











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 50 / 2418% |
| Size | medium |
| Lifes / Deaths | Killed by Derrick (servant of Edward Kelly) at level 14 on the 78th Dusk 122nd year of Ascendancy at 14:04 / 255Killed by Derrick (servant of Edward Kelly) at level 14 on the 79th Dusk 122nd year of Ascendancy at 07:01 Killed by Urkis, the High Tempest at level 17 on the 64th Haze 122nd year of Ascendancy at 13:27 Killed by Urkis, the High Tempest at level 17 on the 64th Haze 122nd year of Ascendancy at 18:30 Killed by Urkis, the High Tempest at level 17 on the 64th Haze 122nd year of Ascendancy at 23:10 Killed by fire drake hatchling at level 17 on the 66th Haze 122nd year of Ascendancy at 03:59 Killed by orc corruptor at level 18 on the 6th Decay 122nd year of Ascendancy at 07:07 Killed by Derrick (servant of Edward Kelly) at level 20 on the 9th Decay 122nd year of Ascendancy at 13:57 Killed by Kelad, the One Who Stole Poosh at level 22 on the 21st Regrowth 123rd year of Ascendancy at 13:10 Killed by snow giant boulder thrower at level 24 on the 36th Regrowth 123rd year of Ascendancy at 13:36 Killed by Derrick (servant of Edward Kelly) at level 25 on the 37th Regrowth 123rd year of Ascendancy at 03:47 Killed by elven corruptor at level 25 on the 38th Regrowth 123rd year of Ascendancy at 22:45 Killed by Vorelewyn the elven warrior at level 25 on the 40th Regrowth 123rd year of Ascendancy at 06:55 Killed by ogre warmaster at level 26 on the 41st Regrowth 123rd year of Ascendancy at 04:29 Killed by Derrick (servant of Edward Kelly) at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 04:00 Killed by Derrick (servant of Edward Kelly) at level 27 on the 61st Regrowth 123rd year of Ascendancy at 10:47 Killed by Derrick (servant of Edward Kelly) at level 28 on the 39th Pyre 123rd year of Ascendancy at 01:35 Killed by Nerinor the Blightborn at level 29 on the 74th Pyre 123rd year of Ascendancy at 05:03 Killed by corrupted plasmic disruptor at level 30 on the 77th Pyre 123rd year of Ascendancy at 07:23 Killed by Derrick (servant of Edward Kelly) at level 30 on the 77th Pyre 123rd year of Ascendancy at 08:52 Killed by Layakira the Blightborn at level 30 on the 78th Pyre 123rd year of Ascendancy at 04:17 Killed by corrupted mastocytic feeder at level 30 on the 78th Pyre 123rd year of Ascendancy at 11:16 Killed by Agcon the human at level 31 on the 3rd Flare 123rd year of Ascendancy at 09:40 Killed by Nerurassra the vampire at level 31 on the 10th Dusk 123rd year of Ascendancy at 16:53 Killed by Derrick (servant of Edward Kelly) at level 31 on the 12nd Dusk 123rd year of Ascendancy at 03:29 Killed by Elloma the krog at level 32 on the 15th Haze 123rd year of Ascendancy at 13:05 Killed by luminous horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 12:09 Killed by searing horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 13:26 Killed by searing horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 14:59 Killed by searing horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 16:47 Killed by searing horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 18:20 Killed by luminous horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 19:41 Killed by searing horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 21:52 Killed by luminous horror at level 34 on the 22nd Haze 123rd year of Ascendancy at 23:10 Killed by Derrick (servant of Edward Kelly) at level 35 on the 27th Haze 123rd year of Ascendancy at 08:57 Killed by skeleton warrior at level 35 on the 27th Haze 123rd year of Ascendancy at 10:01 Killed by Derrick (servant of Edward Kelly) at level 35 on the 27th Haze 123rd year of Ascendancy at 12:37 Killed by Derrick (servant of Edward Kelly) at level 35 on the 27th Haze 123rd year of Ascendancy at 14:57 Killed by orc archer at level 35 on the 27th Haze 123rd year of Ascendancy at 16:39 Killed by Derrick (servant of Edward Kelly) at level 37 on the 49th Haze 123rd year of Ascendancy at 12:11 Killed by Golbug the Destroyer at level 37 on the 50th Haze 123rd year of Ascendancy at 04:49 Killed by Velutha the ravaging entropic rip at level 38 on the 59th Haze 123rd year of Ascendancy at 09:16 Killed by thaurhereg at level 39 on the 1st Allure 124th year of Ascendancy at 19:23 Killed by Yvamina the orc summoner at level 39 on the 3rd Allure 124th year of Ascendancy at 01:45 Killed by storm wyrm at level 40 on the 5th Allure 124th year of Ascendancy at 00:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Allure 124th year of Ascendancy at 07:56 Killed by Eilinegadavea the orc mage-hunter at level 40 on the 6th Allure 124th year of Ascendancy at 09:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Allure 124th year of Ascendancy at 10:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Allure 124th year of Ascendancy at 13:18 Killed by Derrick (servant of Edward Kelly) at level 40 on the 6th Allure 124th year of Ascendancy at 15:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Allure 124th year of Ascendancy at 18:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Allure 124th year of Ascendancy at 20:11 Killed by Veliwyn the orc elite berserker at level 42 on the 7th Regrowth 124th year of Ascendancy at 13:11 Killed by Isudatta the awoken tentacle tree at level 42 on the 64th Regrowth 124th year of Ascendancy at 17:58 Killed by