
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 44 / 76% |
Size | huge |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:47 / 91Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:59 Killed by Poretira the large brown snake at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:04 Killed by skeleton mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:16 Killed by The Possessed at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:54 Killed by void skitterer at level 9 on the 1st Flare 122nd year of Ascendancy at 22:45 Killed by ravaging entropic rip at level 9 on the 1st Flare 122nd year of Ascendancy at 22:52 Killed by ravaging entropic rip at level 9 on the 1st Flare 122nd year of Ascendancy at 23:06 Killed by ravaging entropic rip at level 9 on the 1st Flare 122nd year of Ascendancy at 23:20 Killed by big boi at level 10 on the 3rd Flare 122nd year of Ascendancy at 11:55 Killed by luminous horror at level 12 on the 10th Dusk 122nd year of Ascendancy at 21:35 Killed by luminous horror at level 12 on the 10th Dusk 122nd year of Ascendancy at 21:45 Killed by blade horror at level 12 on the 11st Dusk 122nd year of Ascendancy at 10:33 Killed by Weirdling Beast at level 13 on the 11st Dusk 122nd year of Ascendancy at 17:33 Killed by Weirdling Beast at level 13 on the 11st Dusk 122nd year of Ascendancy at 18:57 Killed by disarming trap at level 14 on the 19th Dusk 122nd year of Ascendancy at 04:36 Killed by corrupted drem at level 15 on the 21st Dusk 122nd year of Ascendancy at 19:37 Killed by runed bone giant at level 17 on the 59th Dusk 122nd year of Ascendancy at 07:58 Killed by runed bone giant at level 17 on the 59th Dusk 122nd year of Ascendancy at 09:33 Killed by runed bone giant at level 17 on the 59th Dusk 122nd year of Ascendancy at 10:31 Killed by runed bone giant at level 17 on the 59th Dusk 122nd year of Ascendancy at 13:24 Killed by Layura the black ooze at level 18 on the 19th Haze 122nd year of Ascendancy at 16:55 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 20:06 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 20:23 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 20:44 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 21:02 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 21:19 Killed by Eilinolewyn the bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 21:38 Killed by Elutta the eternal bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 23:19 Killed by Elutta the eternal bone giant at level 19 on the 40th Haze 122nd year of Ascendancy at 23:39 Killed by Elutta the eternal bone giant at level 19 on the 41st Haze 122nd year of Ascendancy at 00:12 Killed by Layarayana the vampire at level 19 on the 41st Haze 122nd year of Ascendancy at 01:42 Killed by Celia at level 19 on the 41st Haze 122nd year of Ascendancy at 05:10 Killed by Cyrith the lesser vampire at level 20 on the 47th Haze 122nd year of Ascendancy at 04:05 Killed by faeros at level 21 on the 47th Haze 122nd year of Ascendancy at 06:21 Killed by Islalelaith the telugoroth at level 21 on the 47th Haze 122nd year of Ascendancy at 22:01 Killed by Islalelaith the telugoroth at level 21 on the 47th Haze 122nd year of Ascendancy at 22:20 Killed by Xunor the dredge captain at level 21 on the 48th Haze 122nd year of Ascendancy at 19:24 Killed by Betewen the temporal stalker at level 21 on the 48th Haze 122nd year of Ascendancy at 20:33 Killed by Rantha the Abomination at level 21 on the 48th Haze 122nd year of Ascendancy at 22:56 Killed by dredgling at level 22 on the 49th Haze 122nd year of Ascendancy at 03:42 Killed by Aryminne the dredge captain at level 22 on the 49th Haze 122nd year of Ascendancy at 04:20 Killed by Aryminne the dredge captain at level 22 on the 49th Haze 122nd year of Ascendancy at 04:38 Killed by Aryminne the dredge captain at level 22 on the 49th Haze 122nd year of Ascendancy at 05:04 Killed by elven cultist at level 24 on the 61st Haze 122nd year of Ascendancy at 02:16 Killed by elven blood mage at level 24 on the 61st Haze 122nd year of Ascendancy at 02:37 Killed by elven blood mage at level 24 on the 61st Haze 122nd year of Ascendancy at 13:23 Killed by ogre guard at level 24 on the 61st Haze 122nd year of Ascendancy at 13:35 Killed by wretchling at level 24 on the 61st Haze 122nd year of