










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 41 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by ritch hunter at level 41 on the 79th Pyre 122nd year of Ascendancy at 06:42 / 1 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 63 (base 60) |
| Constitution | 28 (base 27) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 42 (base 32) |
Resources
| Life | -58/915 |
| Stamina | 70/143 |
| Healing Factor | 1.3663636363636 |
| Regeneration | 9.4962272727273 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 2 |
| Infravision | 12 |
| See Stealth | 59.327401544624 |
| See Invisible | 59.327401544624 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 74 |
| Crit Chance | 29% |
| APR | 14 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Darkness | +3% |
| Light | +4% |
| Temporal | +11% |
Offense: Damage Penetration
| Nature | +14% |
Defense: Base
| Armour (hardiness) | 8 (70.376569037657%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 11 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | -20%( 70%) |
| Temporal | -14%( 70%) |
| Fire | -19%( 70%) |
| Cold | -20%( 70%) |
| All | -28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Venomous Ammunition |
| talent | Concealment |
| detrimental effect | The target is on fire, taking 33.07 fire damage per turn. Burning |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 19%. Exhaustion |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is cursed, reducing all resistances by 19%. Curse of Vulnerability |
| detrimental effect | All damage done by the target will also hurt it for 25%. Martyrdom |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% fire / +6% cold A pair of boots made of leather. |
| Quiver | inquisitor's quiver of elven-wood arrows of crippling (20/21, 45.5-63.7 power, 14 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +14.5% Capacity: 21 On weapon crit: * burns latent spell energy * cripple the target Damage (Ranged): +26 manaburn arcane Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | starseer's cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes damage: +3% darkness / +8% temporal / +4% light / +11% physical Mindpower: +3 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | shadowy dragonbone wand of firewall [power 341] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting 4 turns (dealing 341 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Stun/Freeze immunity: +23% Life regen: +1.10 Rings can have magical properties. |
| On fingers | solipsist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 19% chance to blind Damage (Melee): 31 light Effects on ranged hit: * 12% chance to blind Damage (Ranged): 32 light Changes stats: +6 Cun / +6 Wil Mindpower: +10 (+5 eff.) Rings can have magical properties. |
| Around waist | grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | steady dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +14 nature When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +3.0% Changes resistances: +11% all Changes resistances penetration: +14% nature Longbows are used to shoot arrows at your foes. |
| On hands | temporal rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes resistances: +6% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +5.00 Stamina each turn: +0.90 Maximum life: +44.00 Healing mod.: +13% A suit of armour made of leather. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +5 (+2 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
movement infusion (598% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 382 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 150 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
restful gold amulet of dexterity (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex Life regen: +1.20 Amulets can have magical properties. |
Newly picked upshimmering elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +14% arcane Maximum mana: +97.00 A pointy cloth hat, very wizardly... |
Newly picked upenlightening steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Cun / +5 Wil Mental save: +11 (+5 eff.) A suit of armour made of mail. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Ester the Cornac Archer level 29
76th Pyre 122nd year of Ascendancy at 11:38 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ester the Cornac Archer level 10
74th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ester the Cornac Archer level 20
75th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ester the Cornac Archer level 30
76th Pyre 122nd year of Ascendancy at 14:58 see stats
Level 40 (Roguelike)
Got a character to level 40.By Ester the Cornac Archer level 40
78th Pyre 122nd year of Ascendancy at 22:16 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Ester the Cornac Archer level 36
78th Pyre 122nd year of Ascendancy at 01:57 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ester the Cornac Archer level 36
77th Pyre 122nd year of Ascendancy at 21:31 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Ester the Cornac Archer level 30
76th Pyre 122nd year of Ascendancy at 17:27 see stats
Log
Ester shoots down 'Blood mage's Blood Grasp'!
Ester uses Escape.
Ester enters an evasive stance!.
Burning from Ritch hunter hits Ester for 34 fire damage.
Ester uses Shadow Shot.
Ester slows down.
Storm wyrmic uses Tornado.
Ritch hunter is surrounded by a thick smoke.
Ritch hunter is surrounded by a thick smoke.
Ester's Shadow Shot performs a ranged critical strike against Ritch hunter!
Ritch hunter is crippled.
Ritch hunter's Flame has been burned!
Ritch hunter is poisoned!
Ester damages herself through Martyrdom!
Ritch hunter hits Ester for 121 physical damage.
Ester's Shadow Shot hits Ritch hunter for 438 physical, 26 arcane, 33 light, 6 temporal, 14 nature (517 total damage).
Venomous Ammunition hits Ritch hunter for 24 nature, 39 nature (63 total damage).
Venomous Ammunition hits Ritch hunter for 35 nature damage.
Ester the level 41 cornac archer was bludgeoned to death by a ritch hunter on level 48 of The Arena.
Ritch hunter killed Ester!
Ester deactivates Concealment.
Ester deactivates Intuitive Shots.
Ester deactivates Trained Reactions.
Ester is no longer cursed.
Ester deactivates Aim.
Ester is moving less freely.
Ester deactivates Venomous Ammunition.
Ester stops burning.
Ester is no longer influenced by martyrdom.






































































