











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 19 / 71% |
| Size | big |
| Lifes / Deaths | Killed by enthralled slave at level 12 on the 27th Haze 122nd year of Ascendancy at 18:23 0 / 6Killed by Blood Master at level 12 on the 29th Haze 122nd year of Ascendancy at 10:42 Killed by Belylle the spitting spider at level 14 on the 56th Haze 122nd year of Ascendancy at 20:06 Killed by Urkis, the High Tempest at level 18 on the 58th Pyre 123rd year of Ascendancy at 05:29 Killed by Urkis, the High Tempest at level 18 on the 58th Pyre 123rd year of Ascendancy at 07:06 Killed by Yvotta the vampire lord at level 19 on the 11st Dusk 123rd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 43 (base 31) |
| Dexterity | 19 (base 10) |
| Constitution | 30 (base 19) |
| Magic | 70 (base 46) |
| Willpower | 18 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -68/622 |
| Insanity | 74/100 |
| Healing Factor | 0.8199999999999 |
| Regeneration | 28.060597740594 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 37 |
| Crit Chance | 24% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +56% |
| Light | +29% |
| All | +19% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 48.36174050493 (81.694915254237%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 11 |
| Physical Save | 22 |
| Spell Save | 40 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 47%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 56%( 70%) |
| Nature | + 48%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 39%( 70%) |
| All | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Silence Resistance | 20% |
| Confusion Resistance | 32% |
| Knockback Resistance | 40% |
| Stun Resistance | 64% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -515 life. The duration and life will increase by 1% for every 1% life you have lost (currently 939 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.41 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | 3 stacks, +9% to all damage dealt. Chaos Orbs |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 63.23 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| beneficial effect | The target has 23 increased life regeneration. Recovery |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed pouch of bone giant dust. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. * You've found the needed hummerhorn wing. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +22% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Swampfury (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 35% * 20% chance to reduce damage dealt by 9% ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Betisera the Coalsmasher [power 88] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +20% darkness ----- def ----- Armour +4 Resists +1% physical HP.reg +4.00 Sting an enemy dealing 88 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings can have magical properties. |
| On fingers | wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+3 eff.) HP.reg +2.00 Stun/Frz- +24% Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | enhanced steel greatsword of crippling (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +7 Dex +6 Mag +7 Wil +5 Cun +5 Con dps ---------- Phys.crit +9.0% Massive two-handed swords. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+4 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | cashmere cloak 'Lightningpulverizer' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning ----- def ----- Defense +2 (+2 eff.) Resists +12% nature +13% blight Crit.dmg- 5.00% HP.reg +5.00 Heal.mod +12% ---------- misc See.Invis +12 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of mastery (0.11 Demented / Friend of the worm)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% light +11% darkness Blind- +22% ---------- misc Masteries +0.11 Demented/Friend of the worm Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 89; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 467%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+4 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+6 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
savior's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 10 On Hit (Ranged): * 10% chance to reduce all saves and defense by 10 ----- def ----- Phys.save +7 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
steel battleaxe of massacre (28-42 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
flaming dwarven-steel dagger of evisceration (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 16.5 - 21.4 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +5 (+1 eff.) Sharp, short and deadly. |
steel dagger of corruption (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 11.5 - 15.0 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 2 Sharp, short and deadly. |
dwarven-steel greatmaul 'Ereliralathagrim' (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 light +12 acid Against +17% Undead On Hit.r1 +20 mind While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% mind Massive two-handed mauls. |
steel greatmaul 'Isassra' (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 29.5 - 44.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Phasing +10% Melee+ +10 cold While equipped: Stats +1 Str +2 Dex dps ---------- Crit.mult +5.00% Melee Ret 6 arcane ----- def ----- Armour +8 Phys.save +3 (+2 eff.) Massive two-handed mauls. |
Blizzardqueller the steel greatsword (34.5-55.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind While equipped: dps ---------- Dmg.mod +3% darkness +9% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Resists +3% darkness +6% cold Massive two-handed swords. |
elemental voratun greatsword of amnesia (64-102.4 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * Create an explosion dealing 79 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +16% cold Res.pen +19% cold Massive two-handed swords. |
steel greatsword of crippling (24-38.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
stormbringer's steel greatsword of crippling (22.5-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +19 lightning +7 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Mov.spd +200% Res.pen +7% lightning +13% cold Massive two-handed swords. |
keeper's ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Dmg.mod +15% temporal +17% physical Res.pen +11% temporal +9% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
iron longsword (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Xanebrenn (12-16.8 power, 3 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+8 eff.) Resists +3% physical +6% cold Die.at -40.00 life Disarm- +21% One-handed war axes. |