Ascendancy at 13:46 Killed by elven corruptor at level 24 on the 61st Haze 122nd year of Ascendancy at 14:01 Killed by fire imp at level 24 on the 61st Haze 122nd year of Ascendancy at 14:14 Killed by Kryl-Feijan at level 25 on the 61st Haze 122nd year of Ascendancy at 23:12 Killed by saw horror at level 26 on the 5th Decay 122nd year of Ascendancy at 08:55 Killed by Ce'Nayakira the Guardian at level 26 on the 6th Decay 122nd year of Ascendancy at 00:46 Killed by saw horror at level 27 on the 20th Regrowth 123rd year of Ascendancy at 05:18 Killed by Givena the multi-hued drake hatchling at level 27 on the 20th Regrowth 123rd year of Ascendancy at 05:38 Killed by ruin banshee at level 29 on the 55th Haze 123rd year of Ascendancy at 11:40 Killed by Borfast the Broken at level 29 on the 56th Haze 123rd year of Ascendancy at 18:38 Killed by orc grand master assassin at level 30 on the 59th Haze 123rd year of Ascendancy at 02:09 Killed by grave wight at level 32 on the 63rd Haze 123rd year of Ascendancy at 08:49 Killed by Gytira the corrupted mastocytic feeder's summoned tentacle at level 35 on the 4th Regrowth 124th year of Ascendancy at 21:33 Killed by Greater Mummy Lord at level 36 on the 40th Regrowth 124th year of Ascendancy at 02:46 Killed by Bethath the rattlesnake at level 38 on the 21st Dusk 124th year of Ascendancy at 06:55 Killed by Betutha the spitting spider at level 39 on the 34th Dusk 124th year of Ascendancy at 18:54 Killed by orc pyromancer at level 39 on the 48th Dusk 124th year of Ascendancy at 20:11 Killed by orc necromancer at level 39 on the 55th Dusk 124th year of Ascendancy at 13:13 Killed by orc corruptor at level 39 on the 63rd Dusk 124th year of Ascendancy at 13:01 Killed by orc berserker at level 40 on the 21st Haze 124th year of Ascendancy at 23:33 Killed by orc berserker at level 40 on the 22nd Haze 124th year of Ascendancy at 23:14 Killed by orc elite fighter at level 40 on the 22nd Haze 124th year of Ascendancy at 23:25 Killed by fiery orc wyrmic at level 40 on the 23rd Haze 124th year of Ascendancy at 11:38 Killed by orc grand master assassin at level 40 on the 23rd Haze 124th year of Ascendancy at 15:52 Killed by fiery orc wyrmic at level 41 on the 44th Haze 124th year of Ascendancy at 03:47 Killed by orc elite berserker at level 41 on the 44th Haze 124th year of Ascendancy at 04:05 Killed by orc pyromancer at level 42 on the 44th Haze 124th year of Ascendancy at 08:30 Killed by orc pyromancer at level 42 on the 44th Haze 124th year of Ascendancy at 08:45 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 17:53 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:03 Killed by heavy bone giant at level 42 on the 44th Haze 124th year of Ascendancy at 18:14 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:26 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:32 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:40 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 18:55 Killed by overpowered greater multi-hued wyrm at level 42 on the 44th Haze 124th year of Ascendancy at 19:02 Killed by overpowered greater multi-hued wyrm at level 43 on the 44th Haze 124th year of Ascendancy at 19:14 Killed by venom wyrm at level 44 on the 45th Haze 124th year of Ascendancy at 04:27 Killed by orc high cryomancer at level 44 on the 45th Haze 124th year of Ascendancy at 11:40 Killed by Porowyn the orc cryomancer at level 44 on the 46th Haze 124th year of Ascendancy at 07:46 Killed by Ivuwyn the minotaur at level 44 on the 47th Haze 124th year of Ascendancy at 04:58 Killed by orc high cryomancer at level 44 on the 47th Haze 124th year of Ascendancy at 05:54 |
Antimagic | Follower |
Primary Stats
Strength | 137 (base 60) |
Dexterity | 61 (base 35) |
Constitution | 96 (base 60) |
Magic | 11 (base 10) |
Willpower | 30 (base 13) |
Cunning | 55 (base 30) |
Resources
Life | 1440/1440 |
Stamina | 279/279 |
Equilibrium | 0 |
Healing Factor | 1.484962406015 |
Regeneration | 14.918158731141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 35.032874162149 |
See Invisible | 47.032874162149 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 297 |
Accuracy | 67 |
Crit Chance | 37% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +21% |
Temporal | +24% |
Physical | +10% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Acid | +5% |
