Shadaw the level 7 Cornac Adventurer by solomon12318

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity16 (base 16)
Constitution13 (base 13)
Magic20 (base 18)
Willpower17 (base 14)
Cunning23 (base 20)

Resources

Life206/206
Mana91/91
Stamina106/106
Positive58/58
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy22
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy22
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+10%
Darkness+11%

Defense: Base

Armour (hardiness)9 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save9
Spell Save17
Mental Save20

Defense: Resistances

Darkness+ 16%( 70%)
Lightning+ 10%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Stun Resistance27%
Pinning Resistance23%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
4/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
3/5
1/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.00
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

Light source
On head
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Shadaw activates
Phantasmal Shield.

There is a way to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You collect a new ingredient:
lump of iron (1).
You gain 0.76 gold from the melting of
reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 8-10 power, 39 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.67 gold from the melting of
iron plate armour of temporal resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.56 gold from the melting of
iron waraxe 'Winterzeal' (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.07 gold from the melting of
arcing iron steamsaw of acid resistance (+16%) (11-16 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (13-18 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.