind Mind.save +15 (+5 eff.) A suit of armour made of mail. |
radiant steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +15% blight +16% darkness Max.HP +25.00 HP.reg +3.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Tedas the cured leather armour (6 def, 8 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +3 Str +1 Dex +2 Mag +4 Wil dps ---------- Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +8 Defense +6 (+1 eff.) Fatigue +7% Resists +7% mind Mind.save +12 (+4 eff.) A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's hardened leather armour of command (19 def, 16 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Dex ----- def ----- Armour +16 Defense +19 (+5 eff.) Fatigue +8% Mind.save +11 (+3 eff.) A suit of armour made of leather. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +3 Dex +4 Mag +5 Wil +5 Cun ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +39.00 A suit of armour made of leather. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +5 Dex +3 Mag +4 Wil +4 Cun ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +37.00 A suit of armour made of leather. |
marauder's cured leather armour of Eyal (8 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Dex ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +7% Phys.save +9 (+5 eff.) Max.HP +23.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
radiant hardened leather armour of cold resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +14% blight +18% cold +17% darkness ---------- misc Light +1 A suit of armour made of leather. |
Vorenor (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+7 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +9% cold +6% light Spell.save +15 (+7 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
enlightening iron plate armour of cold resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +7 Fatigue +22% Resists +16% cold Mind.save +11 (+3 eff.) A suit of armour made of metal plates. |
impenetrable steel plate armour of stability (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +6% physical Phys.save +10 (+5 eff.) A suit of armour made of metal plates. |
acidic dwarven-steel shield of purity (0 def, 6 armour, 73.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 5 acid ----- def ----- Armour +6 Fatigue +8% Resists +13% nature +12% blight ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of winter (0 def, 6 armour, 78 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +10% cold ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of resistance (0 def, 10 armour, 190.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +6% fire +7% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
135 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Baryreleg the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +1.0% Dmg.mod +5% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Resists +9% darkness +3% light +11% nature +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Olyruigorn the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Spell.pwr +25 (+7 eff.) Dmg.mod +6% acid Phasing +20% On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Phys.save +7 (+4 eff.) Spell.save +22 (+10 eff.) Mind.save +9 (+3 eff.) Max.HP +59.00 ---------- misc Mana/s.crit +2.00 Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gledathra2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +4 Con ----- def ----- Armour +4 Defense +10 (+2 eff.) ---------- misc Light +6 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Oakbrawn the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Phys.pwr +25 (+8 eff.) Dmg.mod +12% mind +3% nature ----- def ----- Armour +2 Phys.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of steel shots of accuracy (20/24, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +2 Crit +4.5% Capacity 24 On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of grasping (27/48, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 48 On Hit: * 20% chance to create vines that bind the target to the ground dealing 185 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Sunrot [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Melee Ret 4 mind ----- def ----- Resists +6% light ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Lisora' [power 194] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% mind +6% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Resists +6% mind Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing ash totem of summon tentacle [power 145] (22 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 163 Armor: 6 All Resist: 4 Puts all charms on 22 cooldown 100% to heal for 53. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive yew wand of conjuration [power 215] (13 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 215 acid damage Puts all charms on 13 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating yew wand of lightning storm [power 242] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (297 total damage) Puts all charms on 13 cooldown 100% to reduce fatigue by 34% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Hugo the Yeek Arcane Blade level 9
3rd Flare 122nd year of Ascendancy at 10:22 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Hugo the Yeek Arcane Blade level 25
72nd Haze 122nd year of Ascendancy at 00:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Hugo the Yeek Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 09:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Hugo the Yeek Arcane Blade level 20
54th Dusk 122nd year of Ascendancy at 00:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Hugo the Yeek Arcane Blade level 24
48th Haze 122nd year of Ascendancy at 23:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Hugo the Yeek Arcane Blade level 18
50th Dusk 122nd year of Ascendancy at 05:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Hugo the Yeek Arcane Blade level 9
10th Mirth 122nd year of Ascendancy at 05:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Hugo the Yeek Arcane Blade level 14
20th Dusk 122nd year of Ascendancy at 04:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Hugo the Yeek Arcane Blade level 19
51st Dusk 122nd year of Ascendancy at 15:48 see stats
Log
Yeek mindslayer's Beyond the Flesh misses Bandit Leader Emelytta.
Yeek mindslayer's Beyond the Flesh hits Bandit Leader Emelytta for (24 flat reduction), 3 physical, (14 flat reduction), 0 physical, (19 flat reduction), 0 lightning (3 total damage).
Yeek mindslayer misses Bandit Leader Emelytta.
Yeek mindslayer has been set up!
Yeek mindslayer performs a melee critical strike against Bandit Leader Emelytta!
Yeek mindslayer hits Bandit Leader Emelytta for (20 flat reduction), 0 physical, (13 flat reduction), 0 physical, (18 flat reduction), 0 lightning, (13 flat reduction), 0 physical, (6 flat reduction), 0 temporal, (13 flat reduction), 0 physical, (18 flat reduction), 0 lightning (0 total damage).
Yeek mindslayer hits Bandit Leader Emelytta for (23 flat reduction), 0 physical, (13 flat reduction), 0 physical, (19 flat reduction), 0 lightning, (8 flat reduction), 0 physical, (8 flat reduction), 0 blight, (13 flat reduction), 0 physical, (19 flat reduction), 0 lightning, (24 flat reduction), 30 lightning (30 total damage).
Yeek mindslayer hits Bandit Leader Emelytta for (9 flat reduction), 0 physical, (10 flat reduction), 0 cold, (14 flat reduction), 0 physical, (19 flat reduction), 0 lightning (0 total damage).
Thunderstorm hits Bandit Leader Emelytta for (6 flat reduction), 0 lightning (0 total damage).
Bandit Leader Emelytta uses Perfect Strike.
Bandit Leader Emelytta aims carefully.
Hugo uses Dominant Will.
Bandit Leader Emelytta must be below 80% of their max life to be controlled!
Hugo misses Bandit Leader Emelytta.
Hugo is not dazed anymore.
Bandit Leader Emelytta throws Hugo to the ground!
Hugo misses Bandit Leader Emelytta.
Melee retaliation hits Bandit Leader Emelytta for (16 flat reduction), 0 lightning, (2 flat reduction), 0 darkness, (4 flat reduction), 0 cold (0 total damage).
Bandit Leader Emelytta hits Hugo for (176 absorbed), 0 physical, (10 absorbed), 0 darkness (0 total damage).
Bandit Leader Emelytta throws two quick punches.
Bandit Leader Emelytta performs a melee critical strike against Hugo!
Your shield crumbles under the damage!
The shield around Hugo crumbles.
Bandit Leader Emelytta performs a melee critical strike against Hugo!
Melee retaliation hits Bandit Leader Emelytta for (16 flat reduction), 0 lightning, (2 flat reduction), 0 darkness, (4 flat reduction), 0 cold, (16 flat reduction), 0 lightning, (2 flat reduction), 0 darkness, (4 flat reduction), 0 cold (0 total damage).
Bandit Leader Emelytta hits Hugo for (84 absorbed), 248 physical, 10 darkness, 277 physical (535 total damage).
Hugo the level 27 yeek arcane blade was bled to death by Bandit Leader Emelytta on level 1 of bandit fortress.
Bandit Leader Emelytta prepares for the next kill!
The furious lightning storm around Hugo calms down and disappears.



















































































































