Nature | +15% |
Temporal | +25% |
Defense: Base
Armour (hardiness) | 89.084537089062 (100%) |
Defense | 37 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 51 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 21%( 70%) |
Nature | + 18%( 70%) |
Acid | + 15%( 70%) |
Fire | + 21%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by storm wyrm. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by big boi. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost sun paladin from death by Beteranne the elder vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by big boi. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by big boi. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 326. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Dex / +5 Cun / +2 Con Changes damage: +15% darkness Light radius: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Defense: +11 (+5 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Physical save: +16 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 245.40 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +8 Cun / +2 Str Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +15% nature Grants telepathy: Dragon Reduces incoming crit damage: 15.00% See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +4 Cun / +9 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+4 eff.) Physical save: +11 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +12 (+4 eff.) Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +2 Wil / +3 Con Physical save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +40.00 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +17 nature / +26 temporal Burst (radius 1) on hit: +8 nature When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% nature Changes resistances penetration: +5% blight Critical mult.: +15.00% Massive two-handed mauls. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to disease Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances penetration: +5% acid Talent mastery: +0.20 Technique / Grappling Disarm immunity: +24% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +3 Dex / +2 Cun / +2 Con Changes damage: +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +3 Cun / +6 Con Changes resistances penetration: +15% blight / +25% temporal Changes damage: +24% temporal Life regen: +0.90 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 334.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 289.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 76 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 (+2 eff.) Rings can have magical properties. |
![]() truestriking voratun greatmaul (66.5-99.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +14 Changes resistances penetration: +12% physical Massive two-handed mauls. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Damage (Melee): +20 temporal / +19 nature / +20 darkness Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +17 ice When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Armour: +13 Damage when hit (Melee): 4 blight Changes resistances penetration: +16% cold Changes damage: +9% blight Massive two-handed swords. |
![]() Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
![]() thunderous stralite mace of projection (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 17% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +10% lightning Blunt and deadly. |
![]() dragonbone magestaff (30-36 power, 6 apr, lightning element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +15 (+12 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Cyryvena (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +16 mind When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+5 eff.) Changes stats: +4 Str / +3 Mag / +8 Cun Changes damage: +12% mind Reduces incoming crit damage: 15.00% Disarm immunity: +32% Infravision radius: +3 One-handed war axes. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 fire Changes stats: +6 Str / +7 Dex Changes resistances: +9% light / +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +6 Str / +5 Wil / +6 Cun / +4 Con Changes resistances: +8% mind / +6% fire Changes resistances penetration: +25% blight Changes damage: +9% fire Mental save: +34 (+11 eff.) Maximum life: +62.00 A suit of armour made of metal plates. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +4 Str / +4 Con Changes resistances: +20% cold Maximum life: +40.00 A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() overpowered dragonbone wand of conjuration [power 703] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 352 to 703, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By big boi the Cornac Berserker level 32