Urror the wretchling at level 42 on the 65th Regrowth 124th year of Ascendancy at 13:03 Killed by corrupted mastocytic feeder at level 42 on the 69th Regrowth 124th year of Ascendancy at 07:52 Killed by orc corruptor at level 43 on the 27th Pyre 124th year of Ascendancy at 17:44 Killed by nethergate at level 43 on the 28th Pyre 124th year of Ascendancy at 21:50 Killed by nightmare horror at level 43 on the 29th Pyre 124th year of Ascendancy at 04:06 Killed by Derrick (servant of Edward Kelly) at level 43 on the 29th Pyre 124th year of Ascendancy at 13:16 Killed by nightmare horror at level 43 on the 29th Pyre 124th year of Ascendancy at 20:12 Killed by Derrick (servant of Edward Kelly) at level 43 on the 30th Pyre 124th year of Ascendancy at 00:34 Killed by radiant horror at level 43 on the 30th Pyre 124th year of Ascendancy at 07:35 Killed by luminous horror at level 43 on the 30th Pyre 124th year of Ascendancy at 09:37 Killed by searing horror at level 43 on the 30th Pyre 124th year of Ascendancy at 10:55 Killed by luminous horror at level 43 on the 30th Pyre 124th year of Ascendancy at 12:30 Killed by luminous horror at level 43 on the 30th Pyre 124th year of Ascendancy at 14:20 Killed by orc blood mage at level 44 on the 31st Pyre 124th year of Ascendancy at 04:36 Killed by Khulmanar, General of Urh'Rok at level 44 on the 31st Pyre 124th year of Ascendancy at 06:26 Killed by orc necromancer at level 44 on the 31st Pyre 124th year of Ascendancy at 17:45 Killed by greater multi-hued wyrm at level 44 on the 34th Pyre 124th year of Ascendancy at 19:57 Killed by multi-hued drake at level 44 on the 34th Pyre 124th year of Ascendancy at 22:29 Killed by greater multi-hued wyrm at level 45 on the 35th Pyre 124th year of Ascendancy at 14:12 Killed by greater multi-hued wyrm at level 45 on the 35th Pyre 124th year of Ascendancy at 16:02 Killed by Warmaster Gnarg at level 45 on the 71st Pyre 124th year of Ascendancy at 18:53 Killed by orc high pyromancer at level 46 on the 71st Pyre 124th year of Ascendancy at 21:15 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 05:10 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 06:59 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 08:46 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 10:30 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 12:38 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 14:27 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 18:56 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 20:23 Killed by overpowered greater multi-hued wyrm at level 46 on the 72nd Pyre 124th year of Ascendancy at 22:02 Killed by overpowered greater multi-hued wyrm at level 47 on the 73rd Pyre 124th year of Ascendancy at 00:38 Killed by overpowered greater multi-hued wyrm at level 47 on the 73rd Pyre 124th year of Ascendancy at 02:38 Killed by overpowered greater multi-hued wyrm at level 47 on the 73rd Pyre 124th year of Ascendancy at 05:00 Killed by orc blood mage at level 47 on the 5th Mirth 124th year of Ascendancy at 01:02 Killed by The Shade of Telos at level 48 on the 30th Dusk 124th year of Ascendancy at 18:05 Killed by luminous horror at level 48 on the 30th Dusk 124th year of Ascendancy at 20:44 Killed by luminous horror at level 48 on the 30th Dusk 124th year of Ascendancy at 22:20 Killed by searing horror at level 48 on the 30th Dusk 124th year of Ascendancy at 23:38 Killed by searing horror at level 48 on the 31st Dusk 124th year of Ascendancy at 01:17 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 14:55 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 16:41 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 17:57 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 18:54 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 19:46 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 20:16 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 21:01 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 21:52 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 22:07 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 22:36 Killed by Atamathon the Giant Golem at level 50 on the 24th Haze 124th year of Ascendancy at 23:10 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 00:08 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 00:36 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 00:48 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 01:18 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 01:57 Killed by Atamathon the Giant Golem at level 50 on the 25th Haze 124th year of Ascendancy at 02:50 Killed by Vorira the orc berserker at level 50 on the 44th Haze 124th year of Ascendancy at 23:05 Killed by Derrick (servant of Edward Kelly) at level 50 on the 46th Haze 124th year of Ascendancy at 19:41 Killed by skeleton assassin at level 50 on the 47th Haze 124th year of Ascendancy at 13:55 Killed by Derrick (servant of Edward Kelly) at level 50 on the 47th Haze 124th year of Ascendancy at 20:02 Killed by Derrick (servant of Edward Kelly) at level 50 on the 48th Haze 124th year of Ascendancy at 07:55 Killed by Derrick (servant of Edward Kelly) at level 50 on the 61st Haze 124th year of Ascendancy at 07:27 Killed by forge-giant at level 50 on the 66th Haze 124th year of Ascendancy at 03:43 Killed by forge-giant at level 50 on the 66th Haze 124th year of