









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 19 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Planar Controller at level 3 on the 78th Pyre 122nd year of Ascendancy at 10:12 0 / 6Killed by Nnol the human at level 10 on the 5th Flare 122nd year of Ascendancy at 14:02 Killed by Adorana the red jelly at level 15 on the 29th Haze 122nd year of Ascendancy at 14:00 Killed by gwelgoroth at level 18 on the 53rd Haze 122nd year of Ascendancy at 07:09 Killed by Mayulethra the treant at level 19 on the 60th Haze 122nd year of Ascendancy at 12:50 Killed by worm that walks at level 19 on the 60th Haze 122nd year of Ascendancy at 14:28 |
Primary Stats
| Strength | 57 (base 47) |
| Dexterity | 19 (base 10) |
| Constitution | 21 (base 12) |
| Magic | 39 (base 39) |
| Willpower | 12 (base 10) |
| Cunning | 17 (base 11) |
Resources
| Life | -31/568 |
| Stamina | 131/179 |
| Vim | 5/197 |
| Healing Factor | 0.45133588816322 |
| Regeneration | 0.11283397204081 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 30 |
| Crit Chance | 23% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 42.723073231957 (30%) |
| Defense | 26 |
| Ranged Defense | 30 |
| Fatigue | 9 |
| Physical Save | 41 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Acid | -2%( 70%) |
| Light | -6%( 70%) |
| Temporal | -16%( 70%) |
| Darkness | -9%( 70%) |
| Cold | -7%( 70%) |
| Mind | -8%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
| Bleed Resistance | 55% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 137 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| detrimental effect | The target is infected by a disease, doing 36.70 blight damage per turn and reducing healing received by 74%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 26.17 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 74.28 blight damage and spawn a carrion worm mass. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by giant eel. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Apr +4 ----- def ----- Armour +1 Fatigue +1% Rush: Puts all charms on 25 cooldown Level 2.2 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.20 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | bladed rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Apr +5 Melee Ret 6 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.8 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +8 Rings can have magical properties. |
| On fingers | titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
| Around waist | hardened leather belt 'Brenudas'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Apr +3 ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Phys.save +30 (+10 eff.) Max.HP +45.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
| In main hand | Holar the dwarven-steel greatmaul (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 mind On Hit: * 30% chance to cause random gloom While equipped: Stats +4 Cun +2 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +3% temporal +9% light Mind.save +9 (+4 eff.) Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets 'Chargebreak' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +13 (+6 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Resists +12% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | linen cloak 'Daimumaleg' (1 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +11% cold +3% light +9% darkness Disease- +5% Cut- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Heal.mod +10% Cut- +40% Confus- +20% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 153 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
movement infusion of the warrior (471% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
resilient cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -3% Max.HP +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel gauntlets 'Eilinuma' (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 acid Dmg.mod +6% acid ----- def ----- Armour +2 Resists +10% acid +6% light +9% nature Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Agon the Cornac Doombringer level 19
58th Haze 122nd year of Ascendancy at 17:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Agon the Cornac Doombringer level 13
13rd Dusk 122nd year of Ascendancy at 17:31 see stats
Exterminator
Killed 1000 creatures.By Agon the Cornac Doombringer level 18
39th Haze 122nd year of Ascendancy at 13:33 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Agon the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 11:09 see stats
Level 10
Got a character to level 10.By Agon the Cornac Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 01:37 see stats
That was close
Killed your target while having only 1 life left.By Agon the Cornac Doombringer level 8
5th Mirth 122nd year of Ascendancy at 00:53 see stats
The Arena
Unlocked Arena mode.By Agon the Cornac Doombringer level 12
6th Dusk 122nd year of Ascendancy at 19:20 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Agon the Cornac Doombringer level 16
35th Haze 122nd year of Ascendancy at 00:28 see stats
Log
Agon casts Surge of Power.
Agon surges with an incredible power!
Agon receives 270 healing.
Worm that walks resists the mind attack!
Worm that walks is on fire!
Agon's surge ends.
Worm Rot from Worm that walks hits Agon for 29 blight, 18 acid (48 total damage).
Agon hits Worm that walks for 57 physical, 7 mind, 21 arcane, 20 fire (104 total damage).
Worm that walks casts Epidemic.
Agon is afflicted by an epidemic!
Agon resists the mind attack!
Worm that walks misses Agon.
Worm that walks HEALS from blight damage!
Agon hits Worm that walks for 6 healing, 0 blight, 9 healing, 3 physical, 25 fire (28 total damage) [15 healing].
Worm that walks hits Agon for 26 blight, 3 temporal, 4 nature, 1 mind, 14 blight (48 total damage).
Oozing horror's mind surges with critical power!
Oozing horror is invigorated by the attack!
Oozing horror is invigorated by the attack!
Burning Shock from Agon hits Oozing horror for 13 fire damage.
Burning from Agon hits Worm that walks for 7 fire damage.
Burning from Agon hits Oozing horror for 4 fire damage.
Epidemic from Worm that walks hits Agon for 45 blight damage.
Worm Rot from Worm that walks hits Agon for 30 blight, 19 acid (49 total damage).
Agon casts Reckless Strike.
A carrion worm mass has spawned from worm that walks' wounds!
Agon hits Worm that walks for 178 physical, 13 mind, 20 arcane, 20 fire (232 total damage).
Worm that walks casts Drain.
Worm that walks performs a melee critical strike against Agon!
Saving game...







































































