asdasd the level 2 Higher Adventurer by DraconicBlade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAdventurer
Level / Exp2 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity14 (base 12)
Constitution12 (base 12)
Magic13 (base 12)
Willpower16 (base 15)
Cunning13 (base 12)

Resources

Life170/170
Mana136/136
Psi106/106
Healing Factor1.0191526171258
Regeneration1.8493005771451

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save8
Spell Save10
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.00
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5
Spell / Golemancy1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Psionic focus
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Run in which direction?

Ran for 2 turns (stop reason: terrain ahead blocks).


There is a way to the next level here (press '' or right click to use).

You gain 0.15 gold from the melting of
iron pickaxe (dig speed 39 turns).
You gain 2.33 gold from the melting of
mighty rough leather sling of cold.
You gain 1.03 gold from the melting of
teleportation rune of the psychic (range 36; cd 16).
You gain 1.55 gold from the melting of
blink rune (range 3; phase 11; cd 18).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; mental; dur 4; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; physical; dur 2; cd 15).
You gain 2.20 gold from the melting of
steam generator implant of the psychic (steam 6).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).


Saving done.