Ascendancy at 05:08 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 06:45 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 08:51 Killed by forge-giant at level 50 on the 66th Haze 124th year of Ascendancy at 10:27 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 12:10 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 13:33 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 15:08 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 66th Haze 124th year of Ascendancy at 17:00 Killed by nightmare horror at level 50 on the 78th Haze 124th year of Ascendancy at 06:01 Killed by worm that walks at level 50 on the 78th Haze 124th year of Ascendancy at 10:56 Killed by corrupted mastocytic feeder at level 50 on the 80th Haze 124th year of Ascendancy at 06:45 Killed by Zaguras the Crusher at level 50 on the 8th Allure 125th year of Ascendancy at 13:16 Killed by shadow at level 50 on the 8th Allure 125th year of Ascendancy at 21:57 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 01:25 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 03:27 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 05:26 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 07:01 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 08:33 Killed by shadow at level 50 on the 9th Allure 125th year of Ascendancy at 10:16 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 11:56 Killed by Xeratha the Neverdead at level 50 on the 9th Allure 125th year of Ascendancy at 15:12 Killed by multi-hued drake at level 50 on the 10th Allure 125th year of Ascendancy at 10:26 Killed by luminous horror at level 50 on the 1st Regrowth 125th year of Ascendancy at 09:08 Killed by forge-giant at level 50 on the 1st Regrowth 125th year of Ascendancy at 12:21 Killed by forge-giant at level 50 on the 1st Regrowth 125th year of Ascendancy at 14:15 Killed by forge-giant at level 50 on the 1st Regrowth 125th year of Ascendancy at 15:42 Killed by forge-giant at level 50 on the 2nd Regrowth 125th year of Ascendancy at 03:19 Killed by forge-giant at level 50 on the 2nd Regrowth 125th year of Ascendancy at 04:58 Killed by orc high pyromancer at level 50 on the 2nd Regrowth 125th year of Ascendancy at 12:06 Killed by orc pyromancer at level 50 on the 2nd Regrowth 125th year of Ascendancy at 14:21 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 03:34 Killed by radiant horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 05:50 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 07:25 Killed by radiant horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 09:58 Killed by searing horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 11:31 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 13:43 Killed by searing horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 14:55 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 16:16 Killed by radiant horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 18:02 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 19:34 Killed by luminous horror at level 50 on the 4th Regrowth 125th year of Ascendancy at 21:11 Killed by Gylle the naga tide huntress at level 50 on the 6th Regrowth 125th year of Ascendancy at 04:32 Killed by Derrick (servant of Edward Kelly) at level 50 on the 6th Regrowth 125th year of Ascendancy at 19:56 Killed by fire drake at level 50 on the 8th Regrowth 125th year of Ascendancy at 12:47 Killed by Derrick (servant of Edward Kelly) at level 50 on the 8th Regrowth 125th year of Ascendancy at 22:54 Killed by dreadmaster at level 50 on the 9th Regrowth 125th year of Ascendancy at 02:42 Killed by orc mage-hunter at level 50 on the 9th Regrowth 125th year of Ascendancy at 04:39 Killed by stone golem at level 50 on the 9th Regrowth 125th year of Ascendancy at 06:16 Killed by multi-hued drake at level 50 on the 12nd Regrowth 125th year of Ascendancy at 07:18 Killed by forge-giant at level 50 on the 12nd Regrowth 125th year of Ascendancy at 09:20 Killed by Derrick (servant of Edward Kelly) at level 50 on the 13rd Regrowth 125th year of Ascendancy at 16:17 Killed by Derrick (servant of Edward Kelly) at level 50 on the 15th Regrowth 125th year of Ascendancy at 11:09 Killed by Derrick (servant of Edward Kelly) at level 50 on the 15th Regrowth 125th year of Ascendancy at 15:45 Killed by multi-hued drake at level 50 on the 20th Regrowth 125th year of Ascendancy at 08:03 Killed by Derrick (servant of Edward Kelly) at level 50 on the 20th Regrowth 125th year of Ascendancy at 11:38 Killed by orc high cryomancer at level 50 on the 21st Regrowth 125th year of Ascendancy at 00:15 Killed by Emawyn the saw horror at level 50 on the 22nd Regrowth 125th year of Ascendancy at 00:43 Killed by Emawyn the saw horror at level 50 on the 22nd Regrowth 125th year of Ascendancy at 02:41 Killed by multi-hued drake at level 50 on the 23rd Regrowth 125th year of Ascendancy at 09:58 Killed by multi-hued drake at level 50 on the 24th Regrowth 125th year of Ascendancy at 13:22 Killed by daelach at level 50 on the 24th Regrowth 125th year of Ascendancy at 21:51 Killed by forge-giant at level 50 on the 25th Regrowth 125th year of Ascendancy at 02:59 Killed by forge-giant at level 50 on the 25th Regrowth 125th year of Ascendancy at 04:49 Killed by forge-giant at level 50 on the 25th Regrowth 125th year of Ascendancy at 06:27 Killed by forge-giant at level 