Strong Wirzar the level 16 Ogre Archmage by dreihander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassArchmage
Level / Exp16 / 80%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity12 (base 10)
Constitution20 (base 10)
Magic52 (base 40)
Willpower38 (base 36)
Cunning22 (base 11)

Resources

Life389/389
Mana369/369
Healing Factor1.178947368421
Regeneration3.8315789473684

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth16
See Invisible16

Offense: Mainhand

Damage25
Accuracy15
Crit Chance14%
APR3
Speed1.00

Offense: Spell

Spellpower51
Crit Chance40%
Speed1

Offense: Mind

Mindpower32
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+11%
Lightning+21%
Acid+6%
Cold+15%
Blight+9%
Arcane+12%
Fire+6%
All0%

Defense: Base

Armour (hardiness)17 (37%)
Defense10
Ranged Defense10
Fatigue13
Physical Save16
Spell Save26
Mental Save24

Defense: Resistances

Acid+ 5%( 70%)
Lightning+ 5%( 70%)
Cold+ 8%( 70%)
Physical+ 22%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance24%
Silence Resistance21%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
1/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Aether1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
4/5
0/5
Spell / Divination1.30
4/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
done
done
done
done
done
active
done
active
active
done
done
failed

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A View From The Gallery Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Strong Wirzar the Ogre Archmage level 16
17th Regrowth 123rd year of Ascendancy at 21:56
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Strong Wirzar the Ogre Archmage level 9
9th Dusk 122nd year of Ascendancy at 18:55
see stats
Exterminator Killed 1000 creatures.
By Strong Wirzar the Ogre Archmage level 16
58th Regrowth 123rd year of Ascendancy at 04:44
see stats
Level 10 Got a character to level 10.
By Strong Wirzar the Ogre Archmage level 10
59th Dusk 122nd year of Ascendancy at 14:55
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Strong Wirzar the Ogre Archmage level 1
75th Pyre 122nd year of Ascendancy at 03:05
see stats
The Arena Unlocked Arena mode.
By Strong Wirzar the Ogre Archmage level 8
4th Mirth 122nd year of Ascendancy at 08:52
see stats

Log

Isadath the snowman uses Stormstrike.
Isadath the snowman performs a melee critical strike against Shivgoroth!
Isadath the snowman performs a melee critical strike against Strong Wirzar!
Shivgoroth HEALS from cold damage!
Isadath the snowman hits Shivgoroth for 129 lightning, 0 cold, 3 healing (129 total damage) [3 healing].
Isadath the snowman hits Strong Wirzar for 141 lightning damage.
Melee retaliation hits Isadath the snowman for
14 cold damage.
Strong Wirzar the level 16 ogre archmage was electrocuted to death by Isadath the snowman on level 2 of Santascape.
You have 1 life(s) left.
Strong Wirzar deactivates
Arcane Shield.
Strong Wirzar is no longer surging arcane power.

Strong Wirzar deactivates
Shielding.
Strong Wirzar deactivates
Arcane Power.
Strong Wirzar deactivates
Disruption Shield.
Strong Wirzar is not silenced anymore.

Strong Wirzar deactivates
Keen Senses.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Isadath the snowman deactivates
Shockstaff.
Isadath the snowman killed Strong Wirzar!
Saving done.

Resting starts...

Talent Lightning is ready to use.
Talent Aether Breach is ready to use.
Talent Aether Beam is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).