1st Decay 123rd year of Ascendancy at 05:15 see stats
By big boi the Cornac Berserker level 16
55th Dusk 122nd year of Ascendancy at 08:52 see stats
By big boi the Cornac Berserker level 39
37th Dusk 124th year of Ascendancy at 03:36 see stats
By big boi the Cornac Berserker level 42
44th Haze 124th year of Ascendancy at 17:52 see stats
By big boi the Cornac Berserker level 39
33rd Dusk 124th year of Ascendancy at 15:47 see stats
By big boi the Cornac Berserker level 26
10th Decay 122nd year of Ascendancy at 22:06 see stats
By big boi the Cornac Berserker level 19
37th Haze 122nd year of Ascendancy at 20:27 see stats
By big boi the Cornac Berserker level 34
2nd Wintertide 124th year of Ascendancy at 04:54 see stats
By big boi the Cornac Berserker level 17
59th Dusk 122nd year of Ascendancy at 06:28 see stats
By big boi the Cornac Berserker level 28
33rd Haze 123rd year of Ascendancy at 23:38 see stats
By big boi the Cornac Berserker level 32
69th Haze 123rd year of Ascendancy at 19:42 see stats
By big boi the Cornac Berserker level 13
11st Dusk 122nd year of Ascendancy at 20:12 see stats
By big boi the Cornac Berserker level 43
44th Haze 124th year of Ascendancy at 19:32 see stats
By big boi the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 07:41 see stats
By big boi the Cornac Berserker level 20
41st Haze 122nd year of Ascendancy at 05:48 see stats
By big boi the Cornac Berserker level 30
58th Haze 123rd year of Ascendancy at 14:50 see stats
By big boi the Cornac Berserker level 40
21st Haze 124th year of Ascendancy at 23:03 see stats
By big boi the Cornac Berserker level 9
8th Mirth 122nd year of Ascendancy at 14:26 see stats
By big boi the Cornac Berserker level 35
36th Regrowth 124th year of Ascendancy at 22:51 see stats
By big boi the Cornac Berserker level 33
9th Decay 123rd year of Ascendancy at 03:03 see stats
By big boi the Cornac Berserker level 24
60th Haze 122nd year of Ascendancy at 09:20 see stats
By big boi the Cornac Berserker level 38
20th Dusk 124th year of Ascendancy at 00:38 see stats
By big boi the Cornac Berserker level 13
12nd Dusk 122nd year of Ascendancy at 01:12 see stats
By big boi the Cornac Berserker level 24
61st Haze 122nd year of Ascendancy at 13:46 see stats
By big boi the Cornac Berserker level 9
3rd Mirth 122nd year of Ascendancy at 12:01 see stats
By big boi the Cornac Berserker level 41
24th Haze 124th year of Ascendancy at 10:56 see stats
By big boi the Cornac Berserker level 37
34th Pyre 124th year of Ascendancy at 22:14 see stats
By big boi the Cornac Berserker level 41
24th Haze 124th year of Ascendancy at 22:38 see stats
By big boi the Cornac Berserker level 13
17th Dusk 122nd year of Ascendancy at 16:40 see stats
By big boi the Cornac Berserker level 36
53rd Regrowth 124th year of Ascendancy at 17:55 see stats
By big boi the Cornac Berserker level 16
38th Dusk 122nd year of Ascendancy at 07:53 see stats
By big boi the Cornac Berserker level 31
62nd Haze 123rd year of Ascendancy at 16:58 see stats
Log
Burning from Orc pyromancer hits big boi for 32 fire damage.
Orc pyromancer misses big boi.
Big boi's mind surges with critical power!
Big boi is invigorated by the attack!
Big boi uses Death Dance.
big boi performs a melee critical strike against Orc pyromancer!
You collect a new ingredient: orc heart (1).
Big boi revels in the spilt blood and grows stronger!
big boi hits Orc pyromancer for 1371 physical damage.
Burning from Orc pyromancer hits big boi for 32 fire damage.
big boi killed Orc pyromancer!
Big boi is invigorated by the attack!
Burning from Orc pyromancer hits big boi for 19 fire damage.
You pickup 0.55 gold pieces.
Big boi picks up (f.): truestriking voratun greatmaul (66.5-99.75 power, 4 apr).
Big boi stops burning.
Talent Shattering Blow is ready to use.
Big boi is no longer attuned.
Talent Death Dance is ready to use.
Big boi no longer revels in blood quite so much.
You hear a mechanism clicking.