50 on the 25th Regrowth 125th year of Ascendancy at 17:10 Killed by forge-giant at level 50 on the 25th Regrowth 125th year of Ascendancy at 19:33 Killed by greater multi-hued wyrm at level 50 on the 28th Regrowth 125th year of Ascendancy at 00:27 Killed by greater multi-hued wyrm at level 50 on the 28th Regrowth 125th year of Ascendancy at 02:44 Killed by ruin banshee at level 50 on the 30th Regrowth 125th year of Ascendancy at 11:26 Killed by greater multi-hued wyrm at level 50 on the 31st Regrowth 125th year of Ascendancy at 11:46 Killed by skeleton master archer at level 50 on the 31st Regrowth 125th year of Ascendancy at 21:05 Killed by Derrick (servant of Edward Kelly) at level 50 on the 34th Regrowth 125th year of Ascendancy at 16:40 Killed by Derrick (servant of Edward Kelly) at level 50 on the 35th Regrowth 125th year of Ascendancy at 02:13 Killed by assassin at level 50 on the 36th Regrowth 125th year of Ascendancy at 08:19 Killed by daelach at level 50 on the 36th Regrowth 125th year of Ascendancy at 16:31 Killed by nightmare horror at level 50 on the 37th Regrowth 125th year of Ascendancy at 17:49 Killed by orc necromancer at level 50 on the 39th Regrowth 125th year of Ascendancy at 02:49 Killed by luminous horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 15:47 Killed by luminous horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 18:11 Killed by radiant horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 20:46 Killed by radiant horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 21:48 Killed by searing horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 23:17 Killed by searing horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 00:24 Killed by searing horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 01:31 Killed by luminous horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 02:41 Killed by luminous horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 04:18 Killed by searing horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 06:31 Killed by luminous horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 08:05 Killed by luminous horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 09:43 Killed by luminous horror at level 50 on the 41st Regrowth 125th year of Ascendancy at 12:23 Killed by corrupted orc elite fighter at level 50 on the 43rd Regrowth 125th year of Ascendancy at 02:02 Killed by orc mage-hunter at level 50 on the 43rd Regrowth 125th year of Ascendancy at 12:58 Killed by Derrick (servant of Edward Kelly) at level 50 on the 43rd Regrowth 125th year of Ascendancy at 23:46 Killed by orc cryomancer at level 50 on the 45th Regrowth 125th year of Ascendancy at 03:13 Killed by Derrick (servant of Edward Kelly) at level 50 on the 46th Regrowth 125th year of Ascendancy at 01:33 Killed by Elandar at level 50 on the 47th Regrowth 125th year of Ascendancy at 04:26 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 06:40 Killed by Elandar at level 50 on the 47th Regrowth 125th year of Ascendancy at 07:56 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 10:11 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 12:49 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 14:55 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 16:49 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 18:42 Killed by Argoniel at level 50 on the 47th Regrowth 125th year of Ascendancy at 20:11 Killed by Elandar at level 50 on the 47th Regrowth 125th year of Ascendancy at 22:03 Killed by Elandar at level 50 on the 47th Regrowth 125th year of Ascendancy at 23:52 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 01:42 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 03:30 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 04:52 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 06:55 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 08:22 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 10:09 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 12:28 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 14:53 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 17:39 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 21:07 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 23:05 Killed by Elandar at level 50 on the 49th Regrowth 125th year of Ascendancy at 01:17 Killed by forge-giant at level 50 on the 49th Regrowth 125th year of Ascendancy at 03:30 Killed by Derrick (servant of Edward Kelly) at level 50 on the 49th Regrowth 125th year of Ascendancy at 05:23 Killed by forge-giant at level 50 on the 49th Regrowth 125th year of Ascendancy at 07:23 Killed by cold drake at level 50 on the 49th Regrowth 125th year of Ascendancy at 09:27 Killed by Elandar at level 50 on the 49th Regrowth 125th year of Ascendancy at 11:32 Killed by skeleton master archer at level 50 on the 49th Regrowth 125th year of Ascendancy at 13:20 Killed by skeleton master archer at level 50 on the 49th Regrowth 125th year of Ascendancy at 15:31 Killed by Elandar at level 50 on the 49th Regrowth 125th year of Ascendancy at 17:37 Killed by Elandar at level 50 on the 49th Regrowth 125th year of Ascendancy at 19:39 Killed by greater multi-hued wyrm at level 50 on the 49th Regrowth 125th year of Ascendancy at 21:56 Killed by daelach at level 50 on the 50th Regrowth 125th year of Ascendancy at 01:11 Killed by Elandar at level 50 on the 50th Regrowth 125th year of Ascendancy at 03:31 Killed by Elandar at level 50 on the 50th Regrowth 125th year of Ascendancy at 07:44 Killed by Derrick (servant of Edward Kelly) at level 50 on the 50th Regrowth 125th year of Ascendancy at 09:50 Killed by Elandar at level 50 on the 50th Regrowth 125th year of Ascendancy at 12:08 Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 00:54 Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 06:34 Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 12:39 Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 18:13 |
