









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 30 / 88% |
| Size | big |
| Lifes / Deaths | Killed by Polidheth the skeleton magus at level 30 on the 57th Pyre 123rd year of Ascendancy at 07:41 / 1 |
Primary Stats
| Strength | 122 (base 44) |
| Dexterity | 28 (base 20) |
| Constitution | 32 (base 23) |
| Magic | 62 (base 49) |
| Willpower | 26 (base 12) |
| Cunning | 20 (base 14) |
Resources
| Life | -307/888 |
| Stamina | 227/227 |
| Vim | 135/256 |
| Healing Factor | 1.9933663366337 |
| Regeneration | 23.015711635359 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 42.646342358568 |
| See Invisible | 42.646342358568 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 233 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 42.173394062923 (93.924050632911%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 20 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 26%( 70%) |
| All | + 7%( 70%) |
| Light | + 18%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 15% |
| Confusion Resistance | 10% |
| Pinning Resistance | 10% |
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 410 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 8.43 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 23.14 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 12 defense and 10 armour. Wraithform |
| beneficial effect | Reduces physical damage received by 22% and provides a 11% chance to ignore critical hits. Juggernaut |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Huge cut that bleeds, doing 11.82 physical damage per turn. Bleeding |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | This unit will not die until it has less than -130 HP. Surge of Power |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 23.14 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porilraldatha (0 def, 5 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +15% physical Acc +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +3% Die.at -80.00 life HP.reg +2.40 Heal.mod +13% A pair of boots made of leather. |
| Light source | Unrurahor1.0 T3 lite [Rare] Nature While equipped: Stats +1 Dex +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Resists +9% acid Max.HP +40.00 Heal.mod +40% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +9 Str +7 Dex dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 171.8 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Arthygas' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +6% Mind.pwr +14 (+7 eff.) Res.pen +15% physical ----- def ----- Mind.save +26 (+11 eff.) ---------- misc Equi/ret +0.16 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Saloralle the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Dex +4 Mag +3 Wil ----- def ----- Phys.save +14 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +16 (+8 eff.) ---------- misc Infravis +3 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Camegrim (66.5-99.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +5% arcane +9% fire Crit.dmg- 15.00% Cut- +15% Pinning- +10% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
| On hands | Islomira (0 def, 2 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +3 Str +6 Mag +4 Cun +7 Con dps ---------- Melee+ 8 fire Dmg.mod +8% fire ----- def ----- Armour +2 Resists +7% fire ---------- misc Infravis +2 Telepathy Dragon Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | fortifying stralite plate armour of resilience (7 def, 13 armour)17.0 T4 massive armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Max.HP +75.00 A suit of armour made of metal plates. |
| Cloak | Turomabers the cashmere cloak (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun ----- def ----- Defense +8 (+4 eff.) Resists +12% light Phys.save +8 (+3 eff.) Poison- +20% Disease- +10% Knockbk- +20% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 34/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
healing infusion of the psychic (heal 105)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 105 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune (radius 11; dur 17; see humanoid)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 11) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
arcing dwarven-steel greatmaul (40.5-60.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed mauls. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
blighted yew starstaff of blasting (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +15 (+5 eff.) Dmg.mod +20% darkness On Hit (Melee): * 5% chance to disease ---------- misc Vim/s.crit +2.00 Max.vim +10.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 15.93 to 19.12 darkness damage in a radius 4 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of greater warding (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +6 Defense +7 (+4 eff.) ---------- misc Wards +3 lightning Talents +1 Command Staff +1 Ward Staves designed for wielders of magic, by the greats of the art. |
