




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Anorithil |
| Level / Exp | 1 / 58% |
| Size | small |
| Lifes / Deaths | Killed by Unlock at level 1 on the 79th Pyre 122nd year of Ascendancy at 14:38 / 1 |
Primary Stats
| Strength | 109 (base 12) |
| Dexterity | 109 (base 11) |
| Constitution | 6 (base 11) |
| Magic | 317 (base 17) |
| Willpower | 17 (base 11) |
| Cunning | 218 (base 14) |
Resources
| Life | -2/85 |
| Positive | 158/430 |
| Negative | 74/430 |
| Healing Factor | 0.96590909090909 |
| Regeneration | 0.24147727272727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +7.9664929596556% |
| Spell | +3.2863118743224% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 54 |
| Crit Chance | 65% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 74% |
| Speed | 0.96818250342484 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Fire | -10% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 58 |
| Mental Save | 50 |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hymn of Shadows |
| talent | Chant of Fortitude |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | ash starstaff (15-18 power, 3 apr, light element)Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Inventory
elm vilestaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Dex / +2 Cun / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances: +10% darkness / +13% temporal Spell save: +6 (+2 eff.) Maximum mana: +43.00 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
brawler's rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Cun Changes damage: +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
multi-hued rough leather armour of the deep (1 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +11% acid / +5% physical / +5% fire / +12% cold / +6% lightning Allows you to breathe in: water Mindpower: +5 (+1 eff.) A suit of armour made of leather. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Unlock the Yeek Anorithil level 1
74th Pyre 122nd year of Ascendancy at 17:26 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Unlock the Yeek Anorithil level 1
74th Pyre 122nd year of Ascendancy at 17:26 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Unlock the Yeek Anorithil level 1
74th Pyre 122nd year of Ascendancy at 17:26 see stats
Log
Talent Moonlight Ray is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southeast (yaech diver)).
Unlock casts Moonlight Ray.
Unlock's spell attains critical power!
Unlock hits Yaech diver for 326 darkness damage.
Unlock killed Yaech diver!
Unlock's light area effect hits Giant eel for 83 light damage.
Unlock's light area effect killed Giant eel!
Moonlight Ray is still on cooldown for 2 turns.
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Unlock triggers a water jet!
Water jet hits Unlock for 5 physical damage.
Unlock casts Moonlight Ray.
Unlock's spell attains critical power!
Talent Moonlight Ray is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the south (dragon turtle)).
Unlock casts Searing Light.
Unlock hits Dragon turtle for 172 light damage.
Unlock killed Dragon turtle!
Ran for 3 turns (stop reason: taken damage).
Saving game...







