Primary Stats
| Strength | 53 (base 10) |
| Dexterity | 65 (base 30) |
| Constitution | 104 (base 63) |
| Magic | 155 (base 64) |
| Willpower | 132 (base 64) |
| Cunning | 55 (base 7) |
Resources
| Life | 1332/1332 |
| Mana | 896/896 |
| Vim | 296/296 |
| Healing Factor | 1.304598540146 |
| Regeneration | 0.71752919708023 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 11 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 272 |
| Accuracy | 58 |
| Crit Chance | 22% |
| APR | 86 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +19% |
| Arcane | +86% |
| Cold | +74% |
| All | +7% |
| Darkness | +31% |
| Temporal | +19% |
| Physical | +26% |
| Fire | +106% |
| Lightning | +80% |
Offense: Damage Penetration
| Lightning | +30% |
| Light | +5% |
| Cold | +30% |
| Arcane | +40% |
| Fire | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44.102264309432 (30%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 56 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 16%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 5% |
| Confusion Resistance | 100% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 589 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1516% for 10 turns and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -824 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 605 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Flame Infusion |
| talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by sandworm destroyer. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by Isuma the ghast. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by lesser vampire. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by white crystal. Escort: lone alchemist (level 4 of Old Forest) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by fox. Escort: lost anorithil (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by giant acid ant. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 1 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3076. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashbliss the pair of rough leather boots (0 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +12 Fatigue: +1% Damage when hit (Melee): 8 light Changes resistances: +6% temporal Changes resistances penetration: +5% light Confusion immunity: +5% Infravision radius: +1 A pair of boots made of leather. |
| Quiver | 59 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
| Light source | Jetravager of the BlightspawnInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects when hit in melee: * 32% chance to disease * 29% chance to inflict 15% damage reduction Changes stats: +1 Mag / +6 Wil / +2 Con Critical mult.: +19.00% Physical save: +10 (+4 eff.) Blindness immunity: +41% Cut immunity: +5% Confusion immunity: +30% Light radius: +9 See stealth: +11 See invisible: +22 Healing mod.: +29% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 1.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | clarifying cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Str / +5 Dex / +9 Mag / +5 Wil / +8 Cun / +8 Con Changes damage: +10% arcane Mental save: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 303.45 temporal and 334.05 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Firerain the stralite ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Mag / +5 Wil / +5 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +10% fire Changes damage: +6% fire Mental save: +9 (+3 eff.) Confusion immunity: +32% Spellpower: +15 (+3 eff.) Rings can have magical properties. |
| On fingers | BoltstingPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +8 Str / +7 Mag / +9 Wil / +4 Cun / +8 Con Changes resistances: +12% lightning Changes damage: +6% lightning Mental save: +10 (+3 eff.) Confusion immunity: +41% Spellpower: +15 (+3 eff.) Rings can have magical properties. |
| Around waist | Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Goradan the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +11 Physical power: +14 (+3 eff.) Armour: +3 Damage (Melee): 5 acid / 10 fire / 8 cold / 8 lightning Changes stats: +5 Str / +7 Dex / +5 Mag / +3 Wil / +8 Cun / +3 Con Reduces incoming crit damage: 5.00% Mana when firing critical spell: +4.00 Spellpower: +6 (+1 eff.) Infravision radius: +1 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Mayokira' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Str / +5 Dex / +15 Mag / +15 Wil / +5 Cun / +5 Con Changes resistances: +7% lightning / +7% cold / +12% physical Changes damage: +7% lightning / +19% physical / +12% blight / +7% cold / +3% arcane Mana each turn: +0.14 Psi each turn: +0.15 Spellpower: +4 (+1 eff.) Damage Shield penetration: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Blackbutcher of the