strafer's dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +8 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dreamer's cashmere robe of light (+18%) (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +18% light +15% mind Phys.save +10 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +25 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of corrosion (+15%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +15% acid Mind.save +21 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of power (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +5% all ----- def ----- Defense +2 (+1 eff.) Spell.save +21 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +0.60 Max.stam +12.00 A pair of boots made of leather. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of dwarven-steel shots of annihilation (19/19, 35.5-42.6 power, 5 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 35.5 - 42.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +9.0% Capacity 19 Proj.spd +200% Ranged+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Ivumirin the dwarven-steel torque of thermal psionic shield [power 79] (17/20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex +4 Wil +1 Cun dps ---------- Dmg.mod +15% mind ---------- misc Infravis +3 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ozsrk the Cornac Doombringer level 25
35th Regrowth 123rd year of Ascendancy at 23:46 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ozsrk the Cornac Doombringer level 24
26th Regrowth 123rd year of Ascendancy at 03:44 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ozsrk the Cornac Doombringer level 10
14th Dusk 122nd year of Ascendancy at 15:36 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ozsrk the Cornac Doombringer level 18
39th Haze 122nd year of Ascendancy at 12:06 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ozsrk the Cornac Doombringer level 26
50th Regrowth 123rd year of Ascendancy at 09:42 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Ozsrk the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 09:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ozsrk the Cornac Doombringer level 10
9th Flare 122nd year of Ascendancy at 02:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ozsrk the Cornac Doombringer level 20
41st Haze 122nd year of Ascendancy at 16:36 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ozsrk the Cornac Doombringer level 30
52nd Pyre 123rd year of Ascendancy at 01:23 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Ozsrk the Cornac Doombringer level 20
41st Haze 122nd year of Ascendancy at 18:08 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Ozsrk the Cornac Doombringer level 10
9th Flare 122nd year of Ascendancy at 07:21 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ozsrk the Cornac Doombringer level 25
33rd Regrowth 123rd year of Ascendancy at 06:37 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Ozsrk the Cornac Doombringer level 30
52nd Pyre 123rd year of Ascendancy at 05:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ozsrk the Cornac Doombringer level 24
30th Regrowth 123rd year of Ascendancy at 22:11 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ozsrk the Cornac Doombringer level 9
7th Mirth 122nd year of Ascendancy at 12:41 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ozsrk the Cornac Doombringer level 14
46th Dusk 122nd year of Ascendancy at 00:42 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Ozsrk the Cornac Doombringer level 23
1st Allure 123rd year of Ascendancy at 02:20 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Ozsrk the Cornac Doombringer level 27
70th Regrowth 123rd year of Ascendancy at 15:32 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ozsrk the Cornac Doombringer level 20
41st Haze 122nd year of Ascendancy at 18:08 see stats
Log
Ozsrk hits Something for (3 resist armour), 0 physical (0 total damage).
Something hits Ozsrk for 140 physical, 8 blight (149 total damage).
Ozsrk hits Something for 3 physical damage.
Something hits Ozsrk for 57 physical, 8 fire (65 total damage).
Ozsrk picks up (o.): arcing pouch of dwarven-steel shots of annihilation (19/19, 35.5-42.6 power, 5 apr).
Ozsrk picks up (j.): pair of hardened leather boots of tirelessness (0 def, 3 armour).
Ozsrk picks up (h.): dreamer's cashmere robe of light (+18%) (2 def, 0 armour).
Ozsrk picks up (h.): strafer's dwarven-steel steamgun.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Ran for 2 turns (stop reason: taken damage).
Ozsrk hits Something for 5 fire damage.
Decrepitude Disease from Ce'Nuth the ghast hits Ozsrk for 15 blight damage.
Rotting Disease from Ce'Nuth the ghast hits Ozsrk for 15 blight damage.
Bleeding from Islitta the master vampire hits Ozsrk for 9 physical damage.
Burning from Polidheth the skeleton magus hits Ozsrk for 5 fire damage.
Ozsrk hits Something for (2 resist armour), 0 physical, (2 resist armour), 0 physical (0 total damage).
Something hits Ozsrk for 72 physical, 8 blight, 68 physical, 8 blight (157 total damage).
Ozsrk leeches life from Something!
Something steals life from Ozsrk!
Something hits Ozsrk for 81 physical, 2 healing, 8 fire, 113 physical, 8 fire (210 total damage) [2 healing].
Ozsrk hits Something for 25 healing, 3 physical, 2 healing, 4 healing, 3 physical (6 total damage) [32 healing].
Something hits Ozsrk for 27 cold damage.
Ozsrk receives 3 healing from Devouring flames from Ozsrk.
Saving game...























































































