





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 16 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 48 (base 44) |
| Willpower | 16 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 403/403 |
| Hate | 107/107 |
| Vim | 172/172 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 6.7142857142858 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +36.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 12 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 49 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 49 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -42% |
| All | -60% |
Offense: Damage Penetration
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 3 |
| Physical Save | 16 |
| Spell Save | 23 |
| Mental Save | 12 |
Defense: Resistances
| Acid | +100%(100%) |
| Mind | + 26%(100%) |
| Blight | +100%(100%) |
| Physical | + 29%(100%) |
| Fire | -16%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | Dazzlemortal the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +4.0% Melee+ 13 physical Ranged+ 9 physical Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 37% * 12% chance to reduce all saves and defense by 11 On Hit (Ranged): * 12% chance to reduce all saves and defense by 11 ----- def ----- Defense +3 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +3 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings can have magical properties. |
| Around waist | Aletobers the Scorchsnake1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +3% acid Apr +2 On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% fire Max.HP +31.00 A belt that goes around your waist. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 25.12 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| In off hand | elemental steel mace of crippling (16.5-23.1 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 93 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +12% acid Res.pen +8% acid Blunt and deadly. |
| In main hand | Gorerab (24-33.6 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+5 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +2 Sharp, long, and deadly. |
Inventory
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
titan's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+4 eff.) ----- def ----- Phys.save +6 (+5 eff.) Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Searstoker the steel battleaxe (28.5-42.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 28.5 - 42.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Hit.r1 +7 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +3% fire Massive two-handed battleaxes. |
arcing iron battleaxe of vileness (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 93 damage Massive two-handed battleaxes. |
acidic steel greatsword of vileness (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords. |
iron waraxe (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Gurilenn the Strikedeath (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 4 lightning ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +3% acid +3% fire +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable iron plate armour (0 def, 13 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% A suit of armour made of metal plates. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Bleeding from Dremling hits Decaying devourer for 3 physical damage.
Squiddy performs a melee critical strike against White jelly!
White jelly is crippled.
Squiddy performs a melee critical strike against White jelly!
Squiddy hits White jelly for 137 physical, 10 light, 50 darkness (197 total damage).
Squiddy killed White jelly!
Squiddy stops bleeding.
Bleeding from Dremling hits Decaying devourer for 2 physical damage.
Bleeding from Dremling hits Decaying devourer for 3 physical damage.
You pickup 0.65 gold pieces.
Resting starts...
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Talent Decayed Devourers is ready to use.
Worm that walks (servant of Squiddy) stops regenerating health quickly.
Worm that walks (servant of Squiddy) uses Infusion: Regeneration.
Worm that walks (servant of Squiddy) starts regenerating health quickly.
Rested for 15 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Squiddy).
Worm that walks (servant of Squiddy) deactivates Worm that Walks Link.
Worm that walks (servant of Squiddy) activates Worm that Walks Link.
Worm that walks (servant of Squiddy) deactivates Worm that Walks Link.
Worm that walks (servant of Squiddy) stops regenerating health quickly.
Squiddy deactivates Chaos Orbs.










