Blightspawn (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Effects when hit in melee: * 22% chance to disease * 21% chance to inflict 15% damage reduction Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances: +5% arcane / +6% acid Changes damage: +6% arcane Physical save: +5 (+2 eff.) Spell save: +6 (+2 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Umbrahunt the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +15 Damage when hit (Melee): 16 physical Changes stats: +5 Con Changes damage: +12% darkness Talent mastery: +0.22 Spell / Explosive admixtures Critical mult.: +15.00% Physical save: +12 (+4 eff.) Life regen: +2.30 Only die when reaching: -40.00 life Maximum life: +54.00 Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 173)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 283)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 9 turns, die at -659)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -659 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 170 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 363 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 20; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 13%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
manasurge rune (1270% regen over 10 turns; 64 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1270% for 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1177% regen over 10 turns; 59 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1177% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amiroddalar the DazzlestreakerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +12% mind / +5% all Mental save: +30 (+10 eff.) Hate when firing a critical mind attack: +4.00 Maximum hate: +6.00 Maximum psi: +30.00 Spellpower: +5 (+1 eff.) Mindpower: +9 (+2 eff.) Light radius: +2 Rings can have magical properties. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 36 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 437.87 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
pixie's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+3 eff.) Changes stats: +2 Cun / +4 Mag Spellpower: +8 (+2 eff.) Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
wizard's gold ring of arcana(+0.24/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Silence immunity: +28% Mana each turn: +0.24 Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 20.61 acid and 22.92 blight damage. If not cleared after five turns it will inflict 130.12 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 154.98 to 464.94 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 357.84 to 715.68 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+4 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 348.11 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 30.82 mind damage, 59.37 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.63 mind and 5.07 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes resistances: +8% acid / +8% physical / +8% cold / +8% fire / +8% lightning Changes damage: +8% lightning / +8% physical / +8% cold / +8% fire / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+2 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 136.42 to 409.27 lightning damage, and have a 39% chance to be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 98.60 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 307.73 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+5 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 155.72 physical (gravity) damage. Each target moved beyond the first increases the damage by 19.47 (up to a maximum of 77.86 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Nuke 'em Duke 'em (42-50.4 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+8 eff.) Damage (Melee): 12 % chance of confusion Changes stats: +6 Cun / +4 Mag Changes damage: +42% fire Talent granted: +1 Command Staff Spell save: +20 (+6 eff.) Mental save: +6 (+2 eff.) Psi when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +38 (+8 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% It can be used to conjure elemental energy in a radius 10 cone, dealing 179.68 to 215.61 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+6 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 460.58. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+3 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 77.95 to 97.44 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+5 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Reduce damage by fixed amount: +22 all Changes damage: +15% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Scorched Boots (4 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 33.68 blight damage and is poisoned for 134.73 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 133.52 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 37%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +3 Mag / +10 Wil / +3 Cun Changes damage: +9% blight / +7% arcane Grants telepathy: Dragon Maximum vim: +25.00 Spell crit. chance: +1% Mindpower: +3 (+1 eff.) Infravision radius: +2 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 121.93 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
The Black Crown (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
The Titan's Quiver (17/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
