skrim the level 4 Skeleton Skirmisher by aquse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp4 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity25 (base 14)
Constitution10 (base 10)
Magic11 (base 10)
Willpower12 (base 11)
Cunning17 (base 17)

Resources

Life142/142
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy19
Crit Chance9%
APR15
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)22.326530612245 (50.909090909091%)
Defense21
Ranged Defense21
Fatigue19
Physical Save10
Spell Save8
Mental Save10

Defense: Resistances

Lightning+ 20%( 70%)
Nature+ 21%( 70%)
Temporal+ 5%( 70%)
Blight+ 11%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


You pickup 0.70 gold pieces.

Skrim picks up (c.):
iron greatsword of massacre (25.5-40.8 power, 1 apr).
Lore found:
note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Skrim shoots!
There is an exit to the worldmap here (press '' or right click to use).

Skrim wears (replacing
iron shield (0 def, 2 armour, 8-9.6 power, 21 block)): Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).

Skrim wears (replacing
rough leather sling): Serpent's Glare (7-7.7 power, 15 apr, nature damage).

You gain 3.35 gold from the transmogrification of
balanced iron waraxe of erosion (12-16.8 power, 2 apr).
You gain 2.74 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
You gain 2.48 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (25.5-40.8 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 56; dur 4; cd 14).
You feel very confident walking into this place.
Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.