balanced iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +21% One-handed war axes. |
balanced iron waraxe of erosion (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature/Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% One-handed war axes. |
Daytickler1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Melee Ret 4 blight ----- def ----- Max.HP +41.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A belt that goes around your waist. |
Islamiwen1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Resists +3% darkness HP.reg +0.90 Heal.mod +10% ---------- misc Equi/ret +0.04 Hate/m.crit +4.00 A belt that goes around your waist. |
blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Defense +8 (+8 eff.) Mind.save +5 (+3 eff.) Stealth +6 A belt that goes around your waist. |
hardened leather belt 'Blackstreak'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Dmg.mod +6% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 9% ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
Bethemima (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +1% physical Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivemilaith the Mireblack (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Defense +2 (+2 eff.) Resists +9% lightning +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Hylar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Resists +6% acid Mind.save +6 (+3 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nirin the Galenull (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +3 Fatigue -3% Crit.dmg- 5.00% Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Light +3 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duvorarek the Radianceobsidian (4 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% cold Res.pen +25% light +10% cold On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Armour +4 Defense +4 (+4 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 27.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
scouring rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +6 (+3 eff.) Apr +6 On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +1 Resists +5% blight Spell.save +18 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
elven-silk wizard hat of fire (+21%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Defense +3 (+3 eff.) Resists +21% fire A pointy cloth hat, very wizardly... |
iron helm 'Brodildil' (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +5% physical Acc +3 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +3% physical Phys.save +6 (+3 eff.) ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating iron mail armour of the deep (2 def, 5 armour)14.0 T1 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Defense +2 (+2 eff.) Fatigue +12% Resists +5% acid +6% cold HP.reg +3.00 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of mail. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% HP.reg +2.40 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
rejuvenating hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Resists +6% physical Phys.save +15 (+8 eff.) HP.reg +3.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
iron plate armour 'Floeglean' (0 def, 7 armour)17.0 T1 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +7 Fatigue +22% Resists +15% acid +3% cold ---------- misc Light +3 A suit of armour made of metal plates. |
quiver of yew arrows of accuracy (2/18, 35-49 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 35.0 - 49.0 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Acc +15 Apr +10 Crit +2.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Squiddy the Ogre Writhing One level 16
66th Haze 122nd year of Ascendancy at 11:09 see stats
Level 10
Got a character to level 10.By Squiddy the Ogre Writhing One level 10
43rd Dusk 122nd year of Ascendancy at 13:16 see stats
That was close
Killed your target while having only 1 life left.By Squiddy the Ogre Writhing One level 7
4th Mirth 122nd year of Ascendancy at 12:37 see stats
The Arena
Unlocked Arena mode.By Squiddy the Ogre Writhing One level 7
78th Pyre 122nd year of Ascendancy at 15:49 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Squiddy the Ogre Writhing One level 18
31st Pyre 123rd year of Ascendancy at 03:04 see stats
The secret city
Discovered the truth about mages.By Squiddy the Ogre Writhing One level 17
5th Pyre 123rd year of Ascendancy at 02:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Squiddy the Ogre Writhing One level 17
78th Regrowth 123rd year of Ascendancy at 05:18 see stats
Log
Deep Wound from Worm that walks (servant of Squiddy) hits Yvotta the vampire lord for 3 physical damage.
Vampire hits Squiddy for 2 blight damage.
Yvotta the vampire lord casts Forgery of Haze.
Talent Decayed Devourers is ready to use.
Squiddy resists the silence!
Forgery of Haze (Yvotta the vampire lord) resists the silence!
Yvotta the vampire lord leeches life from Squiddy!
Yvotta the vampire lord receives 2 healing from Squiddy.
Yvotta the vampire lord's sanctity area effect hits Forgery of Haze (Yvotta the vampire lord) for 18 darkness damage.
Yvotta the vampire lord's sanctity area effect hits Squiddy for 10 darkness damage.
Yvotta the vampire lord's sanctity area effect hits Vampire for 15 darkness damage.
Yvotta the vampire lord's defensive darkness area effect hits Forgery of Haze (Yvotta the vampire lord) for 18 darkness damage.
Yvotta the vampire lord's defensive darkness area effect hits Squiddy for 10 darkness damage.
Yvotta the vampire lord's defensive darkness area effect hits Vampire for 15 darkness damage.
Yvotta the vampire lord's light area effect hits Squiddy for 57 light damage.
Impending Doom from Yvotta the vampire lord hits Squiddy for 48 arcane damage.
Squiddy misses Vampire.
Squiddy hits Forgery of Haze (Yvotta the vampire lord) for 12 light damage.
Squiddy hits Vampire for 30 darkness, 13 light (44 total damage).
Deep Wound from Worm that walks (servant of Squiddy) hits Forgery of Haze (Yvotta the vampire lord) for 3 physical damage.
Vampire is no longer out of phase.
Deep Wound from Worm that walks (servant of Squiddy) hits Yvotta the vampire lord for 3 physical damage.
Vampire misses Squiddy.
Forgery of Haze (Yvotta the vampire lord) casts Moonlight Ray.
Forgery of Haze (Yvotta the vampire lord) leeches life from Squiddy!
Forgery of Haze (Yvotta the vampire lord) receives 3 healing from Squiddy.
Forgery of Haze (Yvotta the vampire lord) hits Squiddy for 73 darkness damage.
Yvotta the vampire lord casts Moonlight Ray.
Saving game...


































































