18 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 1.8 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 453.00 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
357 alchemist fire opal0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
37 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 877.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Vorosenne [power 107] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Wil / +1 Mag Maximum wards: +1 lightning / +3 temporal / +2 blight / +2 fire / +1 cold Talent cooldown: Volcano (-2 turns) Talents granted: +2 Volcano +1 Ward Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 It can be used to disarm traps (107 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
40 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Edward Kelly the Cornac Alchemist level 36
30th Haze 123rd year of Ascendancy at 20:40 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Edward Kelly the Cornac Alchemist level 20
1st Wintertide 123rd year of Ascendancy at 07:57 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Edward Kelly the Cornac Alchemist level 36
29th Haze 123rd year of Ascendancy at 03:11 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Edward Kelly the Cornac Alchemist level 29
75th Pyre 123rd year of Ascendancy at 03:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Edward Kelly the Cornac Alchemist level 39
66th Haze 123rd year of Ascendancy at 13:02 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Edward Kelly the Cornac Alchemist level 46
72nd Pyre 124th year of Ascendancy at 05:09 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Edward Kelly the Cornac Alchemist level 50
77th Regrowth 125th year of Ascendancy at 23:45 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Edward Kelly the Cornac Alchemist level 49
34th Dusk 124th year of Ascendancy at 17:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Edward Kelly the Cornac Alchemist level 38
63rd Haze 123rd year of Ascendancy at 01:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Edward Kelly the Cornac Alchemist level 23
31st Regrowth 123rd year of Ascendancy at 23:41 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Edward Kelly the Cornac Alchemist level 50
49th Pyre 125th year of Ascendancy at 09:03 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Edward Kelly the Cornac Alchemist level 45
39th Pyre 124th year of Ascendancy at 17:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Edward Kelly the Cornac Alchemist level 22
13rd Regrowth 123rd year of Ascendancy at 20:17 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Edward Kelly the Cornac Alchemist level 39
1st Allure 124th year of Ascendancy at 21:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Edward Kelly the Cornac Alchemist level 37
50th Haze 123rd year of Ascendancy at 06:47 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Edward Kelly the Cornac Alchemist level 22
21st Regrowth 123rd year of Ascendancy at 14:53 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Edward Kelly the Cornac Alchemist level 42
9th Allure 124th year of Ascendancy at 11:37 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Edward Kelly the Cornac Alchemist level 25
37th Regrowth 123rd year of Ascendancy at 03:21 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Edward Kelly the Cornac Alchemist level 50
50th Regrowth 125th year of Ascendancy at 14:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Edward Kelly the Cornac Alchemist level 19
6th Decay 122nd year of Ascendancy at 19:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Edward Kelly the Cornac Alchemist level 17
65th Haze 122nd year of Ascendancy at 03:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Edward Kelly the Cornac Alchemist level 50
9th Allure 125th year of Ascendancy at 21:50 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Edward Kelly the Cornac Alchemist level 43
24th Pyre 124th year of Ascendancy at 11:08 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Edward Kelly the Cornac Alchemist level 20
1st Wintertide 123rd year of Ascendancy at 08:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Edward Kelly the Cornac Alchemist level 47
73rd Pyre 124th year of Ascendancy at 06:54 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Edward Kelly the Cornac Alchemist level 50
48th Haze 124th year of Ascendancy at 03:23 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Edward Kelly the Cornac Alchemist level 31
2nd Summertide 123rd year of Ascendancy at 20:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Edward Kelly the Cornac Alchemist level 10
6th Mirth 122nd year of Ascendancy at 11:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Edward Kelly the Cornac Alchemist level 20
7th Decay 122nd year of Ascendancy at 19:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Edward Kelly the Cornac Alchemist level 30
75th Pyre 123rd year of Ascendancy at 17:17 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Edward Kelly the Cornac Alchemist level 40
3rd Allure 124th year of Ascendancy at 10:09 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Edward Kelly the Cornac Alchemist level 50
56th Dusk 124th year of Ascendancy at 14:28 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Edward Kelly the Cornac Alchemist level 50
66th Haze 124th year of Ascendancy at 20:27 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Edward Kelly the Cornac Alchemist level 50
77th Regrowth 125th year of Ascendancy at 06:32 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Edward Kelly the Cornac Alchemist level 50
5th Decay 124th year of Ascendancy at 00:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Edward Kelly the Cornac Alchemist level 13
25th Dusk 122nd year of Ascendancy at 01:58 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Edward Kelly the Cornac Alchemist level 50
77th Regrowth 125th year of Ascendancy at 06:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Edward Kelly the Cornac Alchemist level 30
1st Summertide 123rd year of Ascendancy at 22:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Edward Kelly the Cornac Alchemist level 38
59th Haze 123rd year of Ascendancy at 03:38 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Edward Kelly the Cornac Alchemist level 50
50th Regrowth 125th year of Ascendancy at 14:28 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Edward Kelly the Cornac Alchemist level 25
37th Regrowth 123rd year of Ascendancy at 03:21 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Edward Kelly the Cornac Alchemist level 28
8th Pyre 123rd year of Ascendancy at 22:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Edward Kelly the Cornac Alchemist level 31
3rd Flare 123rd year of Ascendancy at 09:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Edward Kelly the Cornac Alchemist level 13
18th Dusk 122nd year of Ascendancy at 22:25 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Edward Kelly the Cornac Alchemist level 20
1st Wintertide 123rd year of Ascendancy at 07:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Edward Kelly the Cornac Alchemist level 28
41st Pyre 123rd year of Ascendancy at 00:27 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Edward Kelly the Cornac Alchemist level 50
77th Regrowth 125th year of Ascendancy at 06:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Edward Kelly the Cornac Alchemist level 12
1st Dusk 122nd year of Ascendancy at 11:54 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Edward Kelly the Cornac Alchemist level 48
2nd Flare 124th year of Ascendancy at 07:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Edward Kelly the Cornac Alchemist level 31
2nd Summertide 123rd year of Ascendancy at 20:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Edward Kelly the Cornac Alchemist level 18
66th Haze 122nd year of Ascendancy at 17:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Edward Kelly the Cornac Alchemist level 35
28th Haze 123rd year of Ascendancy at 05:18 see stats
Log
You extract lapis lazuli from slimey-burst pouch of dwarven-steel shots of persecution (21/21, 33-39.6 power, 3 apr)
You gain 12.00 gold from the transmogrification of lapis lazuli.
You gain 16.89 gold from the transmogrification of iron pickaxe 'Amusagas' (dig speed 38 turns).
You gain 21.23 gold from the transmogrification of Poruda (dig speed 30 turns).
You gain 22.14 gold from the transmogrification of Gleamrebel (21/21, 50.5-70.7 power, 18 apr).
You gain 25.00 gold from the transmogrification of Fogwaker the quiver of dragonbone arrows (20/20, 72.5-101.5 power, 18 apr).
You gain 0.00 gold from the transmogrification of Essence of Bearness.
You gain 4.80 gold from the transmogrification of blood-soaked pair of rough leather boots of phasing (0 def, 1 armour).
You gain 25.00 gold from the transmogrification of Flashkiller the pair of rough leather boots (9 def, 6 armour).
You gain 24.14 gold from the transmogrification of elven-wood starstaff 'Blastswift' (25-30 power, 5 apr, temporal element).
You gain 6.93 gold from the transmogrification of creative pulsing mindstar of persecution (13.5-14.85 power, 32 apr, mind damage).
You gain 6.57 gold from the transmogrification of caller's living mindstar (16.5-18.15 power, 40 apr, nature damage).
You gain 21.96 gold from the transmogrification of Ashslice the mossy mindstar (3-3.3 power, 12 apr, mind damage).
You extract jade from quick stralite mace of nature (38.5-53.9 power, 5 apr)
You gain 16.00 gold from the transmogrification of jade.
You extract turquoise from caustic stralite mace of massacre (44-61.6 power, 5 apr)
You gain 16.00 gold from the transmogrification of turquoise.
You gain 4.20 gold from the transmogrification of ranger's elven-wood longbow of recursion.
You gain 25.00 gold from the transmogrification of Barain the Sunpiercer.
You gain 22.94 gold from the transmogrification of Bethasenn the Woenaught (18-23.4 power, 7 apr).
You gain 3.79 gold from the transmogrification of vitalizing gold amulet of perfection (0.21 Wild-gift / Harmony,0.21 Spell / Staff combat).
You gain 3.61 gold from the transmogrification of clarifying stralite amulet of cunning (+7).
You gain 24.53 gold from the transmogrification of Festerriver the copper amulet.
There is a Portal to the Bearscape here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Edward Kelly deactivates Defensive Posture.
Edward Kelly deactivates Flame Infusion.
Edward Kelly deactivates Body of Fire.
The raging fire around Edward Kelly calms down and disappears.





